Yea sorry, english is not my main language so I didn't really know how to explain the spell to you.
Same for my actual work, here is the video, more explicit :
I spawn projectiles, with Launch Missile Effects.
As u can see, if I point north, it works fine, because the global grid is like this. But when I point anywhere else, the grid is still north-oriented, and I doesn't follow the orientation of the caster.
The launch missile effect have : Target Point for both Launching and Impact Position with an offset of 10 for the impact and -10 for launch.
I noticed that it happens also with neutral monsters without items. I have an unit that have a Max Health buff (no item) and I came to kill it, and all of the suden, he won life...
I'm so tired of this bug I don't know what to do, I think I'll make a trigger that refresh health every 0.1 seconds :(
I have to make another topic ?
Cause the original question is solved, now I talk about the biggest bug i've ever seen, written in my previous post.
Here is the real question :
I have a problem that I don't know where it comes from... I thought it was this, but it didn't fixed it. The bug is simple : Randomly during the game (Happens often when heroes have XP assists or kills and level up but it can happens for no reason), heroes with health items gain life corresponding to their items I don't know where it comes from, I don't know how, I don't know anything... I'm stuck, I need serious help. Any idea ?
Hello,
I want to revive my hero exaclty the same unit when he dies. For exemple, if he have 1 behavior, i want it to be after his death. I want all items in his inventory, and all the spells that were in cooldowns still.
For now, I made a trigger that respawn a Hero, but there is 2 major problems : Cooldowns are refreshed, and Items with stacks are at 1 instead of the real number of stacks. For the behaviors, I've fixed it so it's ok.
The "Revive Hero" action doesn't work cause I want it to respawn after a delay.
Hello,
I'm making a spell that knockback a target unit relatively to HIS position (not the source)
I don't know how to do that, I tried everything I knew : Persistant, missile offset, but it doesn't work. Everything that works, launch the missile relatively to source point, not target unit position.
Here is a little drawing for those who don't understand what I mean (cause my english is bad :x)
http://i.imgur.com/yuP8uaX.png
EDIT: It works, but in fact, I have a problem that I don't know where it comes from... I thought it was this, but it didn't fixed it.
The bug is simple : Randomly during the game (Happens often when heroes have XP assists or kills and level up but it can happens for no reason), heroes with health items gain life corresponding to their items
I don't know where it comes from, I don't know how, I don't know anything... I'm stuck, I need serious help.
Any idea ?
Hello,
I made a map with inventory and items.
My item give bonus max health ONLY.
So, when I take the item, my maximum health AND my actual health is growing that bonus.
The problem is, when I drop the object, my actual health doesn't change, so when I pick up the item again, my actual health goes UP... which is kind of game breaking, I just have to do this couple of times and I'm 100% life....
The shorter method consist to just change the item position in my inventory, making it more easy to do.
This is so annoying, so game breaking and so weird...
Why does this works like that...
0
Yea sorry, english is not my main language so I didn't really know how to explain the spell to you. Same for my actual work, here is the video, more explicit : I spawn projectiles, with Launch Missile Effects.
As u can see, if I point north, it works fine, because the global grid is like this. But when I point anywhere else, the grid is still north-oriented, and I doesn't follow the orientation of the caster.
The launch missile effect have : Target Point for both Launching and Impact Position with an offset of 10 for the impact and -10 for launch.
0
None
0
Hello,
I want to make a spell with waves, like Tinker in Dota or original Beastmaster's 6 in WarCraft 3.
It works fine, but the problem is that the units don't follow my caster's orientation...
Any ideas ?
0
Yes, the persistent is already launched from the source.
0
No, its only max health buff.
I noticed that it happens also with neutral monsters without items. I have an unit that have a Max Health buff (no item) and I came to kill it, and all of the suden, he won life...
I'm so tired of this bug I don't know what to do, I think I'll make a trigger that refresh health every 0.1 seconds :(
0
I have to make another topic ? Cause the original question is solved, now I talk about the biggest bug i've ever seen, written in my previous post.
Here is the real question :
I have a problem that I don't know where it comes from... I thought it was this, but it didn't fixed it. The bug is simple : Randomly during the game (Happens often when heroes have XP assists or kills and level up but it can happens for no reason), heroes with health items gain life corresponding to their items I don't know where it comes from, I don't know how, I don't know anything... I'm stuck, I need serious help. Any idea ?
0
I don't understand, It's already launched from the source.
0
Nice ! Thanks a lot ! I only used the -1 death time, I didn't know that :O
0
Hello, I want to revive my hero exaclty the same unit when he dies. For exemple, if he have 1 behavior, i want it to be after his death. I want all items in his inventory, and all the spells that were in cooldowns still. For now, I made a trigger that respawn a Hero, but there is 2 major problems : Cooldowns are refreshed, and Items with stacks are at 1 instead of the real number of stacks. For the behaviors, I've fixed it so it's ok.
The "Revive Hero" action doesn't work cause I want it to respawn after a delay.
Any idea ?
0
I don't apply any forces. I use "Launch Missile" which is MUCH better for me, because I can control the speed, the height etc...
0
It's max hp bonus.
0
Hello, I'm making a spell that knockback a target unit relatively to HIS position (not the source) I don't know how to do that, I tried everything I knew : Persistant, missile offset, but it doesn't work. Everything that works, launch the missile relatively to source point, not target unit position.
Here is a little drawing for those who don't understand what I mean (cause my english is bad :x) http://i.imgur.com/yuP8uaX.png
0
Ok that's what I thought... Thanks :)
EDIT: It works, but in fact, I have a problem that I don't know where it comes from... I thought it was this, but it didn't fixed it. The bug is simple : Randomly during the game (Happens often when heroes have XP assists or kills and level up but it can happens for no reason), heroes with health items gain life corresponding to their items I don't know where it comes from, I don't know how, I don't know anything... I'm stuck, I need serious help. Any idea ?
0
Hello, I made a map with inventory and items. My item give bonus max health ONLY. So, when I take the item, my maximum health AND my actual health is growing that bonus. The problem is, when I drop the object, my actual health doesn't change, so when I pick up the item again, my actual health goes UP... which is kind of game breaking, I just have to do this couple of times and I'm 100% life.... The shorter method consist to just change the item position in my inventory, making it more easy to do.
This is so annoying, so game breaking and so weird... Why does this works like that...
Do you guys have this problem with your items ?
0
@DrSuperEvil: Go
Yes :)