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    posted a message on Weekly Terraining Exercise #39: Two-fold Textures

    I'm pretty sure that for me the textures are diffrent when browsing in the data editor and creating a new map, i'll will take the last when creating a new map, heads up though it might be some confusion.

    Posted in: Terrain
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    posted a message on post mini terrains

    @Mozared: Go

    Well even as it is now the "set" is above lava level at the edges of the map, well i could cover it up with rocks...

    Posted in: Terrain
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    posted a message on post mini terrains

    Random terrains aye? Well i terrain when i'm bored so i got a few. I'll try to narrow them down to the most well done parts.

    First three: A lava/char arena I just discovered a huge good looking char battleground "set" and placed it in lava and i did a small arena in the center.

    Hmm.. my other terrains doesn't fit in with "mini", post them anyway? =D

    Posted in: Terrain
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    posted a message on The colony (just an idea)

    I've been thinking about this map that several players are survivors after some sort of apocalypse (preferably a zombie virus). The main things i would like to implement is something that has yet to be done (or has it?) like crafting and replayability through random resources.

    Crafting

    What i've been thinking of is that you have a inventory of lets say five items and you press open a crafting window to see what you can craft from the stuff that is in your inventory.

    Recipes:

    Alcohol + Cloth = Molotov cocktail

    Fruit + Alcohol = Fruity drink

    Fuel + Compressor + Random stuffies = Flamethrower (?)

    Terrain

    The terrain i have in mind is post-apocalyptic. The idea of random resources will be that resources are somewhat random generated all over the map so every playthrough is diffrent.

    Day and night cycle

    It will be a cycle, days will be longer then nights. At night baddies come out, there will be more baddies out at night as the game progresses, maybe you must have a heat source at night.

    Professions and attributes

    You will have the knowledge of whatever job you had before the apocalypse. Attributes am i still unsure of but they will be more of the kind of person your character is.

    The rest

    The player character will always be a colonist you will never find a battlesuit in a trashcan, because of that most attacks will be abilities and you should be able to build a auto-turret somehow.

    One of the reason i'm posting this is that i had a hard time figure everything out and as you can still see i need help brainstorming so please say your oppinion and/or suggestions.

    Posted in: Map Suggestions/Requests
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    posted a message on How can unit is seen by only own-player?

    Like usaual i only have a rough idea what you mean and how to fix it but maybe you can do so it's burrowed/cloaked? Just a guess but...

    Posted in: Data
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    posted a message on Nardival's Retexture Thread

    You add a picture by pressing the huge + Add attachment and then choose your file or in this case picture =D.

    Posted in: Art Assets
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    I to amongst others found it hard to hear the voices and you're probably going to do something about it but seeing your comments about it it seems that your main phrase to answer that is: My 55 year old dad understood it and he has never played videogames, what's that have to do with anything? Videogames? It's more of a speak english kind of deal, or is it just me? Other than that it was pretty awesome "Zeratuls" round swingy attack cracked me up =P.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #38: Deadman's Port

    I've been trying to create a shipyard with some success i'll let you in of the work so far:

    Posted in: Terrain
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    posted a message on [Contest] Themed Creature

    WHY

    HAVN'T I

    CHECKED OUT

    THIS

    PURE AWESOMENESS

    EARLIER!?

    Edit: Beats the hell outa me =P

    Posted in: Project Workplace
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    posted a message on Pirate Ships!

    This is prolly not what youre looking for it's basicly doodad clutter but this thread made me wanna do pirate ships =P. Perhaps you could if it's to big use it as a base like thing?

    Posted in: Map Suggestions/Requests
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    posted a message on Need help with massive lag.

    @DrSuperEvil: Go

    Okay so in that case what needs to be done?

    Posted in: Miscellaneous Development
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    posted a message on Weekly Terraining Exercise #38: Deadman's Port

    @Scbroodsc2: Go

    This terrain reminds me of myself scrolling through the units tab placing what i find interesting. The terratron saw is under the grinder at 0:47 =P

    Btw you should check your PMs a little oftener.

    Posted in: Terrain
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    posted a message on [Question][Unit/actor (i guess)] Copying and pasting data edited units?

    If you want to talk about the lag post here (Wich i saw that you already done =P) : http://forums.sc2mapster.com/development/map-development/21220-need-help-with-massive-lag/

    Posted in: Data
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    posted a message on Need help with massive lag.

    @DrSuperEvil: Go

    I haven't even touched the hieght brush (i assume that what you meant) so i reckon that's not the problem.

    Posted in: Miscellaneous Development
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    posted a message on [Question][Unit/actor (i guess)] Copying and pasting data edited units?

    I have looked through some threds a about this and can't find a solution for the problem im having wich is basically this:

    My project have had some unfixable problem with massive lag in the center piece so i would like to copy the whole map but without the lag. I reckon saving it twice wont work =P. I already copied the whole terrain even though some of it is destructible walls and shit. Pretty much all i have left is the data edited units so a solution, please anyone?

    Posted in: Data
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