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    posted a message on A.R.E.S. Warbot again....

    Hi, so after reading several post about the warbot.....

    Thread 1

    Thread 2

    Thread 3

    ...I tried it myself and came up with a soulution. Starting with Marikh7 's map I changed the abilities and the Actor - Events and everything works great. BUT (always is one) I dont like it. My Solution is based on several workarounds.

    • The effects are of type persistent to have an exact 4 seconds break between removing and adding Behaviors to ensure the Warbot doesnt attack during transformation.
    • It takes 2 seconds to play the animation "base to weapon" (not the actual name) and another 2 seconds for "weapon to base". The actor plays "weapon to base" on channel.start and "base to weapon" on finish.start
    • The abilities have a 2.5 second channel-time because if the warbot is playing its cannon-attack animation it needs a 0.4 second buffer to end that animation and play the transformation
    • The abilities have a 1.5 second finish-time because I speed up the animation from "base to weapon" to stay in that 4 second intervall.

    sorry for the long post. here is my question:

    Is the any way to make an actor play an animation and ensure no other animation is started while its playing?

    Posted in: Data
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    posted a message on Validator problem

    @Photoloss: Go

    I tried inverting the operator of the "not moving" vali, but it didnt work, maybe messed something up. I gonna try the negate flag later. Thanks

    Posted in: Data
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    posted a message on Validator problem

    Hi, I try to make a validator "moving". I found the "not moving" validator but I dont know how to change it. Basicly I want a unit to cloak while moving and to reveal if stopping or attack. If anyone has an idea that would be great.

    ps: maybe I'm just stupid

    Posted in: Data
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    posted a message on Attachment facing is wrong

    Hi, I tried to attach a zerg building to a stone zealot as feet. The attachment stuff works but (< - - hate that word) the building facing is still like a building (always one side). I cant change it to rotate with the unit. somebody had that problem before / know a solution ?? Please help me.

    Shieldnutzz

    Posted in: Data
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    posted a message on Regions in Arrays

    you could change the condition handling. delete the conditions and make an integer-loop into the action part. in the loop you make an if-then-else with your number-of-blabla as condition where x is the variable of the loop. of course the loop need to start from 0 or 1 ,whatever is your first arrayindex ,to the last index. the problem is that you would need all 45 events in the event part. would be a lot of work but you wouldnt need 45 trigger.

    ps: best would be something like "enters any region" as an event

    Posted in: Miscellaneous Development
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    posted a message on Basic Trigger interaction help needed!

    i made something close to that so this is what i would do. make a "revealer" (dont kill me for this i dont have an englisch editor) its under visibility. you can set it to the player whos unit walked close to your object(xelnaga tower or whatever). set the region (of that reavealer) to another region you made. best would be a circle shape one around your object . whenever a unit is close to the tower aktivate the revealer or deaktivate if no unit is there. maybe u have to make several trigger for aktivation and deaktivation. e.g. if the unit gets killed or something like that. try and error should do it ^^

    Posted in: Miscellaneous Development
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    posted a message on Perdition turret with other weapon

    Hi, I would like to give the perdition turret another weapon but i just dont know how to make it shot (i used the marauder weapon) from both sides. somebody knows where and how i have to change something?

    Posted in: Miscellaneous Development
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    posted a message on virophage attack trouble

    Hi, i made a virophage tower in my td but it makes no damage to MOVING units. if the unit is standing it gets the damage. somebody know why? thinking of the target point of the effect cause if the unit is moving the stream pass by.

    ShieldnutZZ

    Posted in: Data
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    posted a message on Zeratul blink as attack

    Hi, i made a tower with the zeratul blink effekt. everything works fine but if the range of the tower is higher than 8 the shadow/cloud/whatever has a small gap. i wanna know is it poosible to scale the models (blink in and blink out) with a condition like distance higher 8 or something like that. i made a test map with the stuff. would be nice if someone could look into it. dont get messed up with the german names, all you have to look for are the suffix -in and -out.

    ShieldnutZZ

    Posted in: Data
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    posted a message on Problems with Selection

    Hi, i tried to make a forcefield selectable. As usual i searched the forum and found this Question: How do i make a Forcefield selectable?, but its not working...maybe im to stupid for this stuff (clicking a checkbox XD ) or I'm missing something. Could somebody check out if that stuff works cause i made several changes (the forcefield is one of my towers) and if it works i gonna start from scratch.

    Posted in: Data
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    posted a message on Creating a unit on a Dummy buildung

    Hi, is it possible to create a unit (any unit) on a dummy buildung. like making your builder build a depot ( in the ground) and on that depot is a unit? just asking if its possible and if yes how?

    Posted in: Data
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    posted a message on Animation of attached unit

    this stuff mess up with my brain....the actor events weapon-start and weapon-stop is what you meant right? i change them to be like the ones from the roach. didnt work. i dont know where to look now. any other suggestions?

    EDIT: found out that i cant select something in the events. if i select my attack in the weapon-start source i cant select attack - start ind the selectionfield below havent found a way to change this... now. somebody know what exectly is missing?

    Posted in: Data
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    posted a message on Animation of attached unit

    Yes damage effekt works fine only the animation of the attack isnt played. oot: the acid stuff is coming out of the tower but i think i can fix that

    Posted in: Data
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    posted a message on Animation of attached unit

    Hi, i'm new with this stuff, made my way through several tuts and have a little problem ( i'm stuck since 6 h xD). I attached a roach to a bunker, by following this tutorial. but the roach doesnt use their attack animation, just standing there. could somebody please tell me where i have to edit events, actor or whatever is needed. i would appreciat if the anwser would be as detailed as possible cause my english is not the best.

    Thanks, ShieldnutZZ

    Posted in: Data
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