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    posted a message on I passed the turing test.

    @Vexal: Go

    grats? what's the turing test?

    Posted in: Off-Topic
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    posted a message on Validators for search effect?

    @PsychoMC: Go

    yes, you're looking for target - target sorts +

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #24: The great indoors

    @Scbroodsc2: Go

    too bad you can only report a post for abuse and not awesomeness...

    +1 for awesomeness

    Posted in: Terrain
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    posted a message on New Tower Defense

    @Enterest: Go

    hey, i tested it out at 100% and you cannot kill the first wave of mobs; even if you space the towers out in a row (with gaps).

    is it your intention for the mobs to spawn as one huge group? if not, you'll want to add code in so they form in a line.

    try adding in a repeat function for your spawns:

    general - repeat (actions) [x]

    create 1 [unit] for [enemy] blah blah blah

    order the unit to move blah blah blah

    general - wait [usually .25 or .5 seconds makes a nice tight line]

    edit:

    just did some more testing and there are a few other things i noticed:

    the psi tower seems to rapidspam the attack, and is a little epileptic in that it flashes the whole screen.

    air waves seem to "dodge" around the towers and fly in the "inside" part of the circle.

    some of the upgrade buttons are in the same spot as the cancel button, so you cannot select a group of towers and spam upgrade button.

    would like to test it with more than one player...

    Posted in: Map Feedback
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