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    posted a message on Rotate unit forward

    @DrSuperEvil: Go

    can you tell me where these alterations are?

    Posted in: Data
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    posted a message on Rotate unit forward

    @DrSuperEvil: Go

    holy sh*%. didnt know that so many stuff effects the actor. I'm talking about the terra tron unit. it always looks like its leaning backwards so I wanted to "revert" that. Could you take a look at that? Kind of busy with real life right now so it will take a while until I will work on that again.

    Posted in: Data
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    posted a message on Rotate unit forward

    @TyaStarcraft: Go

    What do you mean with top and bottom?
    Forward and Up?
    wiki - ex. rotation

    Any ideas about the values?

    Posted in: Data
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    posted a message on Rotate unit forward

    @MasterWrath: Go

    aint that a bit of an overkill. the site operator works. but not the way I want it to. it always rotate around the vertical axis and then the unit doesnt look in the direction it moves. it keeps it rotation and i dont know why.

    Posted in: Data
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    posted a message on Rotate unit forward

    Hi,
    I try to bend, rotate around the horizontal axis, my unit forward by 10-20° permanently but I cant get the site operator (explicit rotation) to work. could someone help me out with that?

    Posted in: Data
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    posted a message on Change scale of muzzle flash

    @maticpl: Go

    I tried to avoid that. is there seriously no other way?! damn

    Posted in: Data
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    posted a message on Change scale of muzzle flash

    Hi,
    I have the tychus chaingun unit and after applying a buff I want to increase the size of the muzzle flash. But it looks like the actor event Set Scale doesnt change it. any way to do that? scaling the Launch Assets.

    Posted in: Data
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    posted a message on Is Item Charge Bugged?

    I have items for mana and health potion. all I had to do is set Charge-Max, Charge-Start and Charge-Use. In my case max and start are equal, use is 1. Can you tell us all settings? maybe we see where the problem is.

    Posted in: Data
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    posted a message on Unit Senses Behavior (Almost Solved)

    @Mugen245: Go

    A Buff with a periodic search effect.
    The serarch effect has a search filter that would be Require Heroic and of course enemy. then a validator to compare its life....I think its called Compare Vital or something and the effect would be whatever happens with this blood sense...

    Posted in: Data
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    posted a message on Teleport Behind a Target

    @Mugen245: Go

    Here is the recall example I made for you once. including a persistent effect to teleport behind.

    Posted in: Data
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    posted a message on Teleport Behind a Target

    @Mugen245: Go

    just an idea, doesnt know if it works.
    in the teleport ability.
    Target - Placement Arc: like 45° to 90°
    Target - Target - Value: Target Unit
    Target - Placement Range: 1 or 2
    Idea is that the point of the target unit is always invalid, causing it to use the placement.

    If this doesnt work, try a persistent effect with 1 period and an offset.

    Posted in: Data
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    posted a message on (Solved) Item gives ability

    so. question is, do you want the abilities from the items to show up at the command card
    or
    want to use the inventory icon as if it was the command card button.
    The second one is pretty easy. Item-Type ability and basicly you're done.
    The first one would be solved by a buff that enables the ability. before that your unit needs the ability (disabled) and the button on the command card and then you have to hide the button via requirments. I dont know any other way. but if you find one, let me know.
    As always, doesnt hurt to check the wiki Items

    Posted in: Data
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    posted a message on Change texture of unit with upgrade

    I'm not sure about how its done with upgrades. but you could create an actor event for the upgrade doing a model swap. I cant check right now but I believe the dark stalker has its own model. maybe you could check the stalkers events before, I think there are some events for the dark one already.

    Posted in: Data
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    posted a message on Unit Death Scale

    @jwh741: Go

    you create a new event in the actor.
    the event you want, would be Unit Death and the action would be SetScale with value 1.0.

    Posted in: Data
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    posted a message on Set-items like in diablo

    sound good. but I have one buff and would need to change three item descriptions. I would need something like appending....but I guess thats not possible.

    Posted in: Data
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