got like a 1-2 sec lag. (with me alone in the map)
so B-net can indeed not handle highly customized maps with loads of triggers(3d shooters, rpg, etc).
TD and other simple maps will work. (tested it and no lag)
don't think the problem lies at me (got a high end rig: 108 FPS on ultra graphics, 50 mbps internet)
If you want something to do.
I could use with a little edit of the texture of the Marine.
I would like some red cross with white background on it to make it look like a medic of some sorts.
for example on the shoulders,chest or back, maybe even on the helm. dunno what looks best.
was planning to do it myself but don't have time for it yet. and you don't come across an offer like yours every day, so... :P
if not than no problem. will do it myself than later when I get to it
just want to check if I'm not the only one with this problem
when creating a text tag there is no way to hide them for a specific player/player group.
as soon as you hide a text tag for 1 player it auto hides it for all players.
new idea.. the description says that set next map trigger sets the map to load when the current map is finished
think the only way to finish a map is to win it.
so change the end game trigger to End game in victory for player 1.
I have a really strange error in the size of the map (well I think its an error)
I have compared 2 maps that I made with each other.
the first map (map 1) is as empty as it can be. completely flat. nothing done to it (only thing done is adding triggers, nothing more)
the second map (map 2) is a complete TD with triggers, extra towers, the whole nine yards
somehow Map 1 has a bigger file size than map 2...
any of you know how this comes?
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dunno. it should work so far i can see...I know 1 easy work around.
add a "wait" command of 30 sec below code 1 and past code 2 under it :P
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see if you can use this:
http://www.sc2mapster.com/maps/platformsdemo/
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tried my own map..
got like a 1-2 sec lag. (with me alone in the map)
so B-net can indeed not handle highly customized maps with loads of triggers(3d shooters, rpg, etc). TD and other simple maps will work. (tested it and no lag)
don't think the problem lies at me (got a high end rig: 108 FPS on ultra graphics, 50 mbps internet)
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your not missing something... its not there
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did the same as above. now it works
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use as trigger:
ofc you can specific what check box etc and by what player
if you can't figure it out. send me a PM with the details and I will make you an example
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it works? never tested it:P no need for the credit... was happy to help
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this should work. remember to delete your own stuff first (I placed the system in a "The Phantom" folder)
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If you want something to do. I could use with a little edit of the texture of the Marine. I would like some red cross with white background on it to make it look like a medic of some sorts. for example on the shoulders,chest or back, maybe even on the helm. dunno what looks best.
was planning to do it myself but don't have time for it yet. and you don't come across an offer like yours every day, so... :P
if not than no problem. will do it myself than later when I get to it
0
just want to check if I'm not the only one with this problem
when creating a text tag there is no way to hide them for a specific player/player group. as soon as you hide a text tag for 1 player it auto hides it for all players.
anyone else has this bug?
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new idea.. the description says that set next map trigger sets the map to load when the current map is finished think the only way to finish a map is to win it. so change the end game trigger to End game in victory for player 1.
if that's not working then I'm out of ideas :S
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turn the set map before the end game?
because end game is exactly what it is.... it ends the game and all triggers tied to it
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did not import anything..
and I guess triggers will add to the trigger size and not to the terrain size?
EDIT: found the problem.... its called Foliage and kills the map size. never knew I had it on.
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this trigger will work.. but it won't be an mele map anymore.
make a region and link it to this trigger
will make flying units turn around 180 degree and move 5 blocks away
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I have a really strange error in the size of the map (well I think its an error) I have compared 2 maps that I made with each other. the first map (map 1) is as empty as it can be. completely flat. nothing done to it (only thing done is adding triggers, nothing more) the second map (map 2) is a complete TD with triggers, extra towers, the whole nine yards
somehow Map 1 has a bigger file size than map 2... any of you know how this comes?