Site Operation (Explicit Rotation) (Actor)
Site Operation (Explicit Rotation)
Description
SOp used to tilt and turn actors to get them to face the desired direction/orientation
Hint
- May need alot of fine tuning to get just right
Example Usage
SOp180
SOp used to reverse the direction the actor faces relative to the direction it is currently facing without altering the vertical axis of the model
URL
As SOp180 is already in the editor, no URL is needed
Zerg Building Facing
SOp used to adjust the direction the Spire Build actor faces relative to the global map grid
URL
As Zerg Building Facing is already in the editor, no URL is needed
Fields Description
Actor - Aliases
- Aliases that refer to the actor in Events or in Hosting as a subject
Actor - Filter
- Determines what players can see the actor depending on their diplomatic status eg. Nuke Target/Indicator
- Pointless as this actor has no visuals
Actor - Flags
- Add To External Finder (Unknown)
- Not Saved (Unknown) used by all tempory Model actors
- Scale To Host overides any scaling the actor has and sets it to the host Unit actor
- Suppress Creation Errors (Unknown)
Actor - Fog Visibility
- Determines how the actor appears under the fog of war
- Not sure how it interacts with the UI - Fog Visibility under the Units data type
- Pointless as this actor has no visuals
Actor - Forward
- Rotates the actor around the up axis to face a specific direction relative to the host or global map grid
- Negative y is forwards
- Negative x is right
- Negative z is down
- The largest vector number is always scaled to 1 and all smaller vector numbers are scaled down relative to it
Actor - Hold Position
- If enabled the actor with this SOp is locked in the position relative to the global map grid but turns to face the desired direction
- Useful for stationary abilities or structures that have parts which need to face a moving target
Actor - Hold Rotation
- If enabled the actor with this SOp is locked with it's rotation facing the direction of creation relative to the global map grid
Actor - Is Local
- When disabled makes the rotation relative to the global map grid
- When enabled makes the rotation relative to the default rotation on the host
Actor - Sharing
- Determines to what degree the same actor is shared by a unit if there are multiple functions refering to it
- Always means the actor is always shared
- None means the actor is never shared
- Per Effect Tree means that effects within an effect tree share the actor but different effect trees can't
Actor - Up
- Tilts the vertical axis of the model so the top of the model points parallel with the desired direction
- Negative y is forwards
- Negative x is right
- Negative z is down
- The largest vector number is always scaled to 1 and all smaller vector numbers are scaled down relative to it
Event - Events+
- Series of minitriggers that determine the motions and visual effects of the model
- Covered in detail in the Events+ section of the wiki
- Apparently have no effect on SOps
Event - Macros
- The Event Macro actors used to supplement the events
Event - Remove - Send
- (Unknown)
Event - Remove - Target
- (Unknown)
Event - Remove - Terms
- (Unknown)
Event - Terms
- (Unknown)
Hosting - Host Supporter - Actor
- Actor Find (Not Sure) means the actor has to be found using the scope
- Creation (Not Sure) is the actor that creates this actor is given priority for hosting if there is a choice of several
- Implicit is the default
Hosting - Host Supporter - Effect
- The effect whose scope is used in combination with the Hosting - Host Supporter - Scope field to determine valid subjects
Hosting - Host Supporter - Fail If No Host
- Causes the model to be automatically destroyed if no host
Hosting - Host Supporter - Scope
- Implicit is the default but gives an error message if using the scope of an effect
- Scope Caster: (Unsure) Uses the scope of the caster of the effect to choose the caster unit as the subject
- Scope Effect (Unknown)
- Scope Missile (Unknown)
- Scope Outer (Unknown)
- Scope Source (Unknown) Uses the scope of the source of the effect to choose the source unit as the subject
- Scope Target (Unknown) Uses the scope of the target of the effect to choose the target unit as the subject
Hosting - Host Supporter - Subject
- Actor, alias or reference refered to by the ::Supporter system reference for Events+
Properties - Accepted Property Transfers
- When this actor is in the Hosting - Host - Subject field of another actor, this field determines what properties are able to be inherited from this actor
- As this actor has no visuals this field is pointless
- Cast Shadows allows the attached actor to cast shadows
- Cloak Effect allows the attached actor to show the cloaking bluish effect
- Decal allows the attached actor to show the host unit decal
- Local Tint Color (Unknown)
- Model Scale makes the actor inherit the scale for the host model
- Opacity spreads the opacity set by the Set Opacity event to attached actors
- Physics State (Unknown)
- Scale transfers the scale of the host actor to the attached actors
- Team Color makes the attached actor show the team colour if it can
- Time Scale means the animations of the attached actor are the same as the host actors timescale
- Tint Color (Unknown)
- Visibility allows the attached actor to share the host actor's Actor - Fog Visibility
- Warp Group (Unknown)
Properties - Accepted Transfers
As this actor has no visuals this field is pointless
- Animation Properties (Unknown)
- Animator (Unknown)
- Fog Of War Color (Unknown)
- Fog Of War Shader (Unknown)
- Model (Unknown)
- Position (Unknown)
- Rotation (Unknown)
- Status (Unknown)
- Textures (Unknown)
Properties - Inherit Type
As this actor has no visuals this field is pointless
- Determines how often the host properties are inherited
- Continuous means the properties are continuously inherited from the host
- None means properties are not inherited from the host
- Once means properties are only inherited on actor creation
Properties - Inherited Properties
- This field determines what properties are able to be inherited from the actor in the Hosting - Host - Subject or Hosting - Host For Properties - Subject
field
- Cast Shadows allows the attached actor to cast shadows
- Cloak Effect allows the attached actor to show the cloaking bluish effect
- Decal allows the attached actor to show the host unit decal
- Local Tint Color (Unknown)
- Model Scale makes the actor inherit the scale for the host model
- Opacity spreads the opacity set by the Set Opacity event to attached actors
- Physics State (Unknown)
- Scale transfers the scale of the host actor to the attached actors
- Team Color makes the attached actor show the team colour if it can
- Time Scale means the animations of the attached actor are the same as the host actors timescale
- Tint Color (Unknown)
- Visibility allows the attached actor to share the host actor's Actor - Fog Visibility
- Warp Group (Unknown)
- As this actor has no visuals this field is pointless