@DarkDevourer:
I figured the editor took the conditions as OR if I didn't put an AND. Thanks for the tip.
There are no errors that appear on the left on the map. That's what all those conditions are for xD
I'm right clicking on the resource field if that's what you mean. Are you saying I should click the gather button?
I have a large map with the resources far away, so I made a trigger to let transports automatically take SCVs towards them and return them when they are done. (Carryall from Dune) linebreak
The problem is, that once the transport unloads the SCV at the location, it won't harvest even though I'm issuing an order for it with the trigger.
I made a text message appear after each part of the trigger to see if it's stopping anywhere, but it's not. It's passing through all of them. Despite that, it's not having any effect...
What am I missing? O.o
Is there any way to find out how many plays a certain map has? I'm trying to see if my map is getting played (doubt it though xD) but the only way I can get play numbers is by listing the most popular, and then I'd have to click a 1000000 times just to see it :P
@malu05:
The problem is pictures won't tell much as I'm still using the normal models.. And videos are not an option with my connection, I need 10 tries just to upload my map... But I will try to do something and post it here.
@Sephiex:
Any name suggestions? :S
I've received a couple of PMs asking me to change it to be playable multiplayer. So I removed all extra things, and added victory conditions. Also since I'm updated, I've added a couple of units. The APC and the Machine gun post.
Also I've published it on EU server under the name PredaN00b's Dune Mod
Now that I have a decent version up and running I probably won't upload any new version until I get a lot more things done (unless asked to ^_^)
Enjoy :)
Edit: My mistake, I uploaded the wrong version of the map which had bad victory conditions. Reuploaded right version..
Also I've changed the map's name for copyright reasons.
http://static.sc2mapster.com/content/files/453/419/PredaN00b_s_Dune_Mod_V0.1.SC2Maphttp://www.sc2mapster.com/maps/predan00bs-dune-mod/
I imported an image to put on my map's loading screen. But I can't find it when I browse the files in Map Loading Screen Options. I tried renaming it, changing it's path. But nothing work. What am I doing wrong?
It inspired me to try and redo this awesome game of a great sci-fi.
This is my attempt to remake Westwood's Emperor Battle for Dune on the SC2 engine. I am using unit stats from guides online, and personal gameplay experience to try and make it as similar to the original as possible.
This mod is still in early development. But I wanted to get some feedback on whether I should go on with it or not.
I've started with the house Atreides, and will later move on to the other houses.I've also done a harvester/carryall system and a rudimentary Worm A.I.
The problem I'm having most trouble with is making the units similar to those of the original game. I'm trying my best, but a objective critic from someone else would be really helpful.
If anyone would like to test the map with me please give me a pm :)
Excuse my n00biness...
But is there a way to make the attack actor use a different model than the unit's model? And if yes, how can I use a different attack animation? Every time I change the Events+ of the attack actor, the link between it and the unit is broken...
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@Twinmold20:
Yes I've checked.
Edit: You're last post made me think of a workaround... xD
I replaced
With:
Thank you for your help ^_^
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I have a large map with the resources far away, so I made a trigger to let transports automatically take SCVs towards them and return them when they are done. (Carryall from Dune)
linebreak The problem is, that once the transport unloads the SCV at the location, it won't harvest even though I'm issuing an order for it with the trigger.
I made a text message appear after each part of the trigger to see if it's stopping anywhere, but it's not. It's passing through all of them. Despite that, it's not having any effect...
What am I missing? O.o
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Is there any way to find out how many plays a certain map has? I'm trying to see if my map is getting played (doubt it though xD) but the only way I can get play numbers is by listing the most popular, and then I'd have to click a 1000000 times just to see it :P
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I imported an image to put on my map's loading screen. But I can't find it when I browse the files in Map Loading Screen Options. I tried renaming it, changing it's path. But nothing work. What am I doing wrong?
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After my Z mod was shot down I kinda ran out of ideas of what I should try to do next. Until I saw this thread
http://forums.sc2mapster.com/resources/project-workplace/10718-where-is-the-dune-maps/
It inspired me to try and redo this awesome game of a great sci-fi. This is my attempt to remake Westwood's Emperor Battle for Dune on the SC2 engine. I am using unit stats from guides online, and personal gameplay experience to try and make it as similar to the original as possible.
This mod is still in early development. But I wanted to get some feedback on whether I should go on with it or not.
I've started with the house Atreides, and will later move on to the other houses.I've also done a harvester/carryall system and a rudimentary Worm A.I.
The problem I'm having most trouble with is making the units similar to those of the original game. I'm trying my best, but a objective critic from someone else would be really helpful.
If anyone would like to test the map with me please give me a pm :)
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Excuse my n00biness...
But is there a way to make the attack actor use a different model than the unit's model? And if yes, how can I use a different attack animation? Every time I change the Events+ of the attack actor, the link between it and the unit is broken...
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If you try selecting it with a drag box, and then alt-click somewhere else does it move?
Edit: Just noticed the uploaded map, will try it myself
Edit: That is pretty weird :S I cross referenced it and its actor to other regular units and everything is the same...
Now that's just weird xD
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Bump
Anyone? :S