Some really nice contributions this time, I'll try to do something before this is over if I get some spare time.
One thing that I've noticed a lot of people doing though, and that annoys me when I make maps, scale down the Trash Cans, the regular ones in the editor are like twice as large as humans, looks kinda weird :(
Here is my contribution that is late caus of the Curse emergency idk what. I needed to ask my friend to record it for me caus it was way too freaking laggy for me to record it. And I was gone for 3 days... I posted the video directly on youtube so the quality is very higher than my other videos.
Can you find the Terratron's Saw?
Can you find the Adjutant?
Anybody can find what I used for the last 5 seconds of the video? :P
The last thing is something you may find by trying one doodate at a time xD Basicly, it is something underground, so when you select it, you don't see it. Most of the time we will just think there is nothing and pass to the next doodate, but if you move near the map edge, you will see what it is... So if it is interesting, like this doodate, you just place it and change it heigh until it looks great.
Found the adjutant, comes into view at 1:41 and stays in view for quite a bit.
I honestly don't like this as much as some of your other stuff, Brood. I like how you turned the whole thing into a pure mess, but it's too messy for my liking. It looks like a proper dump with random stuff just lying all over the place. What it lacks are 'roads' or 'paths' of some kind. If you wish to insinuate people operate in an area like this, it needs to at least be organized enough for them to move around - now it's literally a pile of rubble.
Did like some of the things you did though, like garbage belts pooling waste into the ocean.
Yeah.. some path could be great... But at the same time, in my mind I made a place where everything is just everywhere, scrap on the path and you just try to pass around if you want to go to washroom xD I wanted to create a place where you can't live. The green water with tires and other stuff in it, the ships that was supposed to be just over the water and not flying (there was a bug between the editor and ingame about the heigh). There are some building and 2 big water generator, but everything is so... crappy that, it's just a flower in a dump. xD It won't live that long...
I should not have put those caractors but more... dead marines and blood splash, whatever. And instead of building... destroyed building. Work around and make really everything like a Deadman port.
And you're right with the Adjutant! =P But... where is that saw?
Very original combination, Telt. Feels really grim that city. I like how you combined Korhal and Char doodads with Deadman's Port and made it look good.
Some really nice contributions this time, I'll try to do something before this is over if I get some spare time.
One thing that I've noticed a lot of people doing though, and that annoys me when I make maps, scale down the Trash Cans, the regular ones in the editor are like twice as large as humans, looks kinda weird :(
WIP, not toally happy with lighting and some asset placement yet, a crude attempt of a wastelandish settlement rusted by corrosive environment.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Here is my contribution that is late caus of the Curse emergency idk what. I needed to ask my friend to record it for me caus it was way too freaking laggy for me to record it. And I was gone for 3 days... I posted the video directly on youtube so the quality is very higher than my other videos.
Can you find the Terratron's Saw?
Can you find the Adjutant?
Anybody can find what I used for the last 5 seconds of the video? :P
Working on projects:
wow looks nice :) the last thing looks great :) but i dont know what it is ...
@aem2jay: Go
The last thing is something you may find by trying one doodate at a time xD Basicly, it is something underground, so when you select it, you don't see it. Most of the time we will just think there is nothing and pass to the next doodate, but if you move near the map edge, you will see what it is... So if it is interesting, like this doodate, you just place it and change it heigh until it looks great.
Working on projects:
@Scbroodsc2: Go
Found the adjutant, comes into view at 1:41 and stays in view for quite a bit.
I honestly don't like this as much as some of your other stuff, Brood. I like how you turned the whole thing into a pure mess, but it's too messy for my liking. It looks like a proper dump with random stuff just lying all over the place. What it lacks are 'roads' or 'paths' of some kind. If you wish to insinuate people operate in an area like this, it needs to at least be organized enough for them to move around - now it's literally a pile of rubble.
Did like some of the things you did though, like garbage belts pooling waste into the ocean.
@Mozared: Go
Yeah.. some path could be great... But at the same time, in my mind I made a place where everything is just everywhere, scrap on the path and you just try to pass around if you want to go to washroom xD I wanted to create a place where you can't live. The green water with tires and other stuff in it, the ships that was supposed to be just over the water and not flying (there was a bug between the editor and ingame about the heigh). There are some building and 2 big water generator, but everything is so... crappy that, it's just a flower in a dump. xD It won't live that long...
I should not have put those caractors but more... dead marines and blood splash, whatever. And instead of building... destroyed building. Work around and make really everything like a Deadman port.
And you're right with the Adjutant! =P But... where is that saw?
Working on projects:
@Scbroodsc2: Go
This terrain reminds me of myself scrolling through the units tab placing what i find interesting. The terratron saw is under the grinder at 0:47 =P
Btw you should check your PMs a little oftener.
@Scbroodsc2: Go
I'm using it as a crusher underneath it's terrain objective yeah :)
@Dresnia: Go
It is not a terrain object. I don't have any in my video caus I forgot to put some xD
Working on projects:
I finally got my hands on my computer again (at least long enough to throw out one quick WTE).
When I started I wasn't sure if I could make it work, but by the end I'm at least content with how it turned out.
Very original combination, Telt. Feels really grim that city. I like how you combined Korhal and Char doodads with Deadman's Port and made it look good.
@Scbroodsc2: Go
my only question is how you got a function crusher. I kinda want one, but not sure how.
I've been trying to create a shipyard with some success i'll let you in of the work so far: