Problem is that they go to example another side of a cliff. I want them to attack without caring about pathing/shortest path :(
Could someone show me a way to do it AI attack waves or sumthing :D
(Bump)
I know how to put units to attack...
The problem is when units are attacking but doesn't find a path they will just go to the nearest location of attacking target...
I want them to destroy buildings that are blocking first. :)
yeah... but what about question 2? I have been playing with AI commands but units just don't move and read some threads about it.... So how to set units to attack "smart"?
Question 1: Is it still needed to localize maps when publishing to battle.net? Some players says that they see param/values and they have clients like french etc.
Question 2: Is there a way to order computer units to attack player without caring about the pathing (if target player is bunkered)? So attackers doesn't just go to nearest position of targeting unit like other side at the cliff etc...
Thanks a lot! New version working okey! btw. follow quest doesn't show up to top left if u are hiding Game UI but when u have hid UI u can then use action show objective panel (Show/Hide UI Frame) after Hide Game UI =)
And I have same problem what DoubleElite had ''when I complete a quest that gives exp, I get two errors and exp is not awarded.'' How to fix that??? =/ I have done that effect (actually I copied effect straight from your example map) and done that action to set experience effect with the event map initialization... =(
Very nice system! Are u releasing a better version later today? I'm using this in my side scrolling multiplayer rpg but there is 1 problem: when you click ''drop this guest'' when you have no guest it opens menu where I can accept one quest what i have done (see attached image) =S I copied system right from your example map (first i localized it to fit english language)... And can i change getting a guest and quest ending from unit to region??? =D I would be very happy if u can solve these =D
Edit: I fixed that drop issue, reason was that almost every file i copied was corrupt (I don't know why) but the library worked fine =D and I think I can do that guest getting thing by myself by little modifying that one trigger if you don't have anything against it. xD
0
Problem is that they go to example another side of a cliff. I want them to attack without caring about pathing/shortest path :( Could someone show me a way to do it AI attack waves or sumthing :D (Bump)
0
I use the command to issue order targeting point and they attack units they see...
0
@deathtorn: Go
I know how to put units to attack... The problem is when units are attacking but doesn't find a path they will just go to the nearest location of attacking target... I want them to destroy buildings that are blocking first. :)
0
I really wanna know how to make enemy attack "smart" =( It's needed in like all survival games where u can bunker ur self =)
(BUMP)
0
Bump...
0
yeah... but what about question 2? I have been playing with AI commands but units just don't move and read some threads about it.... So how to set units to attack "smart"?
0
oh found button next to map name ''Copy to all locales'' =D (BUMP)
0
Question 1: Is it still needed to localize maps when publishing to battle.net? Some players says that they see param/values and they have clients like french etc.
Question 2: Is there a way to order computer units to attack player without caring about the pathing (if target player is bunkered)? So attackers doesn't just go to nearest position of targeting unit like other side at the cliff etc...
Thanks for ur time! ;D
0
Can u tell step to step how to replace those text tags?? =)
0
@Doubotis:
You made a tutorial about this =D Thanks a lot!
0
Still the same bug -.-' Exp not earned =( Are you going to update library anymore?? =)
0
Good update! But is there way to import library and replace old with the new one because now i have to do every quest again =(
0
Thanks a lot! New version working okey! btw. follow quest doesn't show up to top left if u are hiding Game UI but when u have hid UI u can then use action show objective panel (Show/Hide UI Frame) after Hide Game UI =)
And I have same problem what DoubleElite had ''when I complete a quest that gives exp, I get two errors and exp is not awarded.'' How to fix that??? =/ I have done that effect (actually I copied effect straight from your example map) and done that action to set experience effect with the event map initialization... =(
0
@Doubotis:
As i said i solved it out. I think that bug was because of my other dialogs... Like shop menu etc... Now it is working fine =D thanks
Edit: Btw. How can I hide quest log via triggers???
Edit2: Solved ^ hiding xD
0
Very nice system! Are u releasing a better version later today? I'm using this in my side scrolling multiplayer rpg but there is 1 problem: when you click ''drop this guest'' when you have no guest it opens menu where I can accept one quest what i have done (see attached image) =S I copied system right from your example map (first i localized it to fit english language)... And can i change getting a guest and quest ending from unit to region??? =D I would be very happy if u can solve these =D
Edit: I fixed that drop issue, reason was that almost every file i copied was corrupt (I don't know why) but the library worked fine =D and I think I can do that guest getting thing by myself by little modifying that one trigger if you don't have anything against it. xD