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    posted a message on Cruiser Command type map, I Need a team

    Me and a couple of friends just realized how awesome this map is in WC3 so we are currently planning a remake. It will come.

    Posted in: Team Recruitment
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    posted a message on AI for SCVs to repair buildings

    Event: Any unit takes damage Conditions: Unit is a structure Actions: Unit - issue order. Tell (random unit from unit group: unit in region matching condition: SCV unit in *Your_region* owned by *Your_player*) to repair triggering unit.

    Something like that, I don't have the editor in front of me.

    Posted in: Triggers
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    posted a message on Feedback Lib

    I am hoping that when the marketplace comes with HotS, it will contain some project page on battle.net where you can write a description and stuff and then people can comment on it and maybe submit feedback as well.

    Posted in: Triggers
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    posted a message on JAVA (Just another voting asset)

    Updated main post with library.

    Posted in: Trigger Libraries & Scripts
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    posted a message on JAVA (Just another voting asset)

    For previous maps I just searched SC2mapster for a voting system instead of writing my own but I felt all the ones I found lacked some key features. So for my new map I decided to write a very customizable voting system with all the features I feel are needed.

    You specify the amount of things to vote for, the amount of choices each thing you vote for has(so you can vote for one thing that has two options and one that has three), you also specify the names of the different things, possibly the timeout timer.

    You can also specify some constants on the dialog but they come with some decent values.

    One of the things I like about it is that it automatically scales up your dialog depending on the amount of buttons you have so you don't have to specify the exact width and height.

    dialog

    The colored line shows the different constants you can change to change the dialog's size.

    Blue is Vote Edge Offset. Red is Choice Gap Yellow is Vote gap(basically the distance between the different things you vote for) Pink is Choice Button Width White is Choice Button height.

    Features:

    • Automatically scales width and height to fit your settings.
    • Allows you to vote for several different things with different amount of choices.
    • Timeout timer
    • Allows you to change your votes around.

    Tutorial:

    Basically, there are 2 parts to edit.

    • The appearence of the dialog box
    • The polls and all the button info.

    Dialog Appearence:

    The library comes with some default values that work fine. If you do want to edit it, the variables you need to edit are: Vote edge offset, choice gap, vote gap, choice button width and choice button height. Use the picture above for reference on how to use them.

    Poll info:

    There's a couple of places to modify to fix this part.

    First place is the Init Vote Options function. It comes with some default stuff(that you probably want to change) but it should help you to get started.

    Basically: Vote Options.Polls = the amount of polls(things to vote for) Vote Options.Choices[x] = the amount of choices for the Xth poll. Vote Option.Choice Names[x][y] = The name of the Yth choice on the Xth poll Vote Options.Poll names[x] = Name of the Xth poll.

    To modify the things that happens when a choice is voted for, go to Apply vote results. For each poll you need a switch and for each choice you need a case in the switch. You should be able to figure it out from the defaults in there.

    You might also want to modify the Timeout time. That is the time you have to vote before the vote expires.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Patch 1.3.5 - new galaxy natives

    From what I got from the tooltip of the GUI version of nyduslink is that it's some way to link the user to a website(like the news links in-game in battle net that opens your browser)

    Posted in: General Chat
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    posted a message on Area of effect morph

    I want an area of effect ability(Like the psi storm or fungal growth) that morphs all units in an area into a different unit. However, "morph" is an ability type, not a behavior or effect type so even if I can apply an effect or behavior to all the units in the area, I don't know how to get them to morph(if it's even possible)

    Posted in: Data
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    posted a message on Changing color of baneling explosion.

    If I gave it a custom death model, how would I tint it? Event in the Baneling actor? Which event should I use in that case? "Destroy" and then message: "Set tint color"?

    Posted in: Data
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    posted a message on Changing color of baneling explosion.

    Let's say I want a custom baneling with a red splash instead of a green one. I have two options:

    1. Set Tint Color

    2. Texture Select by Id

    Let's say I take the first way, I copy the UnitDeathModel actor and change the Set Tint Color event to make it red instead of white. I then link the new baneling's actor's Combat - Death Actor Model to the new UnitDeathModel. I tried this, but by just modifying the original UnitDeathModel, no apparent change.

    Posted in: Data
  • 0

    posted a message on Changing color of baneling explosion.

    As the title states, how would I go about doing this?

    Posted in: Data
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    posted a message on Bill S.978
    Quote from Keyeszx: Go

    Oh wait, blizzard has given everyone the right to use their game and stream it so we're good.

    You keep saying that. Although I agree that they probably will do that if the bill passes, I wasn't aware that they already did it. Source?

    Posted in: Off-Topic
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    posted a message on EagleAI Custom AI maps

    I PMed him and it seems like his new fulltime job is taking almost all free time he previously had which means developement atm is very slow if not even completely halted.

    Posted in: Map Feedback
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    posted a message on SC II Galaxy Editor Memes

    Template

    Posted in: General Chat
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    posted a message on Looking for someone who can make a simple 1v1 map

    PMed and emailed you.

    Posted in: General Chat
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    posted a message on Run random trigger

    I didn't even know Triggers were a variable type although I suspected it.

    At first I thought your version wouldn't work but it's very nice. Certainly much more efficient and clean than my version(I assumed there was a better version than mine)

    Posted in: Triggers
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