Basically, I'm trying to use the marauder(and some other units) but since I added the campaign dependency(I need the campaign units) when I place a Marauder, it defaults as the campaign marauder(without concussive grenades) So how would I change it so the default Marauder is the melee one?
My friend is working on this map as well and he somehow copied the melee marauder so I now got a melee marauder that I can use. However, even when I give it the concussive shells upgrade(the icon is green) it wont slow units(tried it on a marine)
Any idea of why? I think my friend might've failed with copying since there's so many copies of the effects and actors.
My command cards requirement is already "Use concussive shells" and the Validator - Value is "Use Concussive Shells" as well.
This is the melee marauder we're talking about. But since my friend duplicated them wrong(I think) I got lots of copies of different effects and actors that mess up.
Tried it. When I now try to place the marauder, it doesn't show up in the editor. However, it does show up in the game. In the game, there's no concussive shell upgrade. All my fields were at "use concussive shells" instead of "researched punisher grenades"
I'm having the same problem with the marine. Basically, I want to use the standard melee marine and marauder but when I place it, it's the campaign version(without stimpack icon or concussive shell icon)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Basically, I'm trying to use the marauder(and some other units) but since I added the campaign dependency(I need the campaign units) when I place a Marauder, it defaults as the campaign marauder(without concussive grenades) So how would I change it so the default Marauder is the melee one?
Thanks in advance.
My friend is working on this map as well and he somehow copied the melee marauder so I now got a melee marauder that I can use. However, even when I give it the concussive shells upgrade(the icon is green) it wont slow units(tried it on a marine)
Any idea of why? I think my friend might've failed with copying since there's so many copies of the effects and actors.
Picture:
found it
@b0ne123: Go
I don't really see what you mean. Would you care to elaborate?
you have to change these two entries from "researched punisher grenades" to "use concussive shells"
My command cards requirement is already "Use concussive shells" and the Validator - Value is "Use Concussive Shells" as well.
This is the melee marauder we're talking about. But since my friend duplicated them wrong(I think) I got lots of copies of different effects and actors that mess up.
delete all copies and start again.
Tried it. When I now try to place the marauder, it doesn't show up in the editor. However, it does show up in the game. In the game, there's no concussive shell upgrade. All my fields were at "use concussive shells" instead of "researched punisher grenades"
I'm having the same problem with the marine. Basically, I want to use the standard melee marine and marauder but when I place it, it's the campaign version(without stimpack icon or concussive shell icon)