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    posted a message on Why is everyone so serious??
    Quote from Slimebuck: Go

    Like I will admit I am anti Semitic. I hate Jews. I think they are the reason the world is in such hardship because they killed Jesus. but that is personal taste, and opinion. Not fact. But if anyone over hears me say this, they get all mad at me, saying i'm a hater, and a racist (Jews are not a race btw) and they will HATE me as if I cursed out their mothers. They get personally upset over the fact that my opinion is that I do not like jews... even when THEY ARE NOT JEWS themselves. So what? Even if I was racist, which I am not, why should that bother anyone if I don't seek out and harm people?

    Like Moz said even if actions are the only thing that matters you make your thoughts actions by typing them, and you do go around telling people that, you're doing it right now. Also you tell us the problem is people are too serious, can't take a joke... about you hating jews!? Like, how often do you bring that up in a jokingly fashion... I have a hard time fathoming how that can be the problem with such a subject.

    Quote from Slimebuck: Go

    I just feel people need to lighten up. Instead of jumping to the "OMFG your an idiot tool, such a loser man" instantly think it over and think "am I being to f'ing serious here??"

    Guess what, I am going to be a little serious and aggrevated here because you made a serious and aggrevated post, if you do that or joke about touchy subjects that's what's going to happen, you know. If you want people to stop being mad at you just try to read the atmosphere, like you normally do in conversations and you know normally people don't respond well to anti-Semitism, so maybe think about avoiding that subject. And that's the core of this problem, that YOU change, the way you communicate with people, the way you react when someone is critical to you. This you posted right here is going to do jack shit, trying to tell the entire internet how to communicate, how to react? Yeah right... Like that's going to work.

    Posted in: Off-Topic
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    posted a message on SC Expanded: melee mod
    Quote from SoulFilcher: Go

    @SheogorathSC: Go I see no reason to keep both the Bar and Barracks. The idea is that they survive without having access to most military units. This is the faction to experiment and try to change everything. Right now the rebels seem to be working fine as the standard infantry unit and I think its awesome, so I on't plan to give them Marines.

    • They have access to the Barracks in the campaign.
    • Tauren Marine is ridiculous. But having Heavy Infantry but not Marines at the Bar or the Barracks would be weird aswell.
    • Them having access to something like the Fusion Core whilst not a Barracks could also be seen as strange.
    Quote from Zertoss135: Go

    Isn't there a upgrade in this mod that allows the special ops dropship to evade 30% of damage if detected while cloaked?

    If so, I would seriously recommend against it, negative chances are the problem and in a multiplayer game a positive chance for one player is negative for another one and they will end up feeling they lost fights to coin tosses, do we really want to give bad players mroe excuses to rage?

    Quote from Zertoss135: Go

    The Prometheus Company does sound like a good dominion faction but the only problem is that firebats are a option to marauders and the hellbat is available to every faction, also unless there's good upgrades to the firebats to make them stronger then it would not be worth it just to get merc firebats as the mercenary faction already gets them.. Also the flaming betty is Exclusive to Raynors raiders because only Rory Swan made the flaming betty. In my opinion the Prometheus company would be quite useless without Very good upgrades late game unless your foe is going mass hydra or Zealot which is very unlikely firebats will be useless and hellbats might become useless to if there are masses of roaches.

    Picking Colonists also override some unit selection I believe, nothing against the unwritten rules of SC expanded. And yes, it's hard thinking up unique stuff for them, I guess they would have alot of anti-bio and mobility besides their fire fetish.

    Posted in: Map Feedback
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    posted a message on Weekly Terraining Exercise #128: The times they are a-changin'

    @Scbroodsc2: Go

    I'm thinking city vs underwater city ;)

    Posted in: Terrain
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    posted a message on SC Expanded: melee mod

    @Zertoss135: Go

    Nothing in multiplayer SCII should be luck based, so no dodge chances.

    @SoulFilcher: Go

    Here have some ideas:

    • Giving a Plasma Barrage to one of the Battlecruisers.
    • Prometheus Company for the Dominion; Firebats, Hellbats, calling down merc Firebats from CCs, Perdition Turrets or Gas Turrets, Flame Turrets from Ravens and some sort of Medivac upgrade, along with the normal Dominion stuff.
    • Personally I would have the Colonists be light infantry and light vehicle based, having both the Barracks with some higher tech removed and the Bar. Add a light vehicle able to drop timed demo charges.
    • I read up on all included Zerg broods some time ago but I've forgot their specialization now, I would try to atleast have a 'Swarm' brood, a 'Subterran' brood, an 'Air' brood and an 'Infestation' brood.
    Posted in: Map Feedback
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    posted a message on [Contest Idea] Campaign Story Interpretation

    @SoulFilcher: Go

    So instead of good/bad guys have beige, blue or undefined, stumbling dots just getting by by doing the best they can do with what they got. Just like life, eh?

    Quote from EivindL: Go

    @FenixKissKerrigan: Go

    You don't have to stay loyal to Blizzard lore, though. You can do what the hell you want.

    I actually had some fun creating a new universe that all the races and models from Starcraft would make sense in.

    Posted in: General Chat
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    posted a message on Coolest Attachment Unit?

    Sorry, all I can do is terrain.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #124: Dual Wielding

    @Telthalion: Go

    When I saw that first picture I just thought "That's brilliant" because I thought it would be a scrap-desert post-apocalypse type terrain, and we havn't seen many of them. I don't think any of your pictures nails what I was expecting from such a terrain, first one was most appealing to me, but it is also among the simpler ones. According to me what you want to do is place an outpost with desert on all four sides, definitely make it seem less fortified than your pictures and to try to make the viewer fill in some gaps, try to tell a story of what it's like living there, like.

    I might have to try making something similar myself, it sounds like fun.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #124: Dual Wielding

    @Cacho56: Go

    Space platform cliff doodad medium, pretty much.

    Posted in: Terrain
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    posted a message on Space Battle Terrain

    @DrSuperEvil: Go

    Wasn't not my original idea but it would be nice, I suppose it's a good thing to know how to do aswell. Have any good tutorials?

    Posted in: Terrain
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    When I played as Alpha Sqaudron my firebats would spawn along with a medic.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @DEFILERRULEZ: Go

    IIRC two of those are just diffrent scale, but you could still use Queen -> Swarm Queen -> Niadra as the three stages.

    Posted in: Map Feedback
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    posted a message on Opening doodad pallet slows editor speed

    I havn't been bothered recently but I remeber having 1 second freezes every time I deleted a doodad some time ago.

    Posted in: Terrain
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    posted a message on [Showcase] SoulFilcher's models

    @SoulFilcher: Go

    Looks good, have you thought about making greenish primal building skins?

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    @yukaboy: Go

    Yeah, I was trying to make sense of some sort of trade-off, the most logical to me would be some sort of Inertia Field though, since it can slow and drop projectiles, like beta Time Bubble, just stopping time doesn't really make the projectiles go away, but even then it would just be a phase shift if it negates all damage and stops production completely.

    Posted in: Map Feedback
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