• 0

    posted a message on scroll bar in dialogs

    Is there a way to make a proper scroll list right now? Like the original poster, I can think of all sorts of uses for a list item that could actually store entire dialog item groups instead of text.

    Posted in: UI Development
  • 0

    posted a message on Changing tooltip frames?

    Darn, so it's not possible to change about half of my dialog buttons to one tooltip frame, while leaving the others normal? That's a shame, it could help draw a lot of attention to tooltips.

    Posted in: UI Development
  • 0

    posted a message on Weekly Terraining Exercise #36: I heard you like doodads...

    Wow, these are amazing guys. I really should check the WTE more often. Every time I come here, I get wowed. Terraining is definitely NOT my forte though, so I'll leave the awesomeness to the rest of you ;).

    Posted in: Terrain
  • 0

    posted a message on Changing tooltip frames?

    Just a quick question. I noticed that there are two image files in the campaign dependencies named:

    ui_research_frame_tooltip_protoss.dds

    ui_research_frame_tooltip_zerg.dds

    Now, as far as I can tell, these relate to tooltip frames in the WoL campaign research lab screen. Can these actually be used to alter the tooltip frame on a dialog button? I assume you could change every single tooltip to have a different frame through override files, but I was thinking this would be good for just a few, specific tooltips.

    So, is altering a tooltip frame possible, or are these files just misleading?

    Posted in: UI Development
  • 0

    posted a message on TD Map Reviews

    @TacoManStan: Go

    Okay, I'm not trying to reroute the thread or anything, but check my sig. Formation Defense (a map I recently revamped) has alot of the features you just brainstormed.

    • Defending with units against attackers while managing a standard TD...check.
    • Competitive Mode where you send units at one another...check.
    • A mazing TD using logic...not quite a check, but Formation Defense is actually more strategy oriented than defense oriented, so you need to think in order to win, even though mazing doesn't factor into it.

    Not saying it's exactly the same, but based on what you posted...I think you should at least view the videos :). You might like it.

    Enough thread hijacking! I have to agree, sadly, that the defense maps on B-net as a whole are lacking. Thankfully there are a few really high quality ones out there or upcoming to combat this. Yes, Karawasa...I'm talking to you.

    Posted in: Map Review
  • 0

    posted a message on Pilot (new-ish concept)

    Easy. Use progammer's WASD system. It's basically just WASD but with data hotkeys instead of triggered keyboard events.

    Then, use a custom SC2Layout file to hide the command buttons that contain your WASD hotkeys.

    BOOM WASD movement that works on B-net. It's still not fast enough for a finger-twitch shooter, but it's pretty respectable. All you really sacrifice are four command buttons, but honestly, anything using WASD movement should probably have a custom UI anyway.

    Just two days ago, for fun, I whipped up a hero that uses a diablo style movement system, with hotkeys to switch between abilities in the same way. Works flawlessly. Maybe I'll write a tutorial on it sometime ;).

    Posted in: Project Workplace
  • 0

    posted a message on Is there a list anywhere?

    @Karawasa: Go

    Of course it had to be included on the list! It was far and away the best tower defense in Warcraft III. I don't doubt it will do just as well on SC2. BTW, will you be publishing to the US servers when Ele TD finally lands?

    Posted in: General Chat
  • 0

    posted a message on Starcruisers
    Quote from sandround: Go

    @Ash4meD: Go

    hehe, yeah. The 'scarcasm' was the main reason I wanted to make the video, thought it would be kinda funny. :) And the starships turned out pretty awesome too. That real inspiration was actually the video of the zealot dancing on Ultralisk. After watching that, I decided to go all out and do tons of attachments to the terrran buildings to make it look like a flying ship. Originally, the modules were just bland buildings.

    Okay, I know that was back on the first page, but did you mean my Zealot vs Ultralisk video in "Wingednosering's data assets" thread? If so, I'm quite happy, because the whole intention of those abilities was to inspire things like this. Keep it up!

    Posted in: Project Workplace
  • 0

    posted a message on Pilot (new-ish concept)

    Yup, sounds like a solid concept. I picture this as being something like Frontlines (dunno if anybody here has played that).

    For the zerg, make sure they can't enter the 'safe zones'.

    How exactly are these vehicles piloted? Are we talking first person WASD controls (which can work online now) or standard point and click?

    Posted in: Project Workplace
  • 0

    posted a message on [Open Beta] Formation Defense 2.0 [Now on B-Net!]

    Thanks for the response McGunnz. I'm sure anybody who watched the video will recognize him as my alpha tester.

    A new promotional video has been put up. It's my first trailer and was actually my first time trying to use sony vegas pro 10, so be kind in your responses ;).

    Posted in: Project Workplace
  • 0

    posted a message on Is there a list anywhere?

    Cool, thanks Progammer. I'm hoping to string together a more 'epic' trailer of FD 2.0 soon, so hopefully that becomes front page worthy.

    Posted in: General Chat
  • 0

    posted a message on TD Map Reviews

    Review Formation Defense 2.0 please? I just released it and it's far from the standard tower defense formula, most especially in competitive mode.

    It's currently available as an open beta on the US servers (released like 3 days ago). It could use some attention ;).

    Posted in: Map Review
  • 0

    posted a message on Third Person Shooter System

    I'm afraid not. The system was never designed to be turned on/off, unfortunately.

    It's probably best to not use any code from this system anyway, since it's all very inefficient now...it was made back in the beta. Recreating it is not difficult though. Any semi-decent triggerer should be able to reproduce just the bits you want. Try the team recruitment forum.

    Posted in: Project Workplace
  • 0

    posted a message on Third Person Shooter System

    Possible? Yes. But it will look bad, unless you can get a model with custom animations. Basically you need to just lock the hero's movement and have a periodic trigger move him to the position of the turret, offset by 1 or so to facing angle of the turret - 180.

    As for actually switching the turret fire, it's not too complex. If you only need to look left/right, you could use data almost exclusively. If you need to look up/down as well, you'll need to investigate tracelines.

    Posted in: Project Workplace
  • 0

    posted a message on Uploading a Locked Map

    I tried opening the cache map with the Galaxy Editor and nothing seems to happen. The editor launches, but it just displays a blank new map.

    I figured the 'locked' maps could be hacked into, but at least it makes it clear that I don't intend it to be redistributed without my permission. Last time I uploaded an unlocked map file on here, it got stolen and published all over the world :S.

    Posted in: General Chat
  • To post a comment, please or register a new account.