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    posted a message on [Data] The Uberlisk

    Ok I have been working on a marauder with a ghost academy on its back acting like a missile launcher, however i cant get the missiles to launch from the ghost academy, they always shoot from the default marauder weapon. I have made a site actor and set the host as the academy and attached it to the centre. I used this in the attack attack launch site but still nothing changes. am i missing something?? if you need the map just ask and il send it to you.

    Thanks

    Posted in: Tutorials
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    posted a message on Few questions about abilities and actors

    Yeah that makes sense, i figured as much for agro and defense but had no idea about passive. Thanks for the info =D

    Posted in: Data
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    posted a message on Few questions about abilities and actors

    okay new question, what is the difference between aggressive, defensive and passive on the auto cast acquire level of an ability?

    Posted in: Data
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    posted a message on general editor guide?

    one twos complete hero tutorial is pretty kool maybe u should check that out

    Posted in: Miscellaneous Development
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    posted a message on Few questions about abilities and actors

    ok thats a good start il play around with them a little bit. Cheers for all the help =D

    Posted in: Data
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    posted a message on Few questions about abilities and actors

    alritey thanks for that, lol it seems so simple XD thanks man

    Posted in: Data
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    posted a message on Few questions about abilities and actors

    Hokay, There are several questions i have and i can imagine more will come as i work on a map but here they are thus far.

    1. i want to make an ability which launches a drone sort of thing in the air. (Thiink of a balloon that has been let go) which can then be controlled like a normal air unit. The problem im having is making it smoothly rise from the casting unit. solved

    2. i like the rainbow archon and have wanted to know how to change attack actor colours to match the host colour. Semi- solved wouldnt mind some more info.

    3. How would i go about create beams to attach from a unit to a target point. It is a beam that is used for targeting and i would like 3 beams coming from the unit to 3 different locations. Thanks

    thats all so far if anything isnt clear enough just say so and il try and explain it better, so Thank you for your time and help =D

    Posted in: Data
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    posted a message on what is this trigger ?

    U should be able to click the left bracket on random and select picked unit instead??

    Posted in: Triggers
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    posted a message on Unit Bounties

    make sure all your data editor fields are set. or if u want a trigger version, just have an event that fires when a unit dies, then add the resources depending on the dying unit. but tbh using the data method is much much easier.

    Posted in: Map Suggestions/Requests
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    posted a message on Player chooser in game - Like Island Defence

    well first it would be the map init. all you have to do is make 2 dialog buttons and when someone presses them add 1 to say goodplayers/badplayers, then just a bunch of if statements doing exactly what you explained

    Posted in: Triggers
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    posted a message on Point/Region Triggers

    you could use a unit group and add the units near the tower to it and when they leave remove them. every time a unit leaves check to see if there are units in the unit group and proceed.

    Posted in: Triggers
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Are the images on the buttons screenshots of your terrain? if so how do you do it??? its fantastic

    Posted in: Project Workplace
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    posted a message on kill so many units help

    when the variable = the desired amount of kills either remove the door or figure out how to lower it, i have no idea about opening and closing things,

    Posted in: Triggers
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    posted a message on kill so many units help

    make a variable called say HeroKills, Trigger Event: any unit dies Condtion: owner of dying unit == enemy player owner of killing unit != enemy player actions: if owner of the killing unit == 1: then modify variable(HeroKills[1] + 1 else modify variable [HeroKills[2] + 1 hope you could understand that i dont really know a neat way to do this lol

    Posted in: Triggers
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    posted a message on Button references not working

    Thanks works a treat =D

    Posted in: Data
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