Hey man, played this the other day, good idea but the shooting was really bad, have to be targeting a unit to shoot is bothersome and especially trying to shoot it on the ramp was a pain in the ass. I picked the marauder thinking I'd get a little range on these guys, but I couldn't shoot anything unless it was like right in my face. Fix some of the logistics behind the shooting method and I think you'll have a pretty decent start point!
@EdwardSolomon: Go
In fact it always seems that the more easy/intuitive you make something for humans, the more difficult it becomes to program behind the scenes.
Welcome to programming :P
Sure we can make things simple for people but with a fuck ton of overhead for us!
I'll check this out when I get home, but it seems pretty cool.
Etc, I don't know why the fuck, but that fixed my problem.
[EDIT] Sorry, just read the end of your post. Disregard this if you've tried it already. I suggest Paste Bin and copy/paste your whole trigger. http://www.pastee.org
Wrong on so many levels (sorry, I couldn't stop me :P)
Remember that this is the size, not the maximum index. So there is no 0 to count. You already got that covered by adding 1 to every index, since GUI does this too.
And 5*3*4 is, contrary to popular belief, not 120, but only 60 :)
Lol I was just about to point that out and I read your post :P
But yeah I dont think I've even gotten out to any 3D arrays yet and pretty small numbers on my 2D's
Set it up so that when you right click an item a dialog pops up, from that dialog you can select the split amount, then if their bag is empty, just split the items with splitamount on one and splitamount - item initial amount for the other.
You were 'guided' because that's just crazy to copy/paste like that, but it seems like you're not grasping the concept of the arrays or functions correctly. Post the map or some complete code before we can help you out.
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@scmapcritic: Go
Looks pretty good man, I'm actually working on a Savage Port to SC2.
Ill give this a test tonight!
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Hey man, played this the other day, good idea but the shooting was really bad, have to be targeting a unit to shoot is bothersome and especially trying to shoot it on the ramp was a pain in the ass. I picked the marauder thinking I'd get a little range on these guys, but I couldn't shoot anything unless it was like right in my face. Fix some of the logistics behind the shooting method and I think you'll have a pretty decent start point!
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Welcome to programming :P
Sure we can make things simple for people but with a fuck ton of overhead for us!
I'll check this out when I get home, but it seems pretty cool.
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@elunder: Go
Don't do that, go to your trigger editor, make a Unit Group Variable, populate it, viola!
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@elunder: Go
I don't know what you're thinking Unit Groups are but you create and set them in the Trigger Editor.
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@nevjmac: Go
Uhhh this was from the Beta and it's still not funny =/
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@Xelaran: Go
And so the segregation starts =/
Can you send it to me so I can upload it Privately and play with a couple of my RL buddies?
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@Xelaran: Go
Xel, send the map to [email protected] and I'll publish US for you.
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I can't find the map on Battle.net :(
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@Xelaran: Go
Turn off the units Flee flag?
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@magnificence7: Go
I've found out that when loading a bank you have to use a literal player number, you can't pass a variable.
So loading a bank like
For Each Int PlayerID 1,16 Do Actions LoadBank("BankName", PlayerID) End
Won't work, You have to do
LoadBank("BankName", 1) LoadBank("BankName", 2) LoadBank("BankName", 3) LoadBank("BankName", 4)
Etc, I don't know why the fuck, but that fixed my problem.
[EDIT] Sorry, just read the end of your post. Disregard this if you've tried it already. I suggest Paste Bin and copy/paste your whole trigger. http://www.pastee.org
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Lol I was just about to point that out and I read your post :P
But yeah I dont think I've even gotten out to any 3D arrays yet and pretty small numbers on my 2D's
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Are we going to be able to export our stuff and import it into the editor?
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@slaydon: Go
Set it up so that when you right click an item a dialog pops up, from that dialog you can select the split amount, then if their bag is empty, just split the items with splitamount on one and splitamount - item initial amount for the other.
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@currydevil: Go
You were 'guided' because that's just crazy to copy/paste like that, but it seems like you're not grasping the concept of the arrays or functions correctly. Post the map or some complete code before we can help you out.