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    posted a message on Abandoned project

    Hello all! Long time no see ^_^

    I'm back because I just couldn't get rid of that mapping itch I keep having :P

    I was doing this map about a year ago (a Dune game remake http://www.sc2mapster.com/maps/predan00bs-dune-mod/ ) but I had to abandon it due to a lack of time. I was wondering if you guys think I should pick it back up now that I have some spare time, or maybe move on to a new project (seeing as this one is still early in development)

    Any feedback is appreciated :)

    Posted in: Map Feedback
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    posted a message on How to change creep model/texture or make it invinsible?

    I tried playing with the lighting settings of creep. I tried looking for the model of creep. But nothing seems to work.
    I need to make creep either invisible, or give it a terrain texture. Is there any way to do this?
    This is critical for me to do my map so help is GREATLY appreciated >_>

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List

    Dragon.1318 (EU)

    Need to test my Dune map. Will also help people test their maps. Give me a PM or a message :)

    Posted in: Miscellaneous Development
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    posted a message on [Development/Alpha] PredaN00b's Dune Mod

    Since college started I haven't had much time to continue with this project, so it's been going real slow. However I changed a lot of things since the first version, and I've added some new units.
    Here is the link to the new version:
    http://static.sc2mapster.com/content/files/457/584/PredaN00b_s_Dune_Mod_V0.3.SC2Map
    http://www.sc2mapster.com/maps/predan00bs-dune-mod/

    I've also published the map publicly on EU server for multiplayer testing under the same name as here: PredaN00b's Dune Mod V0.3
    (I know it's far from ready, but I want to see how much people think the units I made resembles the original so I know what area to focus on in the map) So if you have some free time give me a PM ^_^

    And of course this time you will find below a detailed description of the map ( unlike before :D ) Oh and thank you RileyStarcraft for helping me with the sonic tank. I copied the red circles because they were a nice effect :D

    Soldiers

    • ==== Atreides Infantry ====

      Atreides Infantry

      The general infantry. Dangerous in large numbers, but quite vulnerable to being squished by tanks. Very weak attack against structures and harvesters.

      * Cost: 60 credits
      * Build time: 3.5 seconds
      * Armor Type: None
      * Speed: 3

    • ==== Atreides Scout ====

      Atreides Scout

      Great for exploring the map, the scout is faster than other infantry. Remains cloaked while standing still. However he has no weapons and very low HP.

      * Cost: 30 credits
      * Build time: 2.5 seconds
      * Armor Type: None
      * Speed: 4

    • ==== Atreides Sniper ====

      Atreides Sniper

      Can kill a soldier in 1 or 2 shots. Very long range. Remains cloaked while standing still or not attacking.

      * Cost: 150 credits
      * Build time: 4 seconds
      * Armor Type: None
      * Speed: 3

    • ==== Atreides Engineer ====

      Atreides Engineer

      The famous engineer. Can instantly repair an allied building, or capture an enemy's. However either of these actions will make the engineer disappear.

      * Cost: 400 credits
      * Build time: 14 seconds
      * Armor Type: None
      * Speed: 2

    Vehicles

    • ==== Atreides Sand Bike ====

      Atreides Sand Bike

      Strong against soldiers. Is great for recon do to incredibly fast speed.

      * Cost: 300 credits
      * Build time: 6 seconds
      * Armor Type: Light
      * Speed: 5

    • ==== Atreides APC ====

      Atreides APC

      Transport unit. Can transport up to 5 soldiers. Weak attack leaves it vulnerable, however the APC remains cloaked while standing ground.

      * Cost: 600 credits
      * Build time: 20 seconds
      * Armor Type: Medium
      * Speed: 3

    • ==== Mongoose ====

      Mongoose

      Strong against heavily armored units. Can attack both ground and air. Main battle unit.

      * Cost: 800 credits
      * Build time: 18.5 seconds
      * Armor Type: Medium
      * Speed: 2.5

    • ==== Minotaurus ====

      Minotaurus

      The main damage unit. The Minotaurus is heavily armored. It launches 4 consecutive missiles dealing AOE damage.

      * Build time: 24 seconds
      * Armor Type: Heavy
      * Speed: 2

    • ==== Sonic Tank ====

      Sonic Tank

      The sonic tank isn't as armored as the Minotaurus, however it's attack is much deadlier, damaging all enemies in a straight line. It can attack only ground targets. It's weakness is it's slow movement speed and it's slow turn rate, making it an easy target for fast units.

      * Cost: 1400 credits
      * Build time: 26 seconds
      * Armor Type: Medium
      * Speed: 1

    • ==== Spice Harvester ====

      Harvester

      Gathers spice from spice fields. Works in teams with Carryalls that take it from and to spice fields.

      * Cost: 1000 credits
      * Build time: 20 seconds
      * Armor Type: Harvester
      * Speed: 1

    • ==== Ornithopter ====

      Ornithopter

      Great for striking against units without anti-air capabilities. The ornithopter is weak against most kinds of damage, especially if landed. It also has a limited ammo supply (10) than needs to be refiiled near a landing pad.

      * Cost: 1000 credits
      * Build time: 20 seconds
      * Armor Type: Aircraft
      * Speed: 5

    • ==== Air Drone ====

      Air Drone

      Strong against other air units, but unable to attack ground targets.

      * Cost: 800 credits
      * Build time: 20 seconds
      * Armor Type: Aircraft
      * Speed: 5

    • ==== Carryall and Advanced Carryall ====

      Carryall

      Spice harvester transport unit. Takes the harvester from and to spice fields. The carryall works on its own and it uncommandable.

      * Cost: 1100 credits
      * Build time: 18 seconds
      * Armor Type: Medium
      * Speed: 5

      The Carryall also comes in a military version, having 700 less hp, and costing 700 more credits, but is commandable by the player

      * Cost: 1800 credits
      * Build time: 26 seconds
      * Armor Type: Medium
      * Speed: 4.25

    • ==== Repair Vehicle ====

      Repair Vehicle

      Since Atreides vehicles don't regenerate HP, they require repair. Support tank, cannot attack

      * Cost: 1100 credits
      * Build time: 23.5 seconds
      * Armor Type: Medium
      * Speed: 2

    Posted in: Project Workplace
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    posted a message on Can a trigger detect unit control changes?

    @Lucavious: Go

    You mean like this?

        Events
            Unit - Any Unit owner changes
        Local Variables
        Conditions
            (New unit owner) == 1
            (Unit type of (Triggering unit)) == Xel'Naga Tower
        Actions
    

    If you want it for all players, then just remove the New Unit Owner condition.

    Posted in: Miscellaneous Development
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    posted a message on I need some help...

    @davyswin: Go

    Dude! Check the date on the thread before posting xD (And the last login of robert)

    Posted in: Miscellaneous Development
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    posted a message on Deleting a project?

    @JerreyRough: Go

    Thank you for your reply :) Bifuu took care of it though :D
    Thanks Bifuu!

    Posted in: General Chat
  • 0

    posted a message on Deleting a project?

    Is there anyway to delete a project? I have a project which I want to delete but cant :(

    Posted in: General Chat
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    posted a message on My Spanky New Unit Is A Mute!

    @clawcity: Go

    I hope it's working now :)

    Posted in: Miscellaneous Development
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    posted a message on Beam that strikes outer point?

    @RileyStarcraft: Go

    My next question was going to be what the "index" is for! It works great now! Thank you for your help. You are pure awesomeness! :D

    Posted in: Data
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    posted a message on Beam that strikes outer point?

    @RileyStarcraft: Go

    Wow! Ok first of all thank you for taking so much time to help me >.< This is the nicest thing someone has done to me on the forums ^_^

    I've tried playing around with the tesla tank a bit. I've increased the range of the weapon and the persistent effect to 8. The red circles are going up all the way to the end of the range, but the beam is still hitting halfway of the effect. I tried playing around with the host impact + and site ops+ of the beam actor. The results were much worse xD. I'm thinking of going with an effect similar to the red circles instead of a beam :D

    P.S: Thank you for the outer point explanation. I had it figured out all wrong.

    Posted in: Data
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    posted a message on Beam that strikes outer point?

    @RileyStarcraft: Go

    Sorry about that. Should have been more clear >.<

    Essentially I have an effect (persistent) that goes on for a certain distance in a line (till the outer point) in the direction the target unit. I know the effect is working because the units are being damaged properly. The problem however is the beam shows that it's hitting the first unit in it's path instead of the end of the line of the attack.
    SC Editor
    sc2 beam

    Posted in: Data
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    posted a message on [Map] Footmen

    @JimyStyles: Go

    Been a long time since I played footmen frenzy, but didn't it also use different units? :P Anyway good luck with your map. I'll play it when I have some time ^_^

    Posted in: Project Workplace
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