• 0

    posted a message on Best Strategy game?

    If you get tired of sc2 because it is repititive, you are apparently not an esports player. War3 was the same too? Even more repetitive cause every1 does exactly 1 thing per race, right now sc2 doesn't have well determined strats vs each race and ppl still do different things. War3 was cool because you outplayed ur opponent mostly thru micro and your 'whoever bashes the keyboard '

    Also if you are a war3 player who actually calls hitting the keys faster when war3 was the micro game... you're contradicting yourself as sc2 is less of hitting the keys (whether it is to pump units aka macro or how well u control which was mroe in war3). Basically outmacroing and microing your opponent which includes also how u will attack - also see top players play also mind game, 'not outthinking your oppo...'. Well a true esports player wouldnt be in a Mapmaking site would he? Actually I found out SC2 is not a bad game at all, you dont need heroes and there definitely is outthinking and outplaying your oppo and battles are even more important as mistakes punish you harder.

    'Units in this game are broken/useless because of poor design. Reaper, Carrier, Mothership, etc' - WoW player much? How can someone be in Master and care about design or write that??? Oh yes I heard on sc2 forums some got to master with some unknown matching and placement wins which Blizz said are trying to fix, i can give u source but im too lazy now.

    'Sound effects/voices and music are mediocre. ' again, jhow come 2000? masters dont? Again you dont sound like serious player and all Masters I thought r there (then again some Diamonds are worse than gold so League Placement Is Irrelevant)

    'No real strategy, terrain offers no strategic advantages(unlike in most other Rts titles), Just about speed and bashing hotkeys all the time. - You dont know what ur talking about,again with Master?

    'Very limited micro(if you call blink Stalkers and marine splits micro..Anyone can pull that off...) - well it is a MACRO game, I also enjoyed war3 micro games more but like i said, even if u have to grab more units, the game seems quite interesting without heroes and on more units.

    Macro = Multitasking game= Too overboard in this game to the point where it kills the fun. have - Lol how much war3 have you played? Multitasking makes it good and war3 also had iit, that is if u ever used it..

    I feel this game is severely overrated. - that's fine you feel, it is an OPINION of yours, not a fact. Im really surprised some posted things come from a Master player... Like I said, those crazy Masters wouldnt even register here, something tells me you are not one of them.. And who am I? No im not master but esports diamond and I came here because when i dont ladder I play a bit with the editor. It's not like u will see projects or anything of that kind by me.

    Posted in: Off-Topic
  • 0

    posted a message on [SOLVED] Why custom texture using the same path wont work?

    I've done that patches ago and when I import say custom texture same size DDS to replace e.g resources, I name it e.g icon-minerals-terran.dds set is path to Assets/Textures/ and it used to work, I see in-game the custom texture replacing the resource icon. Here I do it again same filename, same path, I reopen the editor and in the Import it shows the default icon for that resource, not the custom one. The import manager has the default icon, as if I never imported mine.. ? Also ingame shows the default one, apparently since it shwos it in the editor as well. What is wrong?

    Posted in: Artist Tavern
  • 0

    posted a message on Some questions for a map

    Has anyone found a way for the tileset? I cant find the main Belshir texture to change it and use custom reclolored, Besides, if we're to make custom snow since there is no snow tileset, this is also needed to know

    Posted in: Data
  • 0

    posted a message on Some questions for a map

    Yes but do you know which is the main texture? The Belshirt_Dirt_LightNormal.dds is just the dunes effect over the light dirt and is transparent, the other is totally dark. I need to change the sand texture it uses and I cant find which it is.

    Posted in: Data
  • 0

    posted a message on Some questions for a map

    But But I specially said Tileset not unit. And Im ready to recolor it as a custom texture but the 2 textures of Dirt Light are TRANS so there is no actual texture to recolor... Or what should I change in the Data?

    Also can anyone extract the Shooting and MOving system from Lost Viking, I cant get which triggers exactly do it and I need such system for attack and movement. Also arrow system just diff keys.

    Posted in: Data
  • 0

    posted a message on Some questions for a map

    I would use the triggers from Lost Viking game but I dont know which exactly are for the movement and the attack of this type. So if anyone knows.

    Posted in: Data
  • 0

    posted a message on Campaign upgrades and difficulty settings

    I suppose you haven't enabled the

    Click on the "File" menu located normally at the top left of the terrain editor. Choose the "Dependencies..." option from the drop down menu. Click the "Add Standard..." (Campaign or melee) or "Add Other..." (User created mods downloaded from battle.net) buttons. Add Standard... - Tick the campaign or melee mods to add to the resources your map can use and click "Ok".

    Posted in: General Chat
  • 0

    posted a message on Some questions for a map

    1. I want to change the color of a tile texture. E.g the Belshir Dirt Light, I want to make it another color, which value at the Data can change its color. The tile isnt like in war3 where you can just colorify a custom texture, they are transparent texture and smth tells me it's done frm the editor.

    2. Im making a map similar to Lost Viking - I want the unit to be moving slowly to the top of the map (it starts at the bottom and when it reaches the top region with the boss the camera should stop moving of course.

    3. The shooting and different weapons - how do I make like LV the weapon to be shooting in just forward direction and damage, some weapons would aim at targets etc.

    Posted in: Data
  • 0

    posted a message on [SOLVED] Triggers from SC2Beta dont work, no damage

    NVMhh

    Posted in: Triggers
  • 0

    posted a message on [SOLVED] Triggers from SC2Beta dont work, no damage

    r654445

    Posted in: Triggers
  • 0

    posted a message on Where's vjeux?

    Hi Vjeux (wherever you are) you may know me, from THW. I see map in bnet created by vjeux, that guy is popular.

    Posted in: Wiki Discussion
  • 0

    posted a message on Im Done with girls . . . [Solved]

    Girls are evil

    Posted in: Off-Topic
  • 0

    posted a message on M3 Exporter

    Is there a way to export a model to M3 without 3ds max like another program? What happened to Blender plugin...

    Posted in: Third Party Tools
  • 0

    posted a message on Baby please don't troll!
    Quote from AlexO6: Go

    @cstorm15: A beautiful, gorgeous, 16-year old gamer girl.

    You know, there are such and hot and that would be pleasant

    Is this about a new song clip? Hidemyass works from the proxy sites.

    Posted in: Off-Topic
  • 0

    posted a message on (Request) SC1 Hero Portraits

    You know you already have a Zealot, Scout, templar, ghost, BC that look exactly the same even better than in SC1. Indeed portraits is what you need to go with them. And you can use Artanis Mothership portrait!

    Posted in: Requests
  • To post a comment, please or register a new account.