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    posted a message on Debates is no longer on Battle.net

    I've never played your map so I'm going off of assumption, but did you literally just debate via in-game chat? Or did you get units that could attack, etc? If the former... then I could kind of see why it would fall off the popularity charts. People want to play an actual game.

    Posted in: General Chat
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    posted a message on Array Overflow in Function

    Remember players are numbered 0-15. There may be an extra player in your player group that you are overlooking causing the overflow.

    Posted in: Triggers
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    posted a message on Helms Deep v. Annatar


    Hmm, that is very strange. I've never had that problem on any of my playtests (being able to pick the same team as someone else). The team selection dialog is something I had to throw together after I realized you can't just pick your team in the lobby before the game starts like in SC1/WC3.

    And Ugluk is one of the strongest units in the game, the only way he could've died is if he massed him straight in and wasn't paying any attention. He has like 4500 life and 40 armor, which is almost double normal heroes. It's been hard getting people together to work kinks out since I only have 3-4 idle friends online at a time, so I'll definitely try to get in touch with your the next couple days to get some more games in.

    I'm working on making it clearer to people what the rules of the game are. I released this version to people who played the old version so some people might not know that Saruman and Ugluk can't die.

    Posted in: Project Workplace
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    posted a message on How to create unit via ability?
    Quote from zeldarules28: Go

    Him-

    Trying to avoid using triggers.

    you-

    you can do it through triggers.

    lol. =] Yeah the effect - create unit is the way to go. Take a look at the call down: mule ability for a reference

    I've found one limitation where I was forced to use triggers though. When I recreated the Hallucination ability from SC1 (it makes two copies of target unit at position of target unit), I found you could only select a specific unit to create rather than creating a copy of the target unit. Then I had to manually add the behaviors in with triggers too.

    Posted in: Data
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    posted a message on [Triggers] Is it possible to force an event?

    @Anthius: Go

    All you have to do is use the Run Trigger action. You can then specify if you want to check the conditions first or just force run the trigger. You don't even need events for triggers, you can make blocks of actions to call when needed if you want. Learning how to utilize Run Trigger and Turn Trigger On/Off can be very helpful for triggering.

    Posted in: Triggers
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    posted a message on [Library] Third Person Movement

    lol this is random but the pictures remind me of Avatar for some reason :p

    Posted in: Trigger Libraries & Scripts
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    posted a message on Helms Deep v. Annatar
    Quote from Tibetzz: Go

    I saw this map at the bottom (I always scan through for LOTR products between games) but haven't had a chance to play it. I'd be glad to play a few rounds with anyone willing to play with me.

    That would be awesome. I plan on releasing an update to make it more user friendly since a lot of people don't see to understand how the massing system works. Basically I have an obeserver with two dummy abilities, and when they are used a trigger detects them and orders your unit to attack to the masser. Maybe I could make the observer be selected by default at the start of the game and flash a text message or two to explain it.

    Posted in: Project Workplace
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    posted a message on [LotR v Eriador] on Battle.net!

    Love these type of maps, I'll try to play it with my friends later on.

    Posted in: Project Workplace
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    posted a message on Gates open/close through triggers?

    @sintri: Go

    Yea, he's actually right lol. Blizzard just didn't finish the button for Close Gate, but it still works. All you have to do is fix the button by going to the door you want to fix and select Ability - Command Card +, and then selecting the broken button (it's on the bottom row, forget which one but it doesn't have an image so you just have to find which has fields for it) and you can see that they just didn't select the right image, but the ability itself is there. So just double click the thing under Buttons: and search for close gate and select that... next time be a little nicer too

    Posted in: Triggers
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    posted a message on Move a unit away from another

    Try doing (attacking unit facing) - 180 if it's throwing it in the wrong direction.

    Posted in: Triggers
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    posted a message on How to create unit via ability?

    Create an Effect->Create Unit. Filling out the fields under CreateUnit is pretty simple. Then just add that effect onto your behavior's Effect - Initial field (or where ever you want the effect to occur).

    Posted in: Data
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    posted a message on Helms Deep v. Annatar

    Hey guys. So I'm finally finished with my remake of the popular Starcraft1 custom game. Here's a quick rundown of what goes on.

    Gameplay:

    - The Uruk-hai and Saruman have to break through the defenses of Helms Deep and kill the civilians
    - The defenders of Helms Deep win by killing Saruman and Ugluk
    - There are 3 heroes to play (Gimli, Aragorn, and Legolas)
    - Each main faction gets their own heroes
    - Helms Deep is separated in sections sealed off by gates that you can lower and raise
    - When a gate hinge is destroyed next to a gate, the gate is permanently lowered

    Some special features I added:

    - Ported over Dark Swarm and Hallucination as they worked in Starcraft1
    - Spawn system for Elves and Rohan player
    - Custom mass attack system (move observer where you want to mass and use mass attack ability)

    The map really needs to be balanced at this stage of its life. But it's hard to balance it without a full game and skilled players! If you have input I'd greatly appreciate it since it's fairly rough right now. Also, some weapons aren't named and the map isn't very polished overall at this point. I'll fix that down the road.

    If you could help get my map popularity up I'd greatly appreciate it since it's currently at the very bottom.

    Known bugs:

    - Goliath air attack models screwed up
    - Various sounds for units are missing
    - Ladders sometimes stack

    Will update with some screenshots.

    Posted in: Project Workplace
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    posted a message on Spawning "outside" the map?

    What Blizzard did for that mission was set the camera view via triggers. Make a region the size of what you want the players to see and then use the Set Camera Bounds trigger and set it to that region.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Creating a Custom Hover Tooltip

    Sweet tutorial... but seriously there's a tutorial forum this should be put in lol. Very helpful though.

    Posted in: Tutorials
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    posted a message on any word on the solution to the popularity filtering?
    Quote from Forge_User_59026135: Go

    why is a popularity system a problem? most liked maps are on top of the list.

    but the current popularity system is not a good one, a minutes played per hour would be a better way and help long/many player maps.

    I don't know how the maps in wc have been sorted but i don't like to scroll down ten pages to find the map i'd like to play.

    Well you already have to scroll down ten pages to find the map you want to play when it's not a popular map. And after that it's even harder to get a game started. I understand their thinking with how much DOTA clutters up the game list, but there's gotta be a better way. The maps on the front page are just maps that you can mindlessly play and play quick (so there's more games per hour to bump the popularity). Another flaw of the system is say I want to play a diplomacy map (hypothetically, since not many are out) and I choose the europe version. Well the Europe version now has to split popularity with the Africa and Asia versions since they aren't all included under the same thing.

    Posted in: General Chat
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