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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!

    okay i uploaded a NEW file...

    a few things:

    • i removed some of the useless melee stuff so we don't have to click return to game.
    • i also removed the limit on the visibility timer
    • in order to make the Teleport Test work you need to move the little truck into the gas station i placed below my area.
    • if you don't like it, then remove my crap!

    enjoy!!

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!
    Quote from Mozared: Go

    Brood is still working on it. When you posted he was at about 54 minutes - give the man some time. If it's long past an hour you can take it.

    okay i was ONLY adding in my teleport test. i'll just post a new file as teleport test...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!

    I am working on it.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!
    Quote from nevjmac: Go

    @Scbroodsc2: Go

    i'm not sure if those teleports are going to work, so I wouldn't look into it to much, I will see how we go though

    you can make regions and when unit enters region move it to a new one and give it new orders

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!

    I am Finshed !!

    synopsis of thoughts process:

    Feauxprah's latest talkshow is about to be let out. She will announce to the audience that whomever can reach the portal will gain enlightenment and be whisked away to another plane of existence. What she didn't tell the audience is that the contestants will have to dodge an array of deadly towers to get there.

    the ONLY rule: stay on the pathway...

    ---------

    you are NOT supposed to be able to build near the spawn point OR on the raised area...

    this is pretty much all i could come up with in 30 minutes.. and, this was supposed to be in the difficult area, correct? so i made the pathing and building areas limited...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!

    i am working on it...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #26: A different kind of JTE!

    so i see there are three spaces unmodded. where do i sign up please??

    Posted in: Terrain
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    posted a message on TD Map Reviews
    Quote from RCIX: Go

    Do you do tower wars? If so, maybe you could try Maelstrom Tower Wars for me :3 You'll need 3 other players though...

    host a game when you see me online. my only experience with your game was a few tests i ran with you a couple weeks back. i believe you modified the map since then, no?

    Posted in: Map Review
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    posted a message on TD Map Reviews
    Quote from SouLCarveRR: Go

    @capnflummox: Go

    Ah well... its kinda not finished or polished at all... Such as the complete lacking amount of buildable structures and balancing.

    Mainly just the core-mechanics of the the game as intended to play.

    That and it has a lot of extras Ive added. such as Random Path Generation Scalable to the amount of players in game If you click a node of the path the path is displayed on the mini map. Fireworks.......

    in either case any kinda feedback is welcome. Really trying to make it meet the needs of any td player.... its a long long long term project.

    typing review up right now 8)

    Posted in: Map Review
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    posted a message on TD Map Reviews
    Quote from SouLCarveRR: Go

    Eh no review for my TD

    Infinite TD

     =(
    

    i'm getting to it. but, i can tell you now the few times i have played it were solo attempts and it's slightly clunky to use. but that's because i am sucky and try to kill everything by the spawn point instead of looking for a corner or loop 8).

    Posted in: Map Review
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    posted a message on April fools jokes in maps.

    you're welcome for the idea, vexal...

    Posted in: General Chat
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    posted a message on TD Map Reviews
    Quote from Kueken531: Go

    Well, it has been reviewed some times already, but if you did not play it yet, try The Sorcerer's Defense by RileyStarcraft.

    that game is awesome. wish it would make a comeback...

    also, i ran into ==== Mrhopperdoo ==== in a OneTwoSC's TD game lobby and bitched him out for stealing Island TD. he used the ages-old line of "my brother and i share an account"... lol. he's probably reporting me right now for what i said to him.

    Posted in: Map Review
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    posted a message on TD Map Reviews

    updated

    requests for other players to post their reviews in this thread.

    requests for new TDs to be added to testing, please...!

    Posted in: Map Review
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    posted a message on TD Map Reviews
    Quote from KorvinGump: Go

    It seems you are talking about the USA server, can you please tell where is my map Island TD, if at all there ... If you can, make a screenshot please.

    okay, the update they ran cleared the list out for now. so i cannot give you a screenshot as they no longer appear on the listing. when it fleshes out, i'll post some.

    Posted in: Map Review
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    posted a message on TD Map Reviews
    Quote from KorvinGump: Go

    It seems you are talking about the USA server, can you please tell where is my map Island TD, if at all there ... If you can, make a screenshot please.

    when the servers come back up. there are a lot of them. island td jjj, island td [release], island td [blah blah etc etc]. i'll post some screenies for you.

    and, yeah, the USA servers...

    Posted in: Map Review
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