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    posted a message on [Trigger] Return Total Unit Count Of Player

    I had the same problem, and after looking at some other maps, you could use number of units in region of unit group, then set unit group under that.

    Comparison

    —-Value 1: Number Of Units In Unit Group

    —-Type: Living

    ———Unit Group: Units In Region Matching Condition

    ——— Unit Type: Any

    ———Region: Entire Map

    ———Player: 1

    ———Unit Filter: Excluded: Missile, Dead, Hidden, Invulnerable

    ———Count: Any Amount

    Operator: <

    Value 2: 48

    Posted in: Miscellaneous Development
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    posted a message on Creating Units (Simple/Non Confusing Method)

    If you just go ahead and duplicate an actor (You can always custom name later), it auto creates a unit for you, but still need to do everything as said above

    EDIT: Actualy, It gives option to duplicates actors and sounds, leave those unchecked, and theres no need to even edit the actor

    Posted in: Tutorials
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    posted a message on [Testing] Playing as another player

    Is it possible to playtest a map for someone other than player 1? I'd like to test out the triggers I'v set out for other players without bugging friends/testers (its a really simple map).

    EDIT: Nevermind, I figured out how. I set player 1 to Computer Control in Player Properties under Map, and when i launched I was player 2.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger, Beginner] Variables, Arrays, Constants, "If" statements and Functions.

    armet, I had the same problem with somethign else I think, there is another "General" under "-General" maybe it would be there? (I've only skimmed through the tut)

    Posted in: Tutorials
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    posted a message on Map Copy?

    Templates to copy/paste? and what do you mean by team?

    Posted in: Artist Tavern
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    posted a message on Map Copy?

    Is there a map copy option in Sc2 Editor? I like triggering but I'm not so good at terraining totally even maps for players. I'm used to editing Aoe2 if anyone has tried that, and that had a copy/paste for terrain. I'm assuming there is one for Sc2 Editor, but I simply can't find it. Help would be very much welcomed ;).

    Posted in: Artist Tavern
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    posted a message on [Resolved] How to put an "if"

    Thanks Yaos, I'v got it now. I didnt notice there was another general label under -generawhere the if statements apeared+I kept searching wrong thing for them to show up in actions list >.> dumb me

    Posted in: Galaxy Scripting
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    posted a message on [Resolved] How to put an "if"

    I try to learn from already put tutorials and browsing already made maps, and I'v noticed many maps have an If statement/function in there action area. I am completely stumped about how to put that there because the only options given are And, And Or, and such. Help would be greatly aprreciated

    Posted in: Galaxy Scripting
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    posted a message on Tutorial Request

    I'm looking to how to put in a "If/Then/Else" statement into my actions panel of a trigger. I noticed that another map had this(I use other maps to learn how to trigger) but when I try to put an If, or even any condition into my action, I can't.

    Posted in: Tutorials
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    posted a message on [Galaxy] A Guide to Galaxy - Parts 1 and 2

    Wow this is great, I took a programming in school earlier (It was in Java) and as usual much of it is the same, just slightly different names for stuff (method/function). This toturial covers the basics for someone new to galaxy while having programmed before in a different language, but doesn't really go in to see how to use this to affect actual ingame effects and stuff. Though once I get used to using GUI, looking at premade triggers will show me. Thanks for this guide, It has really peaked my interest in coding/mapmaking again (I was a aoe2 mapmaker).

    Posted in: Tutorials
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