Hi to all.
I'm searching how can I make invisible a unit only for a player!
I know you can make invisible a unit by setting it's scale into 0.01 or putting it self the Cloak hability as a behavior, but visually any players can see this unit.
Can anyone help me please? Thanks.
The entire map is blank, everything you see are models, I don't get what you want to be able to "use" the map. Almost everything has been explored and shared
I'm trying to do an space station map based on the Hyperion bridge map.
If all are simple models I will use lock steps (I have the Spanish version I don't know how is called in English).
I know about triggers but I'm not a professional to 'decompress' and understand hundreds of complicated triggers. It should be a chain (or something like that) that organize the order that the models spawn...
Wow! oO
Is there an easy way to use the Hyperion map as a normal map? I mean, I will spend centuries If I try to explore the hundreds of triggers of the map...
Now I'm trying to put the Player life count in the "Health" square of the UI, but I don't know how to do that.
If someone helps me, I'll be thankful with him:)
Hi, of course I will add the DooM original soundtrack.. don't worry xD
I said that I will add the original DooM guy face animations in the original post ;)
Haha.. ok I'll send the pm now. WTF I was thinking? XD
Hi to all.
Well, that you see. I'm making a remake of the most awesome classic First Person Shooter game: DooM (1).
By now I'm already making the system, don't worry about the maps, it's too far to talk about those...
I started about 4 days ago. I'm using the BacklitAvenger FPS engine 1.1 improved by me. For the moment I have done:
- Enemy A.I recognition.
- Full riped DooM player weapon sprites and gameplay UI.
- Half of the weapon system (the fist, the pistol and the shotgun).
- Full riped of some of the DooM player original sounds.
- The DooM player death animation (with sound).
- Obviously complete the weapon system with all the weapon sprites.
- The Doom guy face animations.
- Import DooM original riped wall and floor textures.
- Make the monsters and the objects.
- And after of all that things. I will make the first map of the original DooM with all his difficult levels:
I'm too young to die. Hey, not too rough. Hurt me plenty. Ultra-violence. Nightmare!
Things that I need:
- As I said I'm using the BacklitAvenger FPS engine: http://www.sc2mapster.com/assets/fps-engine-library-v1-0/ improved by me.
Well, talking about the Weapon data triggers, the projectile-type weapon, the AoE constant weapon and the Linear fire constant weapon types are terribly bugged. So now I can't make the Chaingun, the Rocket Launcher, the Plasma gun and the BFG Uu
Please If you are reading this, fix it soon. Thanks.
- Also I need people (for my team) who knows about triggers and advanced modeling. For more info just PM me.
Thats all by now, I will update more things soon.
Thanks for reading.
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Hi. Is there a form to show a dialog image for only one player? Thanks.
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Hi to all. I'm searching how can I make invisible a unit only for a player! I know you can make invisible a unit by setting it's scale into 0.01 or putting it self the Cloak hability as a behavior, but visually any players can see this unit. Can anyone help me please? Thanks.
PS: I'm not a good english talker u_u
0
I'm trying to do an space station map based on the Hyperion bridge map. If all are simple models I will use lock steps (I have the Spanish version I don't know how is called in English). I know about triggers but I'm not a professional to 'decompress' and understand hundreds of complicated triggers. It should be a chain (or something like that) that organize the order that the models spawn...
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Bump!
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Wow! oO Is there an easy way to use the Hyperion map as a normal map? I mean, I will spend centuries If I try to explore the hundreds of triggers of the map...
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Srry for the "necropost", but the Hyperion bridge map is black and empty u_u where are all the terrain and decorates? Please someone answer. Thanks.
PS: I'm not a good english talker.
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"Sorry this video is no longer avaible" it says oO
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WoW!! DooM 3 models in WC3 would be a party n_n
For shame I don't know how to use the bloody 3DMAX u_u
0
0
Bump!!
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* UPDATE *
- Fixed the sprites transparency bug.
- Added the original DooM gameplay UI.
OLD: http://img265.imageshack.us/img265/7423/screenshot2010090112113.jpg
NEW: http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg
Now I'm trying to put the Player life count in the "Health" square of the UI, but I don't know how to do that.
If someone helps me, I'll be thankful with him :)
0
Hi, as i said in the title I need people who knows about triggers and advanced modeling for a DooM remake project.
The project topic: http://forums.sc2mapster.com/resources/project-workplace/9886-doo-m-remake-project
Thanks for reading.
For more info just PM me.
0
Hi, of course I will add the DooM original soundtrack.. don't worry xD I said that I will add the original DooM guy face animations in the original post ;)
Haha.. ok I'll send the pm now. WTF I was thinking? XD
0
Hi to all.
Well, that you see. I'm making a remake of the most awesome classic First Person Shooter game: DooM (1).
By now I'm already making the system, don't worry about the maps, it's too far to talk about those...
I started about 4 days ago. I'm using the BacklitAvenger FPS engine 1.1 improved by me. For the moment I have done:
- Enemy A.I recognition.
- Full riped DooM player weapon sprites and gameplay UI.
- Half of the weapon system (the fist, the pistol and the shotgun).
- Full riped of some of the DooM player original sounds.
- The DooM player death animation (with sound).
Here are some screenshots:
OLD:
http://img830.imageshack.us/img830/9562/screenshot2010083112480.jpg
http://img823.imageshack.us/img823/5353/screenshot2010083112481.jpg
http://img576.imageshack.us/img576/2888/screenshot2010083112483.jpg
http://img411.imageshack.us/img411/9886/screenshot2010083112484.jpg
http://img291.imageshack.us/img291/2017/screenshot2010083112482.jpg
http://img227.imageshack.us/img227/1014/screenshot2010083112490.jpg
NEW:
http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg
I'll post a video-gameplay soon, be patient ;)
Things that I'm going to do:
- Obviously complete the weapon system with all the weapon sprites.
- The Doom guy face animations.
- Import DooM original riped wall and floor textures.
- Make the monsters and the objects.
- And after of all that things. I will make the first map of the original DooM with all his difficult levels:
I'm too young to die. Hey, not too rough. Hurt me plenty. Ultra-violence. Nightmare!
Things that I need:
- As I said I'm using the BacklitAvenger FPS engine: http://www.sc2mapster.com/assets/fps-engine-library-v1-0/ improved by me.
Well, talking about the Weapon data triggers, the projectile-type weapon, the AoE constant weapon and the Linear fire constant weapon types are terribly bugged. So now I can't make the Chaingun, the Rocket Launcher, the Plasma gun and the BFG Uu
Please If you are reading this, fix it soon. Thanks.
- Also I need people (for my team) who knows about triggers and advanced modeling. For more info just PM me.
Thats all by now, I will update more things soon.
Thanks for reading.
PS: Sorry, I'm not a good english talker Uu
0
Ok, THANKS!! ^^