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    posted a message on Help! Corrupted Map?

    I worked on my map for hours upon hours this past week...and I think my file just got corrupted. Please tell me somebody knows a fix for this:

    I saved the map. Halfway through saving, the editor crashed.

    Now, when I try to open the map, I get the message: Unable to open archive (Files are missing from your Starcraft II installation) followed by the map's location on my hard drive.

    Does anybody know of a fix for this or a way to extract some of the triggers from it? I was working on switching my map to a 100% custom UI, so alot of the work was changing the positions of dialog items, testing, moving them again, etc. Obviously, I'd like to avoid redoing that painful process. If I could extract some of the triggers and import them into my older save from a week ago, it would save me a lot of work (no idea if it can be done though)

    [Edit]: I checked the file in my Starcraft II directory, and it's been converted to a .OLD file. Does that mean anything?

    Posted in: Miscellaneous Development
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    posted a message on Trigger Targeting

    Damn. Custom UIs are really limited without this feature.

    Posted in: Miscellaneous Development
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    posted a message on Trigger Targeting

    I've taken an extended break from mapping recently (just started college, so my time has been limited), but I've decided to get back into it over my winter break.

    Have any recent updates allowed us to initiate ability targeting via triggers? Example: clicking a dialog button to place protoss units for warping.

    I could do it via mouse events (and have before), but they get a little unreliable online.

    Posted in: Miscellaneous Development
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Has anybody managed to retexture the Roach? I can't seem to swap out its texture.

    Prefix: Roach_ Substring: _Diffuse Slot: main

    Posted in: Tutorials
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    posted a message on What Do We Want to Play?

    Votes have stopped coming in. I guess people are looking for a cooperative RPG/campaign.

    Posted in: General Chat
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    posted a message on Need Veteran Advice Regarding B-Net Delays

    Are we sure though? Supposedly trigger hotkeys react just as quickly as data. Theoretically, the mouse controls should be as quick as hotkeys in a melee game. The question comes down to: is that quick enough for a competitive game?

    I think the bigger concern is tracking the mouse co-ords in the world since we're only able to track things server-side.

    Posted in: Miscellaneous Development
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    posted a message on Need Veteran Advice Regarding B-Net Delays

    Are abilities like the ones shown in the following video feasible for online play? I'm particularly concerned with mouse movement and abilities that follow the users' mouse. Sorry the video is so long. My microphone was WAY quieter than I expected (made this video a while ago for a different purpose), so you might need to crank the volume.

    Embed Removed: https://www.youtube.com/v/kURfTbyQSM8?fs=1

    I've been wracking my brain thinking of fun, new games to make and I keep coming back to this working concept that was laid out so nicely. If the mouse controls ARE feasible, I feel like I'd have a fairly unique gameplay experience on my hands (as far as SC2 is concerned).

    Posted in: Miscellaneous Development
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    posted a message on What Do We Want to Play?
    Quote from zenx1: Go

    I also got plenty of ideas I want to make and play, but Ill just have to try them out one by one. So I suppose I will be again making things I wana play :D (Though Im still lacking the perfect execution to great ideas)

    Same here. My problem is deciding what's worth putting time into. Sadly, with B-net's 2.0 layout, you really need a mixture of luck and awesomeness to have anybody play your map.

    Posted in: General Chat
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    posted a message on What Do We Want to Play?

    Personally, the only RPG style game that I could see enjoying in SC2 would be a Diablo-style game, with several acts and whatnot. Forcing players to revisit old areas always bothers me unless it's done really, really well. Often it's too transparent and you can't help but feel like they're trying to pad out the game with empty content.

    Call me old fashioned, but I like a nice, drawn-out RPG experience that doesn't descend into tedium. The more hours I can soak up, the better.

    Posted in: General Chat
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    posted a message on What Do We Want to Play?
    Quote from Forge_User_26451472: Go

    @sigmapl: Go

    @wingednosering: Go

    That could be fun, I just hope that you're not thinking of Catch'n'Run/Vampirim/Cat'n'Mouse type of game. It really depends on how you design it. I will play a map of map type that I hate if it's fun and resonates with me, and I might just call map a total failure if it's of bad quality even if it's of type that I favor.

    Ahhh, don't insult me, sir! I strive for only the highest quality maps! :P.

    How does one make a compelling multiplayer RPG with a limited map size? I can understand a single player one, since you can switch between maps, but multiplayer RPGs seem so pointless to me in SC2...

    Can you switch between maps in multiplayer, provided all users are on the same map at one time?

    @OneTwoSC:

    I'm going to shamelessly self-promote myself here: have you tried Formation defense for a 'good TD'? I only had one person give bad feedback on it and LOTS of good feedback. It was quite popular for a while, but the updates dried up because I got busy with school (I actually have a finished, unreleased upgrade which I really should publish).

    Posted in: General Chat
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    posted a message on What Do We Want to Play?
    Quote from sigmapl: Go

    You know the result of this pool is kinda fixed? We as a modding community have a sort of different type of personality from the majority of players. You could make a poll on TL though. It would be as close to the truth as you can get

    Yeah, but the modding community tends to be more loyal to well-crafted games, we can spread the word easier, etc;

    I imagine PvP would probably be the most popular result outside of the modding community.

    I'm liking the range I'm seeing here. A micro heavy, hero based, indirect PvP game is what's been suggested so far :P. I'm shocked at the RPG vote so far though. Personally I've always felt RPGs to be a write-off, since we're limited by map size.

    @ TheAlmaity and DuckytheDuck: Both of you mentioned a distaste for PvP and specifically mentioned hero vs hero combat. Are you guys opposed to a game type where one team is heroes and the other is mass units, or something like that?

    Posted in: General Chat
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    posted a message on What Do We Want to Play?

    :O, then I shall!

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #54: Trick or Terrain

    Oooo, I look forward to seeing what you guys come up with!

    Posted in: Terrain
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    posted a message on What Do We Want to Play?
    Quote from Forge_User_26451472: Go

    @wingednosering: Go

    Remember DBZ tribute on WC3 something like that would be nice, that genre I mean.

    I think it would be the best if it was based off something though like an anime or a game or something other then Starcraft and Warcraft series

    It's tough to create a game that tributes another game or an anime series, since we only have SC2 assets to work with and most editors aren't artists. I try to stay away from standard SC2 elements though "marauders", "marines", etc.

    Quote from DuckyTheDuck: Go

    As a player I want to play something that is not directly PvP. I don't want a Team vs Team MOBA, I don't want a last man standing deathmatches. I want something where other human players are not bent on killing me.

    Interesting. I'm the same way, but I feel like most players are the opposite. I wish I was better at AI. A MOBA that pitted you against good AI opponents would be wicked.

    Posted in: General Chat
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    posted a message on What Do We Want to Play?

    Hi all! I took a couple months off modding, but I'm back and looking forward to starting a new project to be released alongside HoTS. However, before I get started, I thought I'd ask our little community what sort of games we actually want to play. It feels like Tug of Wars and TDs have already been done to death, but other genres (like MOBAs) are largely untouched.

    So, to each forum goer that reads this: what type of map are you looking for? (As a player, not a modder)

    I wish I could set up a poll for this...

    [Edit]: Poll up!

    Posted in: General Chat
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