Yeah, lighting is something I need work on. Part of the problem with that pic is that I had to use lighting to make the "sand" look like "snow". What I wanted to do was to have a sunset look but then I lost the snow :( ? Why is there no snow blizzard :( ?
So making a turret work correctly is fairly simple with weapons but I am struggling to make the turret on the siege tank turn when using an ability I made for it. I assume it has something to do with me missing an actor.
I want to do this with the data editor and not triggers if possible.
Alright well, its Monday and I figured today would be as good a day as any to do another dev journal. With today's journal I would like to talk a little bit about some of of the lore attached to this map and also give a brief glimpse into MercB's 18 heroes.
Lore:
First of all, Mercenary Battles has all original lore that has nothing to do with starcraft at all. Also the lore has little to no effect on gameplay and will mostly not show up in gameplay at all. When you chose a mercenary at the start of the game there will be a brief description of the character detailing their playstyle, faction, a tiny blurb on backstory and tips on how to build the character using attributes. That's it. No lengthy paragraphs of data, just a few pieces of pertinent information that the player might find useful and then its time to fight.
But, with that said, there is going to be lore outside of the game for those interested. You see, I want to be a writer. Yeah, you know, I want to create those book things that you probably try to avoid at all costs :p. To be more specific I want to be a science fiction writer and I will be taking writing classes this fall (and next spring) to help myself achieve that goal. So, for those of you that scoff at the idea of creating lore for a multiplayer hero defense know this; I'm doing it for practice (as a break from my book) and I'm doing it for those that might care. So with that out of the way let me go ahead and delve into some other MercB info.
Factions:
Factions have very little effect on gameplay but they do exist in MercB. Basically if members of the same faction are on the same team there will be small buffs for those characters. Nothing that will be completely game changing but it will be something helpful. The factions for MercB are as follows:
I will go into more detail on factions when their effects are implemented.
Heroes(aka. mercenaries):
We are about 50% done with the mercenaries right now. In fact, only 2 mercenaries still need skills at this point in time. After those two mercs are taken care of we will move onto adding levels to the skills and tweaking actors/animations. As characters become more finalized I will be releasing Mercenary Bios that will go into detail about each mercenary. These bios will consist of video showing what the character is capable of as well as my aimless written babblings. For now I will just give you a general idea of who and what each mercenary is.
Cash- Ranged dps with some cc and debuffs
Chuck- Tank, uses his shotgun effectively in close quarter combat.
H.A.V.O.K- Ranged dps in assault mode. Scout and support in fighter mode.
Mr. H - Ranged dps and tower pusher
Nadia- Support, CC and pet handler.
Lazlo- Support, lane pusher and more support :D.
Van Helfire- Ranged tank, burst dps
Trina- Healer, support and debuffer.
Malaci- Ranged burst damage, lane pusher, carry
Derrij- Melee burst damage
Zemit- Melee dps, CC, destruction :P
Xar Chun- Support, healer, CC
Sevril- Ranged burst damage
Bruga- Melee tank
Wrath- Melee dps, ranged burst
Nug- support, Nuganator-support, dps, Nugathon-DPS, dps and a little support (yes this is all one character too btw ;) )
Karul- Ranged burst dps, AoE dps, death dealing awesomesauce
Greg- Zombie tank, can infect others and make them zombies......seriously.
That's all for now, look out for a video later this week and some more lore stuff :) .
Ahh, so you are challenging me in my own turf?!?!?! :P Haha, thanks for the nice comments. I have a great idea cooking in my head right now. If I can pull it off it will be a great mountain indeed :P. Can't wait.
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@Sabulum: Go
Yeah, lighting is something I need work on. Part of the problem with that pic is that I had to use lighting to make the "sand" look like "snow". What I wanted to do was to have a sunset look but then I lost the snow :( ? Why is there no snow blizzard :( ?
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@ProzaicMuze: Go
Great tutorial.
Can't wait for the next one :D .
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So making a turret work correctly is fairly simple with weapons but I am struggling to make the turret on the siege tank turn when using an ability I made for it. I assume it has something to do with me missing an actor.
I want to do this with the data editor and not triggers if possible.
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How do you do the thumbnail picture? :(
Above the Clouds
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@Dracoknight: Go
Ohh, I am sure that someone can do things much better than me. Can't wait to see what people come up with :D .
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Dev Journal # 2 (Factions, Lore and Heroes)
Alright well, its Monday and I figured today would be as good a day as any to do another dev journal. With today's journal I would like to talk a little bit about some of of the lore attached to this map and also give a brief glimpse into MercB's 18 heroes.
Lore: First of all, Mercenary Battles has all original lore that has nothing to do with starcraft at all. Also the lore has little to no effect on gameplay and will mostly not show up in gameplay at all. When you chose a mercenary at the start of the game there will be a brief description of the character detailing their playstyle, faction, a tiny blurb on backstory and tips on how to build the character using attributes. That's it. No lengthy paragraphs of data, just a few pieces of pertinent information that the player might find useful and then its time to fight.
But, with that said, there is going to be lore outside of the game for those interested. You see, I want to be a writer. Yeah, you know, I want to create those book things that you probably try to avoid at all costs :p. To be more specific I want to be a science fiction writer and I will be taking writing classes this fall (and next spring) to help myself achieve that goal. So, for those of you that scoff at the idea of creating lore for a multiplayer hero defense know this; I'm doing it for practice (as a break from my book) and I'm doing it for those that might care. So with that out of the way let me go ahead and delve into some other MercB info.
Factions: Factions have very little effect on gameplay but they do exist in MercB. Basically if members of the same faction are on the same team there will be small buffs for those characters. Nothing that will be completely game changing but it will be something helpful. The factions for MercB are as follows:
Mercenaries- Cash, Chuck, H.A.V.O.K. , Mr. H
UNSD Military- Nadia, Lazlo, Van Helfire, Trina
K'ira Tali- Malaci, Derrij, Zemit, Xar Chun
Chaos- Sevril, Bruga, Wrath, Nug/Nuganator/Nugathon
no faction- Greg, Karul
I will go into more detail on factions when their effects are implemented.
Heroes(aka. mercenaries):
We are about 50% done with the mercenaries right now. In fact, only 2 mercenaries still need skills at this point in time. After those two mercs are taken care of we will move onto adding levels to the skills and tweaking actors/animations. As characters become more finalized I will be releasing Mercenary Bios that will go into detail about each mercenary. These bios will consist of video showing what the character is capable of as well as my aimless written babblings. For now I will just give you a general idea of who and what each mercenary is.
Cash- Ranged dps with some cc and debuffs
Chuck- Tank, uses his shotgun effectively in close quarter combat.
H.A.V.O.K- Ranged dps in assault mode. Scout and support in fighter mode.
Mr. H - Ranged dps and tower pusher
Nadia- Support, CC and pet handler.
Lazlo- Support, lane pusher and more support :D.
Van Helfire- Ranged tank, burst dps
Trina- Healer, support and debuffer.
Malaci- Ranged burst damage, lane pusher, carry
Derrij- Melee burst damage
Zemit- Melee dps, CC, destruction :P
Xar Chun- Support, healer, CC
Sevril- Ranged burst damage
Bruga- Melee tank
Wrath- Melee dps, ranged burst
Nug- support, Nuganator-support, dps, Nugathon-DPS, dps and a little support (yes this is all one character too btw ;) )
Karul- Ranged burst dps, AoE dps, death dealing awesomesauce
Greg- Zombie tank, can infect others and make them zombies......seriously.
That's all for now, look out for a video later this week and some more lore stuff :) .
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@CleverFed: Go
You are very welcome. I was worried that I was clicking to fast :P.
I would love to see some of yalls work :).
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@Juggernotte: Go
I am looking over all the triggers but I am not finding one. Anybody using a custom script to do this?
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I want to be able to flip the minimap for team two since I am using custom cameras. Any way to do this using triggers?
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Maps for today "Sidewinder" and "The Deep"
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Just wanted to announce that eternallight1000 has joined the Merc train and is going be be handling some abilities for us. Yay for team members lol!
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@Sabulum: Go
I am new to this forum type. Its like another language lol. Been a vbulletin user for a long time.
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@Dracoknight: Go
I just want to know how to activate the skybox. I can never get it to work :(.
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@Reya: Go
Ahh, so you are challenging me in my own turf?!?!?! :P Haha, thanks for the nice comments. I have a great idea cooking in my head right now. If I can pull it off it will be a great mountain indeed :P. Can't wait.
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@Loveriana: Go
editor contest? I thought blizzards was over :P