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    posted a message on Problem with Texts in Dialogs

    Yes, it is localization issues and it can be fixed but I am unsure how.

    Posted in: Triggers
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    posted a message on Storing Champion Icons in an Array

    Assign a hero number to each player, that way you can reference everything relating to the hero number.

    Posted in: Triggers
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    posted a message on [New Small Question] Code Elegance Question

    This is why you do not listen to SoulCarverr.

    Posted in: Triggers
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    posted a message on Steam Gamemaker?

    Finally you post something that has my interest.

    Looks similar to Unity judjing from a quick glance. Must take a better look at it in the morning.

    Posted in: General Chat
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    posted a message on Because I can.

    Bro, I'm not a wog. Srsly. On that note, not a pomme either.

    Posted in: Off-Topic
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    posted a message on Because I can.

    Posted in: Off-Topic
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    posted a message on We hit the final milestone today.
    Quote from Kueken531: Go
    • censored*

    ...

    Impressed?

    Funniest shit ever. Fucken hell, that was awesome. +1

    Posted in: General Chat
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    posted a message on We hit the final milestone today.

    I don't hate you, I just think you don't make a good moderator. There is a difference, wuv you <3

    Posted in: General Chat
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    posted a message on Kobold Tribes

    Feedback ...

    It is the best survival map we have at the moment, and I always wished to make one in Sc2 but I doubt I will get the time.

    Some key notes ...

    It is very, very, noob unfriendly. I have been playing survival maps since the first ones popped up on Wc3, made my own in Wc3 (never released), and I found that at least in my first game, that I was on a team of elitist assholes that didn't want to tell me what to do, and found it quite hard with no documentation (in the form of tips - because you keep the help menu open), that I could use.

    I found the game really slow paced ... movement speed especially, but apart from that.

    I fucken love it, it is a really nice take on the survival genre, the kobolds are cute, well designed gameplay but - it needs custom UI, like seriously, it is in dire need of custom UI - the default Sc2 interface is not really suitable for these types of games. I took me like 10 minutes to figure out that I had an inventory. I was expecting health, heat etc to be displayed top right in a nice little format along with the rest of the team.

    Key in point, the one I made in Wc3 like 9/8 years ago ...

    http://www.dogmai.org/icetrolls.jpg

    Although it is not fair to judge the map based upon the people I played with, it is something I cannot overlook either. I think adding in more hints here and there, working on the UI design etc, would really make it an A class map.

    Posted in: Map Feedback
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    posted a message on We hit the final milestone today.

    But I am being censored -_-

    Posted in: General Chat
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    posted a message on HotS: Rated M (In Australia)

    Always M ... but it is a pretty stupid classification. Oh my god a zergling blew up, censor censor censor!

    Posted in: General Chat
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    posted a message on Martial Law

    And this is any different from Bush who in one foul swoop wiped away all human rights in America?

    At least in Australia we know we are not free.

    Posted in: Off-Topic
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    posted a message on HotS: Rated M (In Australia)

    My government acts like my fucken mother, worst nanny state in the world.

    The classification board wouldn't know an M if it hit them in the ass.

    I fail to see how a group of 60 year old jesus freaks have the power to tell anyone else how to live.

    Posted in: General Chat
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    posted a message on Element TD featured on EU

    Way to go being a dick +1

    Posted in: General Chat
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    posted a message on Shrinking dialog animation?
            Variable - Set loop = 30
            Dialog - Fade DIALOG to a transparency of 0.0 over a period of 1.0 seconds for (All players)
            General - While (Conditions) are true, do (Actions)
                Conditions
                    loop >= 1
                Actions
                    Dialog - Set DIALOG size to ((1111111 * loop_x), ((2222222 * loop) + 10)) for (All players)
                    General - Wait 0.03 Real Time seconds
                    Variable - Modify loop: - 1
    

    1111111 = width / 30 222222 = height / 30

    +10 = if it doesn't divide exactly, you have to add extra pixels here

    Posted in: Triggers
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