yes its difficult. and it will always be difficult. you can yell at blizzard and everything but most of us love the option. love the amount we can do and would not change it for the world.
if you want any tips. don't start with a to hard to create map. start simpel. try out some basic stuff. (attachment points etc are not basic)
try some simple triggers. and move up harder and harder.
for the tutorials. just read the ones you think you need for your map. there are indeed loads. but don't think you need all of them.
I just started with something and learn while i build. downloaded some other maps. see how other peep done it and try to do it myself. learn while trying.
Gl with your map. if you really wane get into the editor I'm sure we will see a topic with a map of yours in the future :P
go to terrain editor. select the unit part. if there a little plus beside your mouse press space. else not. select the area where you think the unit is (left click and start dragging the mouse to and make sure the unit is in the select box), and press delete.
just make a dialog and add a portrait on top of it.
(just a quick warning. the max portraits is about 5. after that it will impact the game to much (low fps)
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yes its difficult. and it will always be difficult. you can yell at blizzard and everything but most of us love the option. love the amount we can do and would not change it for the world.
if you want any tips. don't start with a to hard to create map. start simpel. try out some basic stuff. (attachment points etc are not basic) try some simple triggers. and move up harder and harder.
for the tutorials. just read the ones you think you need for your map. there are indeed loads. but don't think you need all of them.
I just started with something and learn while i build. downloaded some other maps. see how other peep done it and try to do it myself. learn while trying. Gl with your map. if you really wane get into the editor I'm sure we will see a topic with a map of yours in the future :P
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if the marines are 7 players I suggest to use the trigger by gizmachu. the other 2 go out from that one player controls a group of marines
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go to terrain editor. select the unit part. if there a little plus beside your mouse press space. else not. select the area where you think the unit is (left click and start dragging the mouse to and make sure the unit is in the select box), and press delete.
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something like this (i'm using this for my map)
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i would use (no variable required):
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something like this?
just make a dialog and add a portrait on top of it. (just a quick warning. the max portraits is about 5. after that it will impact the game to much (low fps)
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download here: http://www.sc2mapster.com/maps/spell-contest-entry-power-matrix/
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read trough this post: http://forums.sc2mapster.com/development/project-workplace/3281-contest-unit-spells/
think 1 had a spell that linked 2 units together with a beam (page 3, 4th post) you can probably copy the concept
(edit: added link)
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1)
(to check the life etc = Unit property)
2) you get set that up in game variants
3)
4) triggering unit is the unit that sets the trigger off (since that unit triggers the trigger)
5)
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lv_ stands for a local variable. so it should look for a local variable called dyUnit
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you need to edit the actor of the unit in the data editor
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should be possible in the data editor, editing the model
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remember that if you make a copy of the Photon Cannon that you remove the need for power (protos buildings need power :P )
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tools - snap to grid?
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I suggest to look true the triggers if that is doing anything to them.