Just a quick question. I noticed that there are two image files in the campaign dependencies named:
ui_research_frame_tooltip_protoss.dds
ui_research_frame_tooltip_zerg.dds
Now, as far as I can tell, these relate to tooltip frames in the WoL campaign research lab screen. Can these actually be used to alter the tooltip frame on a dialog button? I assume you could change every single tooltip to have a different frame through override files, but I was thinking this would be good for just a few, specific tooltips.
So, is altering a tooltip frame possible, or are these files just misleading?
You can alter the tooltips on a per tooltip basis, but keep in mind that you an't specificly use a different tooltip per ability, but you can use a different tooltip for the minimap stuff and the commandpanel stuff. If you browse their respective layout files you'll find a tooltip definition and location which you can adjust.
I'll post more info about it in 8-9 hours orso (when I get home ;p)
Darn, so it's not possible to change about half of my dialog buttons to one tooltip frame, while leaving the others normal? That's a shame, it could help draw a lot of attention to tooltips.
hmmmm might be possible if you create 2 different tooltip sets with the layout files.... haven't had time to test it yet :( maybe I'll have time friday or during the weekend.
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Just a quick question. I noticed that there are two image files in the campaign dependencies named:
ui_research_frame_tooltip_protoss.dds
ui_research_frame_tooltip_zerg.dds
Now, as far as I can tell, these relate to tooltip frames in the WoL campaign research lab screen. Can these actually be used to alter the tooltip frame on a dialog button? I assume you could change every single tooltip to have a different frame through override files, but I was thinking this would be good for just a few, specific tooltips.
So, is altering a tooltip frame possible, or are these files just misleading?
@wingednosering: Go
You can alter the tooltips on a per tooltip basis, but keep in mind that you an't specificly use a different tooltip per ability, but you can use a different tooltip for the minimap stuff and the commandpanel stuff. If you browse their respective layout files you'll find a tooltip definition and location which you can adjust.
I'll post more info about it in 8-9 hours orso (when I get home ;p)
Darn, so it's not possible to change about half of my dialog buttons to one tooltip frame, while leaving the others normal? That's a shame, it could help draw a lot of attention to tooltips.
@wingednosering: Go
hmmmm might be possible if you create 2 different tooltip sets with the layout files.... haven't had time to test it yet :( maybe I'll have time friday or during the weekend.