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    posted a message on Hide Buttons on Command Card

    Well, right now I'm using abilities for 'items' and I have a bag button on the first command card and the items, like a grenade, on the second command card. I have a trigger that hides disables the ability, grenade throw, when it reaches 0 charges. Both the bag and the item button go away if there are no items in the submenu.

    Posted in: Triggers
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    posted a message on A map under the sea

    @acidragoon: Go

    Nice job. I was actually thinking how cool it would be to have a map like this while I was working on my air bubble.for outer space. I'm curious, how do you make it so the UI isn't affected by lighting, because mine always gets warped by my lighting changes?

    Posted in: General Chat
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    posted a message on So, Who played/plays WoW?

    Speaking of haters. I just heard that LotRO is going F2P. I honestly expected it to go that way sooner and am curious how many other failing games are going to make that switch.

    Posted in: Off-Topic
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    posted a message on Hide Buttons on Command Card

    There should be a trigger for that, disable ability for unit

    Posted in: Triggers
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    posted a message on Anyone wanna help me testing Xel'naga Relics today?

    Would love to help you test it, but I'm a US player.

    Posted in: Project Workplace
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    posted a message on " Hero Forge " (Placeholder Name)

    This project sounds interesting. I'd be willing to help out with some of the terrain work. While I have a project I want to get started as well, would hate to see this one fall through the cracks.

    Posted in: Team Recruitment
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    posted a message on So, Who played/plays WoW?

    I've played a lot of MMOs, including WoW, and every single one of them required skill to play. Sure there is luck involved when it comes to finding good gear but at the end of the day, if you don't know when to use the right ability for the right situation, you're going to lose.

    While WoW was a fun game, it wasn't even the MMO I played the longest nor was it the best. Blizzard did manage to provide the best end-game content out of any MMO I've ever played; but honestly the game was designed as, and continued to move towards, a gateway MMO, for those new to the genre.

    Posted in: Off-Topic
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    posted a message on So, Who played/plays WoW?

    I used to play WoW. Was big into raiding from Vanilla to LK. Have an 80 Shadow Priest, 80 Prot/Ret Paladin (used to be my healer until Black Temple), and an 80 Elemental/Resto Shaman.

    I'll probably be playing a bit to finish up my event achievements and will goof off in Cata, but FFXIV is coming out soon, which should tide me over until SW:ToR is released. That's the MMO I'm really looking forward to.

    Posted in: Off-Topic
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    posted a message on Black Terrain in the Minimap

    Unforunately, every time I load my GXE I get this same thing. I have figured out a temporary work around though. When you start the GXE, create a new map, close the new map - keeping the editor open - and then open the one that's glitching.

    Posted in: Terrain
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    posted a message on [Official Forums] Suggestions to improve the Sc2 editor

    This is mostly about bugs, but here's my post on the US forums. Of course nobody there gives a crap because they're all about their leagues and Nexus Wars games.

    A Collection of Galaxy Editor Bugs

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Object Group Problem . . . assistance appreciated

    @Joetheguy: Go

    I was just about to post about this. It seems there's a bug in the editor in regards to Object Groups. I'm betting it has something to do with changing the object groups around. I remember at one point they were acting kind of crazy, and then they just stopped working all together. I even made a brand new map with the same kind of triggers I'm trying to run in my new one, and they worked beautifully.

    I honestly think Blizzard needs to not only fix this but they should also enhance the object group window. It's difficult to change the members of the group as well as to manipulate a single unit of the group. I would also like to see the Patrol paths work as well.

    Here's my editor working with new object groups in a new map successfully.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Terrain] Project Samples

    @Keyeszx: Go

    Thanks. I tried placing a 'pillar' there but it didn't look quiet right, so I just changed the cable, which is now tucked in under one of the nearby computer terminals, rather than jumping around and visually splitting the bay in half.

    Posted in: Terrain
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    posted a message on Home World Remake

    @KiwiWarrior: Go

    Would be even better to just use other ships to build your units, rather than actual buildings.

    Posted in: Project Workplace
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    posted a message on Can you beat the person above you?

    I'm pretty quick at pumping out lings if I'm playing zerg, but I usually play Terran and I don't know what the term 6-pool means, so I'd probably lose to Mozared too.

    Posted in: Off-Topic
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    posted a message on Kill Units and minimap help

    @Nigle: Go

    Oh no, totally keep that. The button is only to activate the unit's ability, if that's how those are being placed. If they're being placed by unit enters region than the button is not necessary.

    Posted in: Triggers
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