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    posted a message on Problem with Structure firing Missile ability

    @SackBaggins

    I want any turning at this point cause the only thing I've done to fix this is by setting the arc at 360°. Without this, the turret won't shoot in all directions except in front of it.

    Here is a gif of the problem: https://gfycat.com/BoilingEdibleGonolek

    You can see as I click everywhere the turret won't turn. In this GIF I've tried everything. The Cannon can move and turn around while moving, but not when casting an ability... I don't understand why... But my probe which is a duplicate of the original probe, will turn when using the same exact ability. https://gfycat.com/GlisteningViciousCheetah

    I don't understand, there is no difference between the two, I've tried everything, there is something wrong here.

    I will look at the "Modify Unit" effect, but I don't remember using this when creating abilities.

    Posted in: Data
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    posted a message on Problem with Structure firing Missile ability

    Well I gave all the details possible: I've duplicated the Photon Cannon. So I have both Actors and Unit's properties of Photon Cannon.

    But still, a ability that target ground, doesn't seems to force the Cannon to turn itself.

    I don't talk about a Weapon here (I didn't test the weapon, but it was the normal Photon Cannon weapon, I guess it works), but an ability. I want the Turret of the Photon Cannon to turn or the whole Cannon itself (like a normal unit), because I didn't even managed to do this basic thing...

    Posted in: Data
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    posted a message on Problem with Structure firing Missile ability

    I want the building to do the exact same thing as he is already doing when attacking: Just the turret turn towards the point.

    Posted in: Data
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    posted a message on Problem with Structure firing Missile ability

    But how did I do past years to do structures that can turn, is this a new thing that structure cannot turn ? My Terrain is 100% flat, I didn't put any height modification. Just cliffs, and the points aren't even close to the cliffs.

    Posted in: Data
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    posted a message on Problem with Structure firing Missile ability

    Hello,

    I've duplicated Photon Cannon to make a structure that fire missiles manually (with a basic Effect - Target ability) to the target point. I've made this thousands time (before LotV, and even HotS) I never had these 2 problems:

    - First problem, my cannon doesn't turn to the ability target point, doesn't launch ability EXCEPT in his current orientation range, and there is no messages such as "This unit can't turn" or something like that. My cannon has the "Turnable" flag, a basic turnate, I though at first that it was because I didn't set turrets, but if don't want turrets, I'm sure that this should work.

    - Second problem, never seen in my entire life http://i.imgur.com/8EQho4C.png These messages appears when I use the ability at near units on the field. If I use the ability multiple times at the same spot, the message show again.

    Thanks for your help.

    Posted in: Data
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    posted a message on Launch Effect/Attack Actor Incoherence

    No its the exact same effect. The only difference between 1st and 2nd case is juste that I've swapped Impact and Launch location.

    But I think I found the problem.

    The second effect, use as target: "Target". So in the first case, the target of the ability is exactly the same as the impact unit. But in the second case, the "target" I want to be, is the caster, but in the effect, maybe it takes as "Target" the target of the ability, so it doesn't happens. So when I set the target of the effect as "Caster" in second case, it seems to work... so I think I'll just go like this, even if I don't found this very logical.

    Sorry, I don't know how to explain my problem because I'm not native english and it's very technical :O

    But thanks for your answer :D

    Posted in: Data
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    posted a message on Launch Effect/Attack Actor Incoherence

    Well, I just noticed this, but the Impact Effect (Modify Player) doesn't work too on the second case, but in the first one it works. It is a problem related to the effects I suppose...

    Posted in: Data
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    posted a message on Launch Effect/Attack Actor Incoherence

    Hello

    I have a big problem, and I don't see where it comes from...

    I have multiple effects, two of them are : Launch Missile, and Modify Player (to add resources). To link these two effects visually, I use a projectile, and an Attack Actor. The Launch Missile is the Launch Effect, and the Modify Player is the Impact Effect of the actor.

    If the Launch Effect's Launch point is Source Unit, and the Impact point is Target Unit, everything works fine. I have the Impact, and Launch Models and Sounds that occurs, thanks to the Attack Actor. But if I switch the two, making the Launch Point at Target Unit, and the Impact Point at Source Unit, I only have the Launch Model and Sound, and nothing for Impact...

    I don't know if I explained well, so here's a little drawing to explain: https://imgur.com/RejrDhX

    Thanks

    Posted in: Data
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    posted a message on Building debris

    Hello

    I have a building that have Destruction Model wih a "Dead" animation, that allows it to play this animation when dead. The only problem is that the model never disappear, and I don't really want to see this building during the whole game.

    (The building is DataCore if you want to check, I didn't changed the model, and the actor is based on Terran Factory)

    Thanks

    Posted in: Data
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    posted a message on [Solved] Selecting multiple buildings with doodads models

    Thanks a lot, that makes sense.

    I'm not very at ease with actors, how do you attach a model with a very simple way ?

    EDIT: Nevermind, I made a huge mistake, it's working now thanks :)

    Posted in: Data
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    posted a message on Unit goes up

    I can't give you the map, so I'll just give you all the informations about the door. I'll do it tomorrow, thanks for your help.

    Posted in: Data
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    posted a message on [Solved] Selecting multiple buildings with doodads models

    I copied the properties from working models, so I guess I set it properly. I'll check it tomorrow and I'll tell you, thanks for your answer.

    Posted in: Data
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    posted a message on [Solved] Selecting multiple buildings with doodads models

    Hello,

    I'm having trouble using some doodads models.. they are very beautiful, but I don't understand why we can't select multiple buildings with these ? I mean, I can of course use Shift + Click to select one by one the buildings, but I want to be able to draw a circle or use Ctrl/Double Click, like every other buildings in the game.

    Any idea ?

    PS: The only difference between a classic building and mine, is the model. I always duplicate normal buildings then change the model, and only by doing this, the bug occurs (I also double checked all the other fields in the model to make it match the normal buildings, but doesn't work)

    Posted in: Data
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    posted a message on Unit goes up

    Hello,

    I'm making a new map and I used the unit "UmojanLabDoorsThinRight". I have modified everything I could to make it a "real" unit that can be killed, etc...

    I encountered a very very strange bug...

    When I build the door alone, it works, it can be open and close, no problem. But when I build the door next to a door, it begins to goes up for no reason. I believe it's an actor problem, as when I close the door (the actor is switched with an other) it also applies the bug.

    I have copied almost every actor/unit data from SupplyDepot to make sure there is no bug like this, but it seems that's not enough...

    Thank for anyone helping me :)

    Here a little screenshot for those who like pictures. Door bug

    Posted in: Data
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    posted a message on In-game UI Editor

    I heard that it's in beta, so I think we must wait a bit to have a fully fonctionnal editor.

    Same for me though, nothing is working in the editor, I saw some screenshots of other people with icons and tools, and I don't have any of this.

    Posted in: UI Development
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