I'm actually working on something similar at the moment. I have a very fantasy concept with Dark and High Templar as unit models. What have you done to the model you're using. Also, in regard to your point system, I got something similar but the points are awarded based on levels. What did even do you use to award the points?
EDIT: Also, how do you share kill XP between party members? I have my units on separate teams so the kill xp only goes to the unit who got the kill shot.
I cannot get the Ability Command for Inventory to show up in the trigger. It seems to only show Effect - Target type abilities. I have set a button to the Use Item (Instant) command for the Inventory Ability. Am I missing something?
I've made a post up hear already in this forum already, don't know if you saw. I can definitely use someone to make some AI Triggers. Once an event occurs in the game, I want a Nydus to pop out on the map, have a queen and some drones exit and start building a base. Once the zerg has a T1 base created and defended, I want it to send out attack waves until the base is destroyed while continuing to tech up. If possible, I would even like the zerg to continue to expand creep and crawlers toward the location the attack waves are going to. The effect would be kind of like the single player mission Zero Hour where the zerg keep spreading closer to the base. The build order will be specific, mostly heavy land and about as difficult as a Very Hard computer. I could go for pages on what I want in the game but that should be enough to let you know if you'd be interested.
Have you triggered this for multiplayer yet? I made very basic char creation screen/ level up screen for 4 players and it's causing a significant amount of lag. I'd hate to see what triggers for this would do.
I'm looking for someone to put together just what the title says. I'm making an RPG and once an even occurs, I want a Nydus worm to pop out of the ground with a queen and some drones and start making a base. They should create attack waves and tech up all based on a timer and nothing will require resources. If the building not requiring resources needs to be done in the data editor, I can do that part, I just am not ready to spend the time to figure out those triggers.
Check out the map at my SC2Mapster Page, the project is Mystery of the Runes
I've been trying to make this work for a while. The problem I ran into was trying to reference specific items in the inventory, b/c item indexing was based on the order items went into the inventory.
This is a problem because, for example, if I have nothing in my inventory, the items I want to combine are index 0, 1 and 2; however if the player has 2 things in his inventory, the combined items become index 2, 3 and 4. I have found no way to account for the changing index of items when calling for them in the Triggers.
I haven't had a chance to work through this tutorial yet but I am wondering if you got around that problem.
0
Heros, buidlings and abilities are easy. Is if you want unique animations and models that's the hard part. What are you looking for?
0
I'm actually working on something similar at the moment. I have a very fantasy concept with Dark and High Templar as unit models. What have you done to the model you're using. Also, in regard to your point system, I got something similar but the points are awarded based on levels. What did even do you use to award the points?
EDIT: Also, how do you share kill XP between party members? I have my units on separate teams so the kill xp only goes to the unit who got the kill shot.
0
I cannot get the Ability Command for Inventory to show up in the trigger. It seems to only show Effect - Target type abilities. I have set a button to the Use Item (Instant) command for the Inventory Ability. Am I missing something?
0
@FuzzYD: Go
I've made a post up hear already in this forum already, don't know if you saw. I can definitely use someone to make some AI Triggers. Once an event occurs in the game, I want a Nydus to pop out on the map, have a queen and some drones exit and start building a base. Once the zerg has a T1 base created and defended, I want it to send out attack waves until the base is destroyed while continuing to tech up. If possible, I would even like the zerg to continue to expand creep and crawlers toward the location the attack waves are going to. The effect would be kind of like the single player mission Zero Hour where the zerg keep spreading closer to the base. The build order will be specific, mostly heavy land and about as difficult as a Very Hard computer. I could go for pages on what I want in the game but that should be enough to let you know if you'd be interested.
0
Have you triggered this for multiplayer yet? I made very basic char creation screen/ level up screen for 4 players and it's causing a significant amount of lag. I'd hate to see what triggers for this would do.
0
It's all well and good to just max out the resources. I still need some help with the AI Triggers.
0
I'm looking for someone to put together just what the title says. I'm making an RPG and once an even occurs, I want a Nydus worm to pop out of the ground with a queen and some drones and start making a base. They should create attack waves and tech up all based on a timer and nothing will require resources. If the building not requiring resources needs to be done in the data editor, I can do that part, I just am not ready to spend the time to figure out those triggers.
Check out the map at my SC2Mapster Page, the project is Mystery of the Runes
0
@thefreaklord: Go
I've been trying to make this work for a while. The problem I ran into was trying to reference specific items in the inventory, b/c item indexing was based on the order items went into the inventory.
This is a problem because, for example, if I have nothing in my inventory, the items I want to combine are index 0, 1 and 2; however if the player has 2 things in his inventory, the combined items become index 2, 3 and 4. I have found no way to account for the changing index of items when calling for them in the Triggers.
I haven't had a chance to work through this tutorial yet but I am wondering if you got around that problem.
0
Well, IDK if I was one of those 2 but I'm not in this one. I misunderstood and the map I made wasn't melee AI.
0
Awesome! Here's my submission. Give it a shot.
http://www.sc2mapster.com/maps/assault-suchuka-mountain/files/1-assault-of-suchuka-mountain/
I'm not so great at Terran so it's pretty tough for me. Let me know how you do. The one I'm submitting to the contest is Assault of Suchuka Mountain.
0
New to the website. So do I just upload my map here on this forum for the contest? I just created an account and loaded the map up there.