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    posted a message on Need someone to convert a model to .m3

    I have a model that I'm wanting converted to .m3 but I have no idea how. The model was created by someone else for me, and they weren't sure how to convert it either. I'm looking for someone to convert the model so that I can import it to SC, and possibly some more further down the line if possible.

    Posted in: Art Assets
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    posted a message on Limiting ammount of researched behaviours

    I've made several behaviours, each of which have a different effect. They all work the way I want them to, which isn't a problem. However, I want to limit them to a maximum of 3. Choice of 8, player can only pick 3 from those 8. As it stands, I have them individually made as simple behaviours, and I imagine I'll have to make "fake" abilities to be able to select them as such, I'm aware of how to do this, even though it's quiet difficult with my current level of knowledge.

    So, with the background of the issue, I now ask, does anyone know if it's possible to limit them while they are individual abilities/behaviours, or will I have to create some kind of all encompasing ability/behaviour?

    Just to clarify: 8 abilities/behaviours, with only 3 at most to be chosen by the player.

    Posted in: Data
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Gonna jump on the bandwagon here. More tooltips!

    Also, custom race selection in Lobby, without messing around with attributes and the trigger editor. Ie, using race selctable to make the race selectable should be enough.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Working on it

    Done

    Posted in: Terrain
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    posted a message on Model problem with targetable "spell"

    Another quick question to follow up on this, the model works perfectly now, thanks alot, but I'm not seeing anywhere to assign a sound to the effect, would this be done through the caster?

    Posted in: Data
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    posted a message on Model problem with targetable "spell"

    Awesome, thanks alot BorgDragon. Much apprieciated.

    Posted in: Data
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    posted a message on Model problem with targetable "spell"

    I'm making effectively an Ion cannon from CnC. The actual workings of which are ok, still some tweaks needed as far as damage goes, but otherwise it works. Click ability, click target location, a few seconds later and damage occurs. However, my issue is that I can't get the impact model to appear. So while the damage itself happens, there are no visual clues that the spell has taken place, except for a change in the units health. I'm not 100% on spells, so for the model, I've just made it the same as I would with an attack impact model. with actor an' all. This doesn't seem to be working though. Does anyone have any ideas? Is there a different method for spell visuals?

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Working on it

    Done, put the bridge in for ya ktilkath, hopefully it looks alright. Bit of a pain as they keep making big holes in the terrain.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Working on it

    Done.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Not exactly nice to judge someones ability by the ammount of posts they've made. Mayhaps a bit of a nicer welcome would be a bit more helpful.

    Working on it

    Done

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Working on it

    Done.

    Quick question Mozared, are we able to raise the terrain where the road is, and have a ramp up and down, as long as we don't change the road layout, or is it to remain flat?

    Posted in: Terrain
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    posted a message on Gathering your Editor feedback & suggestions

    Not sure if it's really an editor issue, but allow custom races to be selected by players. This is preventing my mod from progressing a great deal unfortunately. (Not the only thing, but certainly still has an effect.)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Upgrade question, all in one building

    Thanks very much acidragoon. This'll help massively.

    Posted in: Data
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    posted a message on Upgrade question, all in one building

    Bump.

    I would like to know how to do this too, requirments and validators get confusing when trying to do something like this.

    Posted in: Data
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    posted a message on (Solved) New Race - possible?

    Custom races can be used in game, just not selected from the lobby. They can even be set through the editor, so player 1 would be terran custom, player 2 would be protoss custom etc... In the lobby they would show up as random, and as long as you don't change that, you'll begin as that custom race. It's still not ideal, as player don't get to choose which race they go, and they will be allocated as they join, so even if they move around in the lobby, they'll still be player 1, 2 3 etc...

    I'm surprised that Blizz still hasn't enabled them to be selected in lobby, bit a let down. Ah well... maybe one day.

    Posted in: Data
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