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    posted a message on DIfficulty of learning editor?

    yes its difficult. and it will always be difficult. you can yell at blizzard and everything but most of us love the option. love the amount we can do and would not change it for the world.

    if you want any tips. don't start with a to hard to create map. start simpel. try out some basic stuff. (attachment points etc are not basic) try some simple triggers. and move up harder and harder.

    for the tutorials. just read the ones you think you need for your map. there are indeed loads. but don't think you need all of them.

    I just started with something and learn while i build. downloaded some other maps. see how other peep done it and try to do it myself. learn while trying. Gl with your map. if you really wane get into the editor I'm sure we will see a topic with a map of yours in the future :P

    Posted in: Miscellaneous Development
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    posted a message on If units owned = 0, how to end in defeat?

    if the marines are 7 players I suggest to use the trigger by gizmachu. the other 2 go out from that one player controls a group of marines

    Posted in: Miscellaneous Development
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    posted a message on [Help] Getting rid of a unit

    go to terrain editor. select the unit part. if there a little plus beside your mouse press space. else not. select the area where you think the unit is (left click and start dragging the mouse to and make sure the unit is in the select box), and press delete.

    Posted in: Miscellaneous Development
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    posted a message on Seriously, need some help with hero selection.

    something like this (i'm using this for my map)

    Posted in: Miscellaneous Development
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    posted a message on If units owned = 0, how to end in defeat?

    i would use (no variable required):

    End Game
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Number of Living units in (Marine units in (Entire map) owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
        Actions
            Game - End game in Defeat for player (Owner of (Triggering unit)) (Show dialogs, Show score screen)
    
    Posted in: Miscellaneous Development
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    posted a message on An other question...!

    something like this?

    just make a dialog and add a portrait on top of it. (just a quick warning. the max portraits is about 5. after that it will impact the game to much (low fps)

    Posted in: Miscellaneous Development
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    posted a message on Creating a constant beam

    read trough this post: http://forums.sc2mapster.com/development/project-workplace/3281-contest-unit-spells/

    think 1 had a spell that linked 2 units together with a beam (page 3, 4th post) you can probably copy the concept

    (edit: added link)

    Posted in: Miscellaneous Development
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    posted a message on A few trigger dilemas! - Diplomacy map.

    1)

    change building
        Events
            Unit - Command Center [124.50, 127.50] Life changes
        Local Variables
        Conditions
            (Command Center [124.50, 127.50] Life (Percent) (Current)) <= 25.0
        Actions
            Unit - Change ownership of Command Center [124.50, 127.50] to player (Owner of (Returns the unit who last attacked the specified unit Command Center [124.50, 127.50])) and Change Color
            Unit - Set Command Center [124.50, 127.50] Life (Percent) to 100.0
    

    (to check the life etc = Unit property)

    2) you get set that up in game variants

    3)

    Focus camera
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Camera - Pan the camera for player (Picked player) to Point 001 over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
    

    4) triggering unit is the unit that sets the trigger off (since that unit triggers the trigger)

    5)

    Give minerals and gass
        Events
            Timer - Every 60.0 seconds of Game Time
        Local Variables
            Building unit group = (Empty unit group) <Unit Group>
        Conditions
        Actions
            Unit Group - Remove all units from Building unit group
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Unit Group - Add all units in ((Unit type of Command Center [124.50, 127.50]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group
                    Unit Group - Add all units in ((Unit type of Barracks (Flying) [128.36, 122.51]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group
                    Unit Group - Add all units in ((Unit type of Auto-Turret [131.00, 127.00]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group
                    Player - Modify player (Picked player) Minerals: Add ((Number of Living units in Building unit group) * 2)
                    Player - Modify player (Picked player) Vespene: Add ((Number of Living units in Building unit group) * 2)
                    Unit Group - Remove all units from Building unit group
    
    Posted in: Miscellaneous Development
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    posted a message on Noob question, but I think it's a bug...

    lv_ stands for a local variable. so it should look for a local variable called dyUnit

    Posted in: Miscellaneous Development
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    posted a message on Map size vs playable size

    you need to edit the actor of the unit in the data editor

    Posted in: Miscellaneous Development
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    posted a message on Immortal Animations

    should be possible in the data editor, editing the model

    Posted in: Miscellaneous Development
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    posted a message on Need Help with TD

    remember that if you make a copy of the Photon Cannon that you remove the need for power (protos buildings need power :P )

    Posted in: Project Workplace
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    posted a message on Snap to Grid!?

    tools - snap to grid?

    Posted in: Miscellaneous Development
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    posted a message on Help needed! units cannot be SEEN

    I suggest to look true the triggers if that is doing anything to them.

    Posted in: Miscellaneous Development
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