• 0

    posted a message on [Revived!] Map Night
    Quote:
    1. Core Fight by (Yea, i cant spell that. copy pasta profile URL ftw!)IliIilI, Tug of War

    :D

    Posted in: General Chat
  • 0

    posted a message on [Revived!] Map Night

    I suggest my map: http://forums.sc2mapster.com/player-zone/map-feedback/17809-core-fight-1-4/#posts
    It's still on its first version (1.5), so it still lack some content. I want to test it against players so I can balance it properly, right now not many people plays it and I can only test the map against the AI.

    Map name: Core Fight
    Game type: Tug of War. It has a similar gameplay to CastleFight or Nexus Wars. Then in late game it turns similar to Missile Wars.
    Mode: 5v5, 4v4 or 3v3.

    Posted in: General Chat
  • 0

    posted a message on @Mephs angry post in the custom map forum

    Mapmaking is currently just an extra amusement added to the game. If you don't enjoy making maps so much that you don't think the time you have spend on your map worths it, you should't make custom maps. Because thats currently imposible that your map gets popular with the popularity system. Thats at least what keeps me working on my custom map.

    I think the best we can do right now is to develop a competitive AI for our maps, so we can at least play and enjoy our maps against the computer.

    Posted in: General Chat
  • 0

    posted a message on Trigger Optimizing?

    Don't use the debugger, it's someway broken and causes too much lag. Also if you try your map in the editor, it will cause much more lag than ingame. That's becuase you are running both the sc2 game and the editor at the same time, and the editor consumes too much memory. The best way to test your latency is to publish your map as private and test it ingame.

    Posted in: Triggers
  • 0

    posted a message on Objects in Java, making them work.

    I took a course of java last year. If you are used to C programming, it's a completely different way of programming. It's indeed clasified into a different programming paradigm. When I started taking java lessons, it seemed very confusing to me, as I was used to C programming. But when I wrote my first medium size program in java I liked it.

    On the other hand, I still find some things I don't like about java. The main goals of the object oriented programming is an overall great idea, and you automatically notice it when you start using it. But java has gone too far over this idea and they have ended making everything too abstract and not intuitive. For example, if you want to make a program in java which saves a file into a xml document, you have to do something similar to this:

    import java.io.*;
    import java.util.*;
    import org.w3c.dom.*;
    import javax.xml.parsers.*;
    import javax.xml.transform.*;
    import javax.xml.transform.dom.DOMSource; 
    import javax.xml.transform.stream.StreamResult;
    
    public class XMLDocument {
        private static Document dom;
    
        // Create xml document:
        public static void init() throws Exception {
    	DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance();
    	DocumentBuilder db = dbf.newDocumentBuilder();
            File f = new File("MyFile.xml");
    	if(f.exists()) {
    	    dom = db.parse("MyFile.xml");
    	}
    	else {
    	    dom = db.newDocument();
    	    dom.appendChild(dom.createElement("Root"));
    	}
        }
    
        // Save xml document:
        public static void save() throws Exception {
            Transformer tFormer = TransformerFactory.newInstance().newTransformer();
            tFormer.setOutputProperty(OutputKeys.METHOD,"xml");
            tFormer.transform(new DOMSource(dom),new StreamResult(new File("MyFile.xml")));
        }
    }
    

    I still don't understand why do I have to do so many things to just save my xml document. It would be much easier to call a single functions in order to save it.

    Some people also tends to make everything object oriented:

    public class Number {
         public int a;
         public void add(int b) {
    		this.a += b;
         }
    }
    


    It would be much easier to just do Number.a += 5; , instead of Number.add(5); .

    So I think object oriented programming is cool, but you have to know where to use it, and where to stop using it.

    Posted in: General Chat
  • 0

    posted a message on [Release] Catalyst

    Eiviyn seems to be working on voidcraft.

    I also played Catalyst when the bugged popularity system. It was awesome to play a full match in the 5v5 version.

    Posted in: Project Workplace
  • 0

    posted a message on Temple Fight

    We had a nice game. :)

    Some suggestions:
    - Increase income. GamePlay is too slow.
    - Decrease training duration.
    - Add more variety to the units of each race. Terrans can't build anything against heavy units until late game. Almost all terran units are strong against light armor.
    - Allow the builder to use its weaphon while repairing and moving.

    Posted in: Project Workplace
  • 0

    posted a message on CoreFight

    Could someone make a post about the game on the US battlenet forums? Doesn't allow me to post there.

    Posted in: Map Feedback
  • 0

    posted a message on CoreFight

    Thx Fugos. :)

    Two new races comming in next update.

    Posted in: Map Feedback
  • 0

    posted a message on CoreFight

    First, thanks for all the feedback. :)

    @Momogai & Keyeszx & Fugos:
    How does other mappers usualy get their maps published on US?

    I want to do it right. I don't want for my map what happened to Nexus Wars on EU, that there're thousand versions of the map and none of them is up to date.

    @Dustine:
    I'll increase the initial amount of minerals and income for the next version. I don't like the lower/medium/high income thing in castlefight. All the people ended up selecting the high taxes option, which caused horrible lag at the end of the game. I prefer to adjust a single income system so everyone enjoys it. :)

    @mnadeau1992:
    The terrain thing is a good idea. But I think it can't be done in starcraft2 because of the doodads and the foliage. I can only change textures.

    Posted in: Map Feedback
  • 0

    posted a message on CoreFight

    This way the player won't receive minerals. But I wan't the AI to take control over the left player and keep getting minerals. This can't be done right now, because when a player leaves the game, its resources variables can't be increased anymore. Maybe I could create a new player and change all the units from the leaver to the new created player.

    Right now I'm making zergs and tactical AI for version 2.0. :)

    Posted in: Map Feedback
  • 0

    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    - Disable resource splitting after a player leaves.

    Posted in: General Chat
  • 0

    posted a message on CoreFight

    Version 1.4 is out!!

    v1.4:

    • Adjusted unit scores.
    • If AI takes control over a player while in the pick race panel, it will pick a race.
    • Queueable upgrades.
    • Lowered training time of units.
    • Lowered vespene obtained from units to match the new training times.
    • Medivacs won't spawn Medics if there isn't any injured ally.

    Many people had suggested me to make upgrades queueable. I've got them to work in this version.
    Also I've lowered the training time of units, as some people suggested, so there is more action on early game.

    Thx for the feedback.

    Posted in: Map Feedback
  • 0

    posted a message on CoreFight

    You should lower your graphics.

    I know that was a little risky to make a good looking terrain, as people often use to set their graphics to ultra althought they don't have enought machine to run them. I play the map with medium-high graphics and it doesn't lag at all. Maybe I should add a tip about this.

    Posted in: Map Feedback
  • 0

    posted a message on CoreFight

    Yes, uploaded yesterday a new version of the video and I forgot to make it public.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.