Thanks man, got my missile working decent. The only problem now is that the missile doesn't always fire, Im using a custom function to trigger the effect, and Im using Mouse Position x/y for the target, but sometimes it just wont shoot at the point. You ever run into that?
So I'm working on this missile system, but I can't seem to get the Search Effect to work right. Let me explain what I'm trying to do.
Ok so my missile fires fine, but after it fires I want to add a search effect to the missile, so it'll follow the missile and every say .5 seconds it checks for a enemy unit, if it finds one, damages it with my effect then goes away. I had gotten this to work somewhat, but it seemed like the search effect wasnt following the missle right. Anyone out there that can help me out with droppin some knowledge on me?
Im supplying a target from the triggers. I already said this. The effect works if it's set to Unit as a Target and run the effect from a trigger. But doesnt work if I set the effect to Unit/Point and run it from a trigger.
Im not sure if it's the trigger or the data editor actually. That's why I was checking to see if anyone else had this problem with triggering an effect from the triggers.
Im trying to make it not require a target, It should just launch the missile from my hero, towards the targeted point. Then I was going to add a search effect for collision. But It's just not working... thanks I'll check that one out, hopefully he covers something the other one missed.
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@BumpInTheNight: Go
Thanks man, got my missile working decent. The only problem now is that the missile doesn't always fire, Im using a custom function to trigger the effect, and Im using Mouse Position x/y for the target, but sometimes it just wont shoot at the point. You ever run into that?
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@Kueken531: Go
Could you expand on how to achieve this?
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So I'm working on this missile system, but I can't seem to get the Search Effect to work right. Let me explain what I'm trying to do.
Ok so my missile fires fine, but after it fires I want to add a search effect to the missile, so it'll follow the missile and every say .5 seconds it checks for a enemy unit, if it finds one, damages it with my effect then goes away. I had gotten this to work somewhat, but it seemed like the search effect wasnt following the missle right. Anyone out there that can help me out with droppin some knowledge on me?
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@SouLCarveRR: Go
Im supplying a target from the triggers. I already said this. The effect works if it's set to Unit as a Target and run the effect from a trigger. But doesnt work if I set the effect to Unit/Point and run it from a trigger.
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@obliviron: Go
Im not sure if it's the trigger or the data editor actually. That's why I was checking to see if anyone else had this problem with triggering an effect from the triggers.
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@SouLCarveRR: Go
Ya I set it to target Unit / Point
And my point is where the unit clicked the mouse.
My triggers are working right, it's gotta be something messed up in the data editor or a problem with the Create Effect at Point native.
Where is the tutorial by prozac for missles? I can't seem to find it.
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@SouLCarveRR: Go
Im trying to make it not require a target, It should just launch the missile from my hero, towards the targeted point. Then I was going to add a search effect for collision. But It's just not working... thanks I'll check that one out, hopefully he covers something the other one missed.
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@SouLCarveRR: Go
I thought of that, and went in and changed it. But now it wont fire at all =/
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Hey guys, wondering if anyone would know why my missile wont target a point instead of a unit.
I used this tutorial to get my launch effect. http://rileystarcraft.blogspot.com/2010/06/tutorial-create-missile-weapon.html And it works when i force it to target a unit, but not when I set it to target a point.
I'm triggering this effect in-game via trigger, Environmental - Create Effect At Point From Unit
Any input would be appreciated!