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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    @SouLCarveRR: Go

    the guys telling him that he has "a case" here, apparantly do not now that. so i pointed it out for them. i am such a kind person. now.. where was the information in your recent post again?

    Posted in: General Chat
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    posted a message on Popularity System Petition?

    wait.. you think they are perfectly capable of creating a better system all by themself but not to see all by themself that the current system is broken? the system they came up after a long developement phase that is. seems kind of a paradox to me O'_o

    it sucks indeed btw

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    fun...

    3.) Map Editor. The game includes a program that allows you to create custom levels, maps, scenarios or other materials for use in connection with the game (the "Map Editor"). The following terms are specific to the Map Editor: A. Map Content: You understand that the content required to create or modify Starcraft II modified maps (as defined below) is included in the Starcraft II game client, and that all such content is owned by Blizzard and governed by this agreement. YOU ACKNOWLEDGE AND AGREE THAT ALL MAPS, LEVELS AND OTHER CONTENT CREATED OR MODIFIED USING THE MAP EDITOR (COLLECTIVELY, "MODIFIED MAPS") ARE AND SHALL REMAIN THE SOLE AND EXCLUSIVE PROPERTY OF BLIZZARD. WITHOUT LIMITING THE FOREGOING, YOU HERE BY ASSIGN TO BLIZZARD ALL OF YOUR RIGHTS, TITLE AND INTEREST IN AND TO ALL MODIFIED MAPS, AND AGREE THAT YOU WILL EXECUTE FUTURE ASSIGNMENTS PROMPTLY UPON RECEIVING SUCH A REQUEST FROM BLIZZARD.

    source: game manual.

    it does not matter if you changed the name before or after blizzcon. with using their editor you agreed their license agreement. now you can rant about the absurdity of such conditions, how it is not fair and just how cruel blizzard/activision is. still you accepted the terms to begin with.

    Posted in: General Chat
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    posted a message on [Release] Catalyst

    oh i didnt mean including new featuters.. i meant rebuilding the layout of the map like 8 times without squishing mandatory bugs first :) that has nothing do do with getting paid or not. if you make a map i assume you want people to play it. if you want people to play your map you should at least consider feedback they give you (and maybe a little bit more if its an issue brought up by 3 different people since the first version?)

    fully understandable that you hold onto the name and the map. i would do the same. sadly this is still the best map on battle.net which is now slowly dumping away. on the other side getting a helping hand is not a bad thing. here are so many people who would love to work with you on this project that you could focus on the parts you really want to do and still get the rest gradually polished.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    the problem is you priorize the things wrong, cute mapdesign is fine WHEN the rest actually works well. and sadly it does not. there are great things about this map, it has much potential to be a hit but things are going either the wrong direction or are not changing.. the killcount bug for example. i would not call it a failure, its just far from finished.

    and what do you mean with this experiment?

    edit: creation25: i dont even know her/his/its accent. for me Eiviyn is a mapdesigner. but if she has a sexy accent then good for the people raiding with her :P

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    still the same bugs, the same issues, the same bad things.. im getting tired of this sorry

    Posted in: Project Workplace
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    posted a message on Zerg Hunters (Official Thread)

    hi,

    why exactly are hunter more powerfull than zerg? at ALL times. even if the game drags on about 1,5hours. they get so powerfull that they swing long enough against your magic barriers to revive INSTANTLY if you manage to kill them (whats nearly impossible then anyway).

    Posted in: Map Feedback
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    posted a message on [Release] Catalyst

    if killcount >= x then reward

    or

    if killcount = x then reward AND proper killtriggers

    bug since version 1.

    Posted in: Project Workplace
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    posted a message on Tutorial Request

    i made some weapons as items and you can equip them. now when a thor picks it up and uses it (a flamethrower) he shoots out of his mouth.. i dont want a godzilla, i want him to use his arms :(

    Posted in: Tutorials
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    posted a message on [Release] Catalyst

    uhm.. first i hope you get well soon!

    i am currently playing around with the editor myself.. i am currently on inventory and stuff and managed to make different invetories for different units. you said anything about a graphicsbug about it?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    its not an expansion.. its an standalone version..

    anyway you can build on enemy turret places. its no bug.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    so a great map became unplayable because blizzard cant get the system working.. thats really sad.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    make an "update". the map will be on first position if you check the "show new maps only" option. voila people will start playing. but the whole system is bullshit indeed.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    you should release a "new" version after the reset.. right now you cannot play it cause its way down the list.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    so what exactly is your point?

    Posted in: Project Workplace
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