Ok, so I've got the delay now. Thanks alot for the help! But I've encountered a new problem: The muzzle flash and "attack launch" sound is also delayed. I still want those to happen and only the damage to be delayed. How is the launch and damage connected?
First of all I suck at Data so bad, so if I'm overlooking the obvious, just meh.
I have this marine unit and I want his bullets to "travel slower" so to speak. You know the bullets hit instantly when he attacks, i want the bullets to hit when the firing sound ends or when the attack animation ends. I'm guessing this might have something to do with actors, but as i said, i suck at data.
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I guess you could use a periodic event, then checking the amount of resources left in a specific mineral field.
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You'll want to use
Event - Unit Property Changes
Condition - Unit Property - ((Triggering Unit) Life(Percent) (Current) <= 50.0
Actions - Whatever
You might want to turn this trigger off when it fires, or else it will occur each time a unit is hit with lower than 50%.
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Ok, so I've got the delay now. Thanks alot for the help! But I've encountered a new problem: The muzzle flash and "attack launch" sound is also delayed. I still want those to happen and only the damage to be delayed. How is the launch and damage connected?
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Unit - Set unit (YourUnit) model to Dark Templar with variation 0 and textures ""
0 = Scythe | 1 = Blade
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Could you guide me through it? I have no idea what I'm doing... :<
EDIT: And yes, i just want to delay the damage effect. "Ra-ta-ta-ta-ta-damage" not like the standard "Damage-ra-ta-ta-ta-ta-ta"
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Babump!
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First of all I suck at Data so bad, so if I'm overlooking the obvious, just meh.
I have this marine unit and I want his bullets to "travel slower" so to speak. You know the bullets hit instantly when he attacks, i want the bullets to hit when the firing sound ends or when the attack animation ends. I'm guessing this might have something to do with actors, but as i said, i suck at data.
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Periodic time event - Every 1.0 seconds
action
set variable +1
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1. When in the terrain editor, press H. You can disable path with the pathing tool.
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It was easy to use, cheers!
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Bump! R I ALOWD?
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See: Triggers > Text Tags
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Try using the "Make Camera Look At(Your Point)" along with "Apply Camera Property - Rotation -> 9999(Value)". I have not tested this.
EDIT: Just skip the "Look" trigger, use apply camera rotation. Just make sure that your camera is at the position you want before it starts to rotate.
EDIT2: Nvm, it aint workin'...
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What type of walls are you using? I usually press enter and change rotation.
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I'm curious, how do i get "Entering Unit" ??