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    posted a message on Changing default unit from campaign to melee.

    Tried it. When I now try to place the marauder, it doesn't show up in the editor. However, it does show up in the game. In the game, there's no concussive shell upgrade. All my fields were at "use concussive shells" instead of "researched punisher grenades"

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    Posted in: Data
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    posted a message on Changing default unit from campaign to melee.

    My command cards requirement is already "Use concussive shells" and the Validator - Value is "Use Concussive Shells" as well.

    This is the melee marauder we're talking about. But since my friend duplicated them wrong(I think) I got lots of copies of different effects and actors that mess up.

    Posted in: Data
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    posted a message on Changing default unit from campaign to melee.

    @b0ne123: Go

    I don't really see what you mean. Would you care to elaborate?

    Posted in: Data
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    posted a message on Changing default unit from campaign to melee.

    My friend is working on this map as well and he somehow copied the melee marauder so I now got a melee marauder that I can use. However, even when I give it the concussive shells upgrade(the icon is green) it wont slow units(tried it on a marine)

    Any idea of why? I think my friend might've failed with copying since there's so many copies of the effects and actors.

    Picture:Marauder data

    Posted in: Data
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    posted a message on Changing default unit from campaign to melee.

    Basically, I'm trying to use the marauder(and some other units) but since I added the campaign dependency(I need the campaign units) when I place a Marauder, it defaults as the campaign marauder(without concussive grenades) So how would I change it so the default Marauder is the melee one?

    Thanks in advance.

    Posted in: Data
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    posted a message on Making the editor think it's the first time starting? Changing registry?

    So, I opened the map editor a week ago and it worked fine. Since it was the first time starting, the loading window had an "ok" button on it and some info like a wiki link and stuff like that.

    Some days later when I tried to open the editor again, it crashed on startup. I tried restarting my computer and stuff like that but I couldn't get it to work.

    Today, I tried running it as an administrator and it worked fine but after a while it had a random crash and I tried to restart it as administrator but now I got the same problem as I got with my normal user.

    I've sent the bug reports to blizzard but while I'm waiting for coming(hopefully) fix,

    I'd like to find a temporary solution. Since it apparently only works the first time you start it for each user, it would be nice if I could get it to think it's starting for the first time. I found the key in "HKEY_CURRENT_USER/Software/Blizzard Entertainment/Starcraft II Editor/Has been Run" and changing it to 0(from 1) makes it think the editor is being started for the first time(I can see the "Okay" button although it's grayed out while loading.

    Anyone got any ideas?

    Posted in: Galaxy Editor Bugs and Feedback
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