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    posted a message on Unable to publish mod

    Getting a bit annoyed, I know if it was a map I'd have to deal with the map description, but as it's just a mod, I don't have access to that section, so I can't change it. Anyone got any ideas of a work around?

    Edit: never mind, think I just found it, hidden away in the bowels of GE.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Mod data not showing up

    Check what dependancy your viewing, it's a drop down box, just above the unit listings. Set it to All to see everything.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Projectile aura?

    I'm currently attempting to create a weapon whose projectile will damage units in it's path towards it's intended target. To do this I figured I could use a behaviour, and basically apply a damage aura to the projectile unit and be happy as larry. Unfortunately the aura won't work, the projectile launches as normal hits the target and deals damage to the intended target, but the aura won't work, no other units are affected by it. Is this just a limitation of the engine, or am I just messing up? Any help would be apprieciated, cheers.

    Posted in: Project Workplace
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    posted a message on Stealth field on unit help

    Awesome, thanks man. Can't believe I forgot about validators. Now if I can just toy around with it so it takes a while to put the cloak on, instead of taking it off and it'll be perfect.

    Again thanks for the help.

    Posted in: Miscellaneous Development
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    posted a message on limit on certain unit type in transport?

    I am currently working on a mod, with which I have a couple of air transports. I was wondering if it was possible to limit how many of a certain unit type could be allowed in the cargo space. for example 8 Cargo space on transport, with only 2 slots for robotic an 1 slot for mechanical. Or even a simpler version. I know I can set it so that it won't allow certain unit types, but I want to basically allow a small vehcile in the transport as well as troops, just don't want it to become a vehicle transport instead. Any help would be appreciated. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Stealth field on unit help

    Hi there I've managed to get a stealth feild working, which is awesome, cause it took ages to figure it out. But I was wondering if anyone knew if it was possible to have the effect only apply when the casting unit is stationary? Basically at the moment that stealth field is constantly on, but I want it to be on only when it's stationary, regardless of what other units are doing. Anyone have any ideas?

    Posted in: Miscellaneous Development
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    posted a message on [Data] How to create an "invisible" behavior.

    I'm hoping that you can help me, basically I'm trying to have a unit create a cloaking field, like the mothership. To cloak units around it, and hopefully itself as well. I've managed to get the cloaking field and effect applied to the unit, but when in game the passive button remains grayed out. There are no requirements, and I removed the validators. Any idea what might be causing the problem?

    Posted in: Tutorials
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