I'm trying to make an unit based on the zhakuldas library large doodad. But this doodad doesn't have any attachment points. Then, when you attack it with a voidray for instance, it won't display its attack beam. I also want to add the terran flames effect to this unit, but it doesn't work because of the attachment point thing.
Some original actor events has a negated validator. For instance, take a look at the VoidRayAttackBeam actor. In its event list you can see the following event:
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I'm trying to make an unit based on the zhakuldas library large doodad. But this doodad doesn't have any attachment points. Then, when you attack it with a voidray for instance, it won't display its attack beam. I also want to add the terran flames effect to this unit, but it doesn't work because of the attachment point thing.
How can I add an attachment point to my unit?
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I like some kind of mix between Nu-metal, Industrial and Nu-goth music. Here some of my favourite groups:
- We are the Fallen:
- Red:
- Ill niƱo:
- Evanescence:
- Korn:
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@vjeux: Go
Here the video: (Turn video quality to 480p)
Thanks.
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Its a mix between CastleFight and Missile Wars wc3 maps. The straight lines are needed for the CastleFight like gameplay.
PD: I added a screen with the new base additions:
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Thanks for the feedback.
I have added a few random generated doodads to the ShakurasBricks texture, so that it looks more detailed. Not in the screens.
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Today I finished the terrain for my custom map. All the enviroment triggers are also finished (fog, lighting, weather & fauna).
Video: (Turn video quality to 480p)
Here some screenshots:
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Some original actor events has a negated validator. For instance, take a look at the VoidRayAttackBeam actor. In its event list you can see the following event:
As you can see, they use the ! character to negate the validator.
How can I add that ! negate character to the validators of my custom actor events?