• 0

    posted a message on [Spoiler] HotS Campaign Discussion
    Quote from zeldarules28: Go

    I'm also curios to know what the original ending was intended to be. The ending cutscene was pretty similar to the leaked one earlier, and in the original, Mengsk had a copy of Kerrigan in a tank and injected something into her neck to kill her O.o

    Discussed this in an earlier thread, my hypothesis was that it was a flashback to when Sarah was found at Fujita by Mengsk and brought back to the Hyperion's sickward, all Confederate Ghosts had some sort of kill switch along with their cybernetic implants, Mengsk said he removed Sarah's but he isn't exactly known for honesty and not planning for the future. Seeing as Blizzard changed it however, I'm not even sure they thought of it this way.

    For plot holes and the like I personally really dislike Zerg warp drives and artificial gravity. Also that some Zerg other than infested Terrans or engineered by infested Terrans was lip synced to English could be considered strange, but I guess there is no other way of doing it.

    And the rain on Char was obviously not water.

    Posted in: General Chat
  • 0

    posted a message on Weekly Terraining Exercise #118: HOTSHIT

    Luminescent urban rainforest at night, because why not.

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #118: HOTSHIT

    @Telthalion: Go

    After I had looked at that ruined building in the first picture for a few second my terrainer mind put 2 and 2 together and i realized the possibilities for overgrown city terrains now in HotS. Terrain was great, made me think of Crysis 3 a little and even though I'm currently trying to blaze through the campaign I might have to try and make an overgrown city.

    Posted in: Terrain
  • 0

    posted a message on Doodads and HDR multiplier

    @Taintedwisp: Go

    Having all on extreme, I still can't apply HDR, unsure if i can see it from earlier maps.

    Posted in: Terrain
  • 0

    posted a message on [Potential Spoilers] Predictions for HotS storyline
    Quote from ZealNaga: Go

    "Everyone is powerless against/unaware of The Void" to "the Protoss will rally and push back The Void once and for all", and I think Kerrigan is an important part of it.

    I believe something like the Xel'naga artifact from WoL will be the answer for The Void.

    Posted in: General Chat
  • 0

    posted a message on Starmon - A pokemon style map
    Quote from Mozared: Go

    @SheogorathSC: Go What do you mean with 'modular'? As in one piece of grass takes up one set amount of space?

    That was what i meant, yes.

    Quote from Mozared: Go

    In that case, everything is actually modular. This is something I went over with Maity; I wouldn't have minded using different models and such for tall grass (think LOS blockers), but he wanted to retain the look of the original Pokémon games.

    Good to know.

    Quote from Mozared: Go

    @SheogorathSC: Go

    Also, space platform towers? I need to try that one.

    Found out when i tried to spice up installation roofs, might provide example later.

    Posted in: Project Workplace
  • 0

    posted a message on [Revived!] Map Night

    I'm going to log soontm.

    Posted in: General Chat
  • 0

    posted a message on Starmon - A pokemon style map

    @Mozared: Go

    Looks good. Personally I don't see the reason to have the grass modular, I would either have it all modular or not at all, but i guess it's personal taste. How many types of zones to you plan? (Forest, city etc.) I'm thinking about textures, one way to get more textures to work with is to use alot of terran tarmac, installation roof and flattened space platform towers to spice up cityscapes and other manmade areas, then you might only need one or even no textures at all for those areas.

    Posted in: Project Workplace
  • 0

    posted a message on *SPOILER ALERT* HoTS Achievement Icons

    @SoulFilcher: Go

    Apperantly Sarah was implanted with a neural inhibitor by the Confederacy but later when she was found unconscious at the Fujita Facility by Mengsk and brought to the Hyperion sickward it was, according to Uprising, removed and a number of cybernetic implants were left...

    Posted in: General Chat
  • 0

    posted a message on *SPOILER ALERT* HoTS Achievement Icons
    Quote from SoulFilcher: Go

    @AlexO6: Go

    4- This kill switch apparently works through a clone in a tube???

    Wasn't that a flashback that indicated that the kill switch were implanted into Kerrigan while she was 'activated' as a ghost, that it was Kerrigan in the tube, that was my assumption anyways.

    Posted in: General Chat
  • 0

    posted a message on Phil Gonzo, SC2 3D artist, showcases new and alpha SC2 models

    @xcorbo: Go @SoulFilcher: Go

    Search for 'dock' in the doodads tab and something along the lines of 'wall docking bay' should be one of the suggestions, it's the same doodad but with only one variation and no animation.

    Posted in: General Chat
  • 0

    posted a message on Weekly Terraining Exercise #117: Megatroprotoss

    @JacktheArcher: Go

    If HotS editor is unavailable while the beta servers are, Mozared hit the perfect timing.

    Posted in: Terrain
  • 0

    posted a message on I just bought HotS

    @Mozared: Go

    Campaign-wise shouldn't you count how many hours it is and its pacing instead of how many races you play? It seems pretty irrelevant. I'm still doubtful about the pricing though, don't get me wrong.

    Posted in: Off-Topic
  • 0

    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    Yes, everything is WoL doodads: tops of space platform towers for tables, scaled new folsom misc for glasses and plates and city props for the chairs.

    What about a Radagast-esque character? Living in solitude and doesn't use much technology, instead excelling at herbalism for treating his starmon and he could be a starmon pacifist communicating well with starmon. The trainer could be given a quest to fetch herbs or plants for instance, you meet a plant-starmon and fight it but before you beat it the hermit will arrive and get it to calm down. Reward would be herbs that buff or heal your starmon.

    Posted in: Project Workplace
  • 0

    posted a message on Starmon - A pokemon style map

    @Mozared: Go

    Maybe something along the lines of this for the counters in the star centers?

    Posted in: Project Workplace
  • To post a comment, please or register a new account.