• 0

    posted a message on [Release] Catalyst
    Quote from iamtoolazy: Go

    Alright maybe i just suck at controling a fighter but mathematically it is impossible for you to win against a mech/tank given same weapon choices. He has more hp/shields than you and same/more weapon slots. the end

    noone said anything about a frontal 1on1 fight.

    Quote from iamtoolazy: Go

    also if you are bound to cliffabusing to use a vehicle somewhat effectively thats no fun in my eyes QQ

    online games are obviously not the right playing fields for you.

    Quote from iamtoolazy: Go

    One game i tried a fighter-machinegun-bombing build it was fun as hell steathing to the enemy and oneshotting them with mines but it only worked once because after that they just stopped standing under distorted areas. QQ If i tried approaching without stealth i died faster than a fly that comes into contact with a windshield at 200kmh.

    thats because bombs get shot midair and you cannot do anything about it. anyway, a fighter can have nearly as much hp as an ares. now think about that and say they are made of paper mache.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    thats cause heal weapons only drain energy, but dont need energy to function unlike the siphon gun :P and i agree, shiel\armor heal, drone link and 6 turrets are totaly silly right now. you CANNOT capture a point with 9 turrets standing there.. its in no way possible.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    wow the map is on page 7 or so.. and stuff like artifact defense is on page 1. this system is most bullshit ever.

    uhh.. you removed the armor icon on unit status. with this you removed the display for speed..

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    the tower placement sound is heard over the whole map. its annoying

    theres a typo in the tooltip of lvl3 tower. it should be 60 damage not 69. on further investigation.. its on all towers :D

    shield array does not target towers.. maybe thats a good thing though

    you can still not select every unit you own with one box. what on gods green earth are you thinking?

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    you cannot identifie mechs on the minimap.. they should get a better icon

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    killcount trigger are messed. it sometimes goes 80/20

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    you never saw 200 items lying in your base? you are one lucky guy.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    still lacks a decent manual.. for example what the goal is and how to accomplish it. then buy, sell comes before inventory. thats confusing. new players dont get it and i am sick of telling them.

    when you have not sufficient money to upgrade, you stop

    ai still gives killingspree bounty

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    "kill the first turret placed" will be too strong with the current cooldown. you would just tower your way in. drones are currently almost inferior to turrets, just cause they get replaced so very well. i would encourage an "kill the first placed turret" with a longer turret cooldown however. it makes the interface more comfortable. right now its really a pain to select turrets when your vehicel is near (boxing does not work that well..) and when you have different turret levels things get really messy.

    another thing (i mentioned it already.. 3 times) regarding the drone slot: mines! they should really NOT be destroyable in free fall. this is first of all against all logic aspects AND makes them just semi usefull. when there are infantries nearby they are completely useless. when there is no infantrie but another mech its almost an instant kill (480*3 damage on lvl 4). my suggestion to improve this issue: for every mine an airplane carries it throws 2 invulnerable bombs with an delay of 0,4 seconds (maybe higher, but not instantly) until every mine is used (i.e with 3 mineslots filled you throw 6 bombs in a total time of 2,4 seconds). this way you have the option to carpetbomb regions but cannot stay over an area to instantly annihilate everything.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    hurg.. bombs are still being shot down. in what country do you live where your main weapon versus airstrikes is an MG?

    its noble of you that your income system wants to support healer, but a time based everyone gets the same isnt solving the issue. if the killmoney would be greater than the time based income.. then it might work. right now its like making every lvl3 weapons free on 15 minute mark.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    so you will NEVER hit a player with missiles..?

    make bombs invunlnerable.. its just plain stupid to shoot bombs falling at you.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    the concept seems good so far (and somewhat familiar). the outer points however will be in danger of beeing to far off the action. keep that in mind while working on them. i assume the secondary objective is to destroy the enemys laser directly? or rather the enemys vespene tank, so a chainreaction will blow up the whole base (makes more sense in my oppinion :))

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    and how do you aim?

    edit: right now as it is. people who only use missile launcher lose, cause they cannot push the creepwaves back fast enough. with splashdamage this will be not the case, making missiles the best weapon in the game (depending on how easily it is to hit \ dodge)

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    killingspree.. its not much but, abused well you can get really fast money. in example hunt the hellion.. on 20 kills you get like 10-20k i dont know exactly how much but it works out.

    and there is still the itemswap bug i mentioned earlier.. it happends independently of the vehicel you buy it seems.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    okay can you make a hotfix where leaver will not be controlled by ai? this screws games up..

    Posted in: Project Workplace
  • To post a comment, please or register a new account.