Wouldn't it be easier to change it according to the unit's height?
Every 0.3 Seconds
Camera - Apply camera object Height Offset (Height of (YOURUNIT)) for player 1 over 0.2 seconds with Existing Velocity% initial velocity and 10.0% deceleration
With this the camera always follow the selected unit's height.
On this topic, has anyone gotten the Tarsonis Interior cliffs to work? When I load the tileset in the editor, it just gives me the old WoL brick instead of that cool interior cliff style from the Nova campaign :(
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Switch owner of units but retain colors.
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This is worth a bump imo!
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Solved this by changing the mover to "Fly Low".
Thanks to Alzarath.
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Change the Distance - Far Clip in your Camera 001. It determines how far your camera can see.
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Wouldn't it be easier to change it according to the unit's height?
Every 0.3 Seconds
Camera - Apply camera object Height Offset (Height of (YOURUNIT)) for player 1 over 0.2 seconds with Existing Velocity% initial velocity and 10.0% deceleration
With this the camera always follow the selected unit's height.
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I admit this is more of a scene than a terrain. But i just love working with the new nova model.
The thought behind it is some sort of Hologram Combat Training.
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I've always kind of wished for a more modern, socially integrated sc2mapster.
Though this is just a Photoshop mockup, tell me what you guys think of it. :)
http://imgur.com/a/VRD7k
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I don't want the unit to stop when it hits the wall. Just to keep on running.
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How can i make my unit run straight into the wall without trying to re-route it's path.
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I take that back. I got these walls but i can't add any more to it. :( strange
I take that back and can confirm that the decor wall is in the tarsonis city tileset. Just have to get the cliffs into the interior tileset.
Sry for double post. Please merge if you can Master Moderator.
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It is in the Tarsonis City tileset.
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It's not a map issue. It's your in game settings.
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That hydra is awesome as hell!
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Still can't get it to work. :(
Is it possible to have an actor check what kind of terrain material the unit is standing on and then play a sound for that material?
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Update bump.
To clarify, I want my unit to have different sounds depending on what terrain material he's on.