I'm pretty sure that for me the textures are diffrent when browsing in the data editor and creating a new map, i'll will take the last when creating a new map, heads up though it might be some confusion.
Random terrains aye? Well i terrain when i'm bored so i got a few. I'll try to narrow them down to the most well done parts.
First three: A lava/char arena I just discovered a huge good looking char battleground "set" and placed it in lava and i did a small arena in the center.
Hmm.. my other terrains doesn't fit in with "mini", post them anyway? =D
I've been thinking about this map that several players are survivors after some sort of apocalypse (preferably a zombie virus). The main things i would like to implement is something that has yet to be done (or has it?) like crafting and replayability through random resources.
Crafting
What i've been thinking of is that you have a inventory of lets say five items and you press open a crafting window to see what you can craft from the stuff that is in your inventory.
Recipes:
Alcohol + Cloth = Molotov cocktail
Fruit + Alcohol = Fruity drink
Fuel + Compressor + Random stuffies = Flamethrower (?)
Terrain
The terrain i have in mind is post-apocalyptic. The idea of random resources will be that resources are somewhat random generated all over the map so every playthrough is diffrent.
Day and night cycle
It will be a cycle, days will be longer then nights. At night baddies come out, there will be more baddies out at night as the game progresses, maybe you must have a heat source at night.
Professions and attributes
You will have the knowledge of whatever job you had before the apocalypse. Attributes am i still unsure of but they will be more of the kind of person your character is.
The rest
The player character will always be a colonist you will never find a battlesuit in a trashcan, because of that most attacks will be abilities and you should be able to build a auto-turret somehow.
One of the reason i'm posting this is that i had a hard time figure everything out and as you can still see i need help brainstorming so please say your oppinion and/or suggestions.
I to amongst others found it hard to hear the voices and you're probably going to do something about it but seeing your comments about it it seems that your main phrase to answer that is: My 55 year old dad understood it and he has never played videogames, what's that have to do with anything? Videogames? It's more of a speak english kind of deal, or is it just me? Other than that it was pretty awesome "Zeratuls" round swingy attack cracked me up =P.
This is prolly not what youre looking for it's basicly doodad clutter but this thread made me wanna do pirate ships =P. Perhaps you could if it's to big use it as a base like thing?
I have looked through some threds a about this and can't find a solution for the problem im having wich is basically this:
My project have had some unfixable problem with massive lag in the center piece so i would like to copy the whole map but without the lag. I reckon saving it twice wont work =P. I already copied the whole terrain even though some of it is destructible walls and shit. Pretty much all i have left is the data edited units so a solution, please anyone?
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I'm pretty sure that for me the textures are diffrent when browsing in the data editor and creating a new map, i'll will take the last when creating a new map, heads up though it might be some confusion.
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@Mozared: Go
Well even as it is now the "set" is above lava level at the edges of the map, well i could cover it up with rocks...
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Random terrains aye? Well i terrain when i'm bored so i got a few. I'll try to narrow them down to the most well done parts.
First three: A lava/char arena I just discovered a huge good looking char battleground "set" and placed it in lava and i did a small arena in the center.
Hmm.. my other terrains doesn't fit in with "mini", post them anyway? =D
0
I've been thinking about this map that several players are survivors after some sort of apocalypse (preferably a zombie virus). The main things i would like to implement is something that has yet to be done (or has it?) like crafting and replayability through random resources.
Crafting
What i've been thinking of is that you have a inventory of lets say five items and you press open a crafting window to see what you can craft from the stuff that is in your inventory.
Recipes:
Alcohol + Cloth = Molotov cocktail
Fruit + Alcohol = Fruity drink
Fuel + Compressor + Random stuffies = Flamethrower (?)
Terrain
The terrain i have in mind is post-apocalyptic. The idea of random resources will be that resources are somewhat random generated all over the map so every playthrough is diffrent.
Day and night cycle
It will be a cycle, days will be longer then nights. At night baddies come out, there will be more baddies out at night as the game progresses, maybe you must have a heat source at night.
Professions and attributes
You will have the knowledge of whatever job you had before the apocalypse. Attributes am i still unsure of but they will be more of the kind of person your character is.
The rest
The player character will always be a colonist you will never find a battlesuit in a trashcan, because of that most attacks will be abilities and you should be able to build a auto-turret somehow.
One of the reason i'm posting this is that i had a hard time figure everything out and as you can still see i need help brainstorming so please say your oppinion and/or suggestions.
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Like usaual i only have a rough idea what you mean and how to fix it but maybe you can do so it's burrowed/cloaked? Just a guess but...
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You add a picture by pressing the huge + Add attachment and then choose your file or in this case picture =D.
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I to amongst others found it hard to hear the voices and you're probably going to do something about it but seeing your comments about it it seems that your main phrase to answer that is: My 55 year old dad understood it and he has never played videogames, what's that have to do with anything? Videogames? It's more of a speak english kind of deal, or is it just me? Other than that it was pretty awesome "Zeratuls" round swingy attack cracked me up =P.
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I've been trying to create a shipyard with some success i'll let you in of the work so far:
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WHY
HAVN'T I
CHECKED OUT
THIS
PURE AWESOMENESS
EARLIER!?
Edit: Beats the hell outa me =P
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This is prolly not what youre looking for it's basicly doodad clutter but this thread made me wanna do pirate ships =P. Perhaps you could if it's to big use it as a base like thing?
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@DrSuperEvil: Go
Okay so in that case what needs to be done?
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@Scbroodsc2: Go
This terrain reminds me of myself scrolling through the units tab placing what i find interesting. The terratron saw is under the grinder at 0:47 =P
Btw you should check your PMs a little oftener.
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If you want to talk about the lag post here (Wich i saw that you already done =P) : http://forums.sc2mapster.com/development/map-development/21220-need-help-with-massive-lag/
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@DrSuperEvil: Go
I haven't even touched the hieght brush (i assume that what you meant) so i reckon that's not the problem.
0
I have looked through some threds a about this and can't find a solution for the problem im having wich is basically this:
My project have had some unfixable problem with massive lag in the center piece so i would like to copy the whole map but without the lag. I reckon saving it twice wont work =P. I already copied the whole terrain even though some of it is destructible walls and shit. Pretty much all i have left is the data edited units so a solution, please anyone?