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    posted a message on Spending multiple level up points on 1 ability

    Bump

    Posted in: Data
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    posted a message on Spending multiple level up points on 1 ability

    I'd like to make some of my abilities require more than one level up point to learn. When I set the count (max,use) in the info+ of my level up ability to 2, the ability is still learned with one point.

    My learn ability is also full (18 of 20) so I cannot create multiple learns for the same ability either.

    Posted in: Data
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    posted a message on Secondary Target

    @BumpInTheNight: Go

    I suppose it'd be possible to use a search area to find the target and use a pull like this, that's a good idea and I'll try it. It still doesn't allow the player to pick the unit they would want to throw, however.

    Posted in: Data
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    posted a message on Secondary Target

    I am trying to make an ability where a Unit picks an enemy unit and throws it to the target location.  I can get the enemy unit to be picked up and applied a force to throw the unit, however I do not know how I would be able to select the target point after selecting the unit.  I have no idea where to start with this one and I can't think of any abilities in game to reference.

    Posted in: Data
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    posted a message on [Data] Dynamic Beam Chains (Intermediate Difficulty)

    I am having trouble creating an AoE beam with a point targeted. I've been able to make the beam come out when I use the ability but no matter what I change with the target or launch features, I can only produce 2 outcomes. A. The beam starts at the target point and trails back to the south west of the map or B. the beam starts an the caster and trails back to the south west corner of the map.

    Everything I've seen with beams targets a unit. Is there no way to target a point?

    The map is attached and the skill is Subsonic Pulse.

    Edit: I got the effect I wanted simply by using an actor instead of a beam. It would seem beam were only for effects with targets. Is this the case?

    Posted in: Tutorials
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    posted a message on Whirlpool Effect Through Movers?

    I don't think the vortex effect will work as it is only a negative force effect and just pulls units in. I can imagine a way to create a whirlpool, but it would take a lot of stacking forces and create persistents.

    Posted in: Data
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    posted a message on Create morph with effect

    I'm still working on this. I've added an effect to the spell where on placement, but when the models die, they just look like the explode for no reason. Any way to morph them or change the target model without the unit having a morph ability?

    Posted in: Data
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    posted a message on Create morph with effect

    I have an ability where I want to pull units undergoround before killing them. I attempted to modify height but the units will not go lower than ground level. My next idea was to make the unit burrow at the end of the effect, the problem with this is, in order to Issue order, the unit has to already know the ability.

    What I'd like to try now is to morph the targeted units into a burrowed zergling at the end of the effect or even just create burrowed units at the effect event horizon. How do I apply a morph to a unit with actor events? I would assume it would be a model addon or something like that but I haven't been able to figure out anything that will work.

    Posted in: Data
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    posted a message on Ability with cooldown, but can drain charge from item if equipped

    I have a similar question. I'm trying to make an ability that requires an item, however I have found no way in data to make that so. I attempted to trigger it only to run into the same inventory issue I've had since the game came out which is I cannot target specific items in my inventory. I used the Issue order to Unit command but that didn't work.

    Posted in: Data
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    posted a message on Unit Collision kills enemy units?

    @KillerGymSox: Go

    Sounds like your behavior is being applied to the tanks themselves. I have an issue with one of my spells that has an AoE where if I cast it at a certain angle it applies the behavior to the caster as well as the target area. If I figure that out, I'll let you know what I find.

    Posted in: Data
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    posted a message on Help with force effects/persistent knockback

    Ok, I'm checking the radius bonus now. The your getting a lot of damage b/c the damage effect is applied each period. Lower your damage to like .1 to compensate for this.

    Posted in: Data
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    posted a message on Help with force effects/persistent knockback

    Create Persistent

    Period Count - How many times the Period effect is applied

    Period Duration - Time Between Periods

    Period Effect - Search Area

    Search Area - Search Areas +

    +Effect - Your Knockback

    Radius - Raidius around your unit

    Make sure your Force Effect target location is the casting unit

    Now, would you kindly tell me how you get a knockback? When I apply the force, it's just a push, so when I run my unit through, the units are just pushed a little bit, no matter how large I make the force amount.

    Posted in: Data
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    posted a message on Looking for a Data Editor

    I'm looking at this now and making up some heros with abilities. I'll PM you the map later so you can check it out.

    Posted in: Team Recruitment
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    posted a message on Looking for a Data Editor

    @wOlfLisK: Go

    I could get it. Looks like a 3rd party steam.

    Posted in: Team Recruitment
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    posted a message on Looking for a Data Editor

    @wOlfLisK: Go

    It sounds like fun. I'll have to take a look at the map tonight. Are you all in EU and will that be a problem if I'm in the US?

    Edit: Also, if you want to take a look at what I've done the projects are on my page. I've done a mini campaign with a few custom units, I've created a few maps for melee and the project I'm currently working on has completely custom units, abilities and buildings..custom save for the models of course.

    Posted in: Team Recruitment
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