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    posted a message on Making sense of the "follow unit group" action

    Hi,

    I'm trying to make a third person map that uses the wasd keys to move relative to the camera, which the player rotates with the mouse. The problem I'm having is getting the camera to follow the unit.

    One way I've tried is simply having pan camera fire every 0.25 seconds. Problem here is that while it is panning the user cannot rotate the view.

    The next way is to pan the camera every .02 seconds, and make the pan instant so they can always rotate the view. Well that solves that problem but introduces another: now the camera follows the unit, but it's really choppy, not nice and smooth.

    The best way I've found so far (but by no means ideal) is to simply use the "follow unit group" action. This smoothly follows the unit while at the same time allowing the user to rotate the camera with the mouse. Problem solved right? Wrong. Whenever I rotate the camera, it feels like some sort of weird flying sensation. The camera target doesn't stay rooted to the unit, distance to target seems to be completely disregarded.

    I'm trying to use a custom game camera to get this to work. (I mean, via the data editor, you know)

    Posted in: Miscellaneous Development
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    posted a message on [Voting] Model Plugins for Blender

    Go with Blender! Blizzard themselves will probably release an art tools pack for Max eventually, the ones they used, but I can't see them going out of their way to make tools for Blender.

    Posted in: Third Party Tools
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    posted a message on New Galaxy Editor

    Huh? I don't have beta access, and I'm still using the old editor that I got a while back.

    EDIT: Ah... it only updates when the game is launched, not the editor...

    Posted in: Miscellaneous Development
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    posted a message on Saving custom keybinds

    How do I write a function to convert it to a preset? Do I have to use a crapload of case statements?

    Posted in: Miscellaneous Development
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    posted a message on any importers / exporters found for freeware editing?

    Well that hasn't stopped Nintoxicated from writing a 3dsmax script. I don't think you need to worry about Blizzard coming after you for writing an importer/exporter script, I mean... why would they... and if they do... how could they?

    Posted in: Artist Tavern
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    posted a message on "Ignore Terrain Height" works in editor, not in game

    It can't move at all. It's monorail track, so it has to line up perfectly.

    Posted in: Miscellaneous Development
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    posted a message on Saving custom keybinds

    I want people to be able to customize the controls in my map, and I want it to stay the same if they reload the map, so I've got to use banks.

    Problem is that banks can't save all variable types (in this case - Preset, Key type). There is a "convert preset to string" function, but the REAL issue is that there is no "convert string to preset" function. So I have no way of loading them back in.

    Posted in: Miscellaneous Development
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    posted a message on "Ignore Terrain Height" works in editor, not in game

    Anybody? This is the only problem I have left before I can call this part of the map done.

    EDIT: OH and I'd like to add this only happens when the track piece is below or partially below ground. The track pieces won't go down, just up.

    Posted in: Miscellaneous Development
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    posted a message on Resizing an Array

    Bah humbug!

    I was laying down monorail track and having each array slot correspond to a track piece. That system wasn't working out so great anyways, for unrelated reasons. I scrapped that system this afternoon.

    But thanks for helping! Better to learn that sooner than later.

    Posted in: Miscellaneous Development
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    posted a message on "Ignore Terrain Height" works in editor, not in game

    I have a monorail track piece that I've turned into a unit (a structure) and I've checked the flag "Ignore Terrain Height" so that they will always stay connected (ie a bump in the terrain won't have one part of the track higher than the other).

    It looks perfectly fine in the editor, but in the game the track is above ground as if the flag weren't turned on. Is there something else I need to take into account here?

    Posted in: Miscellaneous Development
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    posted a message on Resizing an Array

    Well it seems Starcraft II won't resize an array like it did in Warcraft III (probably a good thing).

    So now my question is, how do you resize an array, or if not that, overwrite it with a bigger array variable?

    Posted in: Miscellaneous Development
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    posted a message on Monorail car facing 90 degrees off of what it should be facing

    @ezbeats: Go

    Oh thank you thank you!!! Really fast reply too!

    Posted in: Miscellaneous Development
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    posted a message on Monorail car facing 90 degrees off of what it should be facing

    I'm trying to add movement to the monorail car, and the only problem I've run into so far is that the model is rotated 90 degrees from what it should be rotated. Ie, when it moves to the right, it faces downwards.

    I've tried tinkering around with the data editor, but it doesn't seem to be having much effect.

    Does anybody know how I can fix this? (preferably without having to edit the model itself.)

    Pic of problem.

    Posted in: Miscellaneous Development
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