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    posted a message on Anyway for Terrain to dup?
    Quote from iMisu: Go

    @cjmwid: Go

    Copy what you are mirroring 1 time to the right side of your work. Use "." on the number pad to rotate your work in a 180 degree after copying it. That will result in a perfect mirror in 2 copies.

    -Misu

    He doesn't want to have to copy and paste. In the SCMDraft editor for SC1, you could mirror terrain in real-time and it was a lot easier than having to copy and paste. Sadly I don't believe we can do that yet.

    Posted in: Terrain
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    posted a message on Tutorial Request

    Can somebody explain to me what all of the Caster Unit, Caster Point, Target Point, Target Unit, etc etc means? Obviously I know what Target Point does and a few others, but knowing exactly what each means would help a lot and would be very easy to make a tutorial of.

    Posted in: Tutorials
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    posted a message on Team of testers that love to play maps! <devs read>

    This is a great idea! I'll contact you guys soon.

    Posted in: Team Recruitment
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    posted a message on Melee Maps

    Well I think it's because SC2Mapster is a custom game website. We aren't that interested in melee... sites like TeamLiquid are though.

    Posted in: General Chat
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    posted a message on [Official Thread] Doodad Hunt Open Beta - Bug Reporting/Suggestions and Support
    Quote from Xackery: Go

    Not to say this is set in stone, but Blizzard seems to have gone out of their way to make getting a player's name not possible.

    I know that you can print a player's name with a text message, but I don't think you can manipulate it as such in the above poster's example.

    Posted in: Project Workplace
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    posted a message on A map above the clouds

    Looks awesome! Can you describe what you did like everyone has been asking. :P

    Posted in: General Chat
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    posted a message on Helms Deep v. Annatar
    Quote from Tibetzz: Go

    @Atl0s: Go

    I can't test lag without a game to play it.

    I'll be on tomorrow to test, can't tonight. :S

    Posted in: Project Workplace
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    posted a message on Helms Deep v. Annatar
    Quote from Tibetzz: Go

    I made some minor adjustments last night to your map (mostly trying to figure out how to get it to work). I tried to add Perdition Turrets (Hot Oil, I R So Original!) but they kept exploding on start. I do not know if that is because the player they were assigned to didn't exist or because of some other feature I overlooked.

    I also changed the "bad guys die" trigger in an attempt to reduce lag. It now only responds to when either Ugluk or Saruman die.

    Did it reduce the lag at all? I wasn't sure if that trigger was still giving me lag problems or not and had an idea to fix it, so I'll have to compare it to your idea after.

    Posted in: Project Workplace
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    posted a message on virophage attack not doing any dmg ugh

    I'm not really sure how the Virophage works, but go to its weapon in the data editor and check what is in the effect field. It should be pointing to the damage effect you created, or a set effect that points to your effect.

    Posted in: Data
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    posted a message on [Tirgger]my spawn not working
    Quote from Black7zero: Go

    this what im looking in to?

    Number of Players = 16 <Integer>
    Number of Players Real = 16.0 <Real>

    I think you may want to change your condition to something like Number of Players in User Group (Active Players) if I'm understanding it right.

    Posted in: Miscellaneous Development
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    posted a message on Modify Radar Filters

    You could probably make it so that a validator (in your case is zerg) is needed before applying the buff.

    Posted in: Miscellaneous Development
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    posted a message on Help with setting Unit Property (Life Armor)

    Hmm, you might have to do a set catalog value. I've never gotten into modifying data fields but I'm assuming that's how it's done,

    Posted in: Triggers
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    posted a message on [Tirgger]my spawn not working
    Quote from Forge_User_59026135: Go

    Number of Players > 1

    your only getting one omegalisk if there are at least two players playing

    do you have a unit entering region003?

    I'm assuming this is the problem. Create a text message saying "test" before the if then else statement. If in-game it says test then that means the conditions for the if statement aren't firing which would most likely be because you didn't do >= for the amount of players,

    Posted in: Miscellaneous Development
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    posted a message on how i make gate open and close

    Use the event Unit Enters Region and for the actions use the Use Ability (just search for ability) and tell the door to use the close/open ability.

    Posted in: Triggers
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    posted a message on How do I even play the maps? =/
    Quote from MikeTheMilkMan: Go

    @Sixen: Go

    I've been reading through this and trying to follow along but as soon as i click test document the map editor minimizes and nothing happens. what am i doing wrong?

    I also tried using the battle net tab from file>open>battle.net and then i login in and just get a list of maps and i dont see the one i downloaded (or let alone even know were i downloaded it to) and even when i click any random map is just opens in the window to the right and there nothing to play its just as if i was trying to edit it. im so clueless. sorry if this is frustrating but im new to this so any help will be appreciated.

    it's kind of buggy so close all the way out of SC2 before you try to test document. if you're on battle.net it gets weird.

    Posted in: General Chat
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