Hey guys, I've ran into something strange and I'm not sure if it's me messing things up or a known bug.
So I've created a weapon that targets a point right and has a missile launch. Putting the weapon with a scan range on a unit works fine. But when I try to order the unit to Attack a point via Triggers, nothing happens. If I use a trigger to execute an Effect at point it works like it should but makes things harder to manage in my map.
So I guess in short, does trigger order issuing not work on Weapons targeting Points?
You've just got to realize that people are going to be selfish, doesn't mean you should give up on everyone. Just stick to dating for awhile man, see what other girls are out there, play it aloof and just be yourself. If a skank is gonna do that to you, get rid of her. No use keeping anyone around who's going to do that to you. It's not the end of the world, it's just a speedbump in your long drive towards happiness.
1. Create your base Hero unit with It's stats and everything, then duplicate the unit but only check the Model/Actor to duplicate, leave the rest as links.
Then you can rename the copied model file, change it to the model you want and presto!
2. Not sure about the leviathon.
3. Under Units > Flags there's a checkbox to make a unit Invincible.
Why can't they fucking get it right? Is it REALLY that hard? Have we not comeup with dozens of solutions to even fix it for them since they can't seem to grasp how to make this work? I just don't understand what's going on in their heads to think everyone isn't pissed about this crappy system.
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@BorgDragon: Go
I was afraid that'd be the problem, guess I'll have to think of a different way to go about this, thanks borg!
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Hey guys, I've ran into something strange and I'm not sure if it's me messing things up or a known bug.
So I've created a weapon that targets a point right and has a missile launch. Putting the weapon with a scan range on a unit works fine. But when I try to order the unit to Attack a point via Triggers, nothing happens. If I use a trigger to execute an Effect at point it works like it should but makes things harder to manage in my map.
So I guess in short, does trigger order issuing not work on Weapons targeting Points?
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Looks interesting, kinda similar to my new project :)
Don't know how well that TPS part is going to hold up with 12 people in the map though.
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You've just got to realize that people are going to be selfish, doesn't mean you should give up on everyone. Just stick to dating for awhile man, see what other girls are out there, play it aloof and just be yourself. If a skank is gonna do that to you, get rid of her. No use keeping anyone around who's going to do that to you. It's not the end of the world, it's just a speedbump in your long drive towards happiness.
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@JacobNielsen: Go
I'm not positive, but I don't think the functionality is there for it yet, should be in by patch 1.2.
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@zeldarules28: Go
Last Created Unit should do the trick.
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@SaintTrigger: Go
They added a Z Offset to effects.
1.2 Is live on the Private Test Realms, the actual patch will be released in january.
So if you want to wait a couple weeks you wont have to mess with site ops.
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Effect Z values are added in patch 1.2, thank god.
I just used the Local Offset way of changing my missiles offset, to get it to work do the following...
1. Create a new Actor of Type, Site Operations Local Offset
2. On the offsets field, change your Z offset to whatever you want.
3. On your effect go to the Launch Site Ops+, add your custom Local Offset Actor
Your missile should now start at the Z Offset you defined for your actor!
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@wOlfLisK: Go
Lol Like TB would have that kind of money.
I've known the dude personally for 6 years and worked with him for those years at WoW Radio.
I reaaaaaaaaally doubt he's even got that much.
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@deleted_4551290: Go
Bought it today :D
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@Keyeszx: Go
It all depends on your map and how you set everything up, with good clean efficient code you'll be able to handle 14 players fine.
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14 Playable Slots 2 Computer Slots
0 = Neutral 1-14 = Playable Slots 15 = Hostile
As far as I understand.
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@BeastEye: Go
1. Create your base Hero unit with It's stats and everything, then duplicate the unit but only check the Model/Actor to duplicate, leave the rest as links. Then you can rename the copied model file, change it to the model you want and presto!
2. Not sure about the leviathon.
3. Under Units > Flags there's a checkbox to make a unit Invincible.
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Why can't they fucking get it right? Is it REALLY that hard? Have we not comeup with dozens of solutions to even fix it for them since they can't seem to grasp how to make this work? I just don't understand what's going on in their heads to think everyone isn't pissed about this crappy system.
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Progammer, can you upload the mouse det map?