oh.. know this one, In the data editor. under the unit:
Combat - Attack Target Priority
the higher the number the more units will focus on it. make it lower in the wall unit and the enemy's make a hole in the wall and should attack the towers
hmm. I got working on everything quite easy.. but than again I'm a person that understand editors really fast.
I'm on my second map and creating the most complex spells and skills. but yes the editor is hard.. but it gives us all the power we need to create all maps we want.
use "any player" in the triggers and than link to "triggering player" if you need to save the variables.
will save loads of space. less triggers = less lag.
yea but what if there is multiple units? an not just 1 that i want the region on? cuz when i spawn the units i have like 3-4 on the map at any 1 given period of time after they start spawning
you never thought of using multiple regions? for every unit 1?
its kinda hard to attach 1 region to multiple units.....
I'm not to sure about attached region death to obstacle 1: unit. what is obstacle 1: unit? normally you attach the region to the unit to achieve this, for example:
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oh.. know this one, In the data editor. under the unit:
Combat - Attack Target Priority
the higher the number the more units will focus on it. make it lower in the wall unit and the enemy's make a hole in the wall and should attack the towers
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make an event to:
any unit takes damage
and than make the condition check the amount of hp the unit has
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hmm. I got working on everything quite easy.. but than again I'm a person that understand editors really fast. I'm on my second map and creating the most complex spells and skills. but yes the editor is hard.. but it gives us all the power we need to create all maps we want.
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so far i can see the whole system is kinda messy. think here are way better ways to do it
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you don't have to copy every trigger.
use "any player" in the triggers and than link to "triggering player" if you need to save the variables. will save loads of space. less triggers = less lag.
example For press Right:
this saves about 150 triggers in a 16 player map
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loved to help. but I am also working on a project for someone else and can't spend all my time on this. hope you find someone
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I kinda gave up on the normal blizzard leaderboard and build my own:
http://static.sc2mapster.com/content/images/23/894/screenshot2010080422093.jpg
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just looking at the 3 maps linked up. still like the one fro Taurus480 the most. feels like the real deal
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so far I always copied the unit and the main actor,nothing more. that way it seems the unit stays intact
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C:\ProgramData\Blizzard Entertainment\StarCraft II\Maps\Cache
think that's where the maps are stored when downloaded from bnet
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yea but what if there is multiple units? an not just 1 that i want the region on? cuz when i spawn the units i have like 3-4 on the map at any 1 given period of time after they start spawning
you never thought of using multiple regions? for every unit 1?
its kinda hard to attach 1 region to multiple units.....
but yeah.. attach it and will see if i can fix it
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would also like to know this. its kinda making problems in my map.
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k. wait a sec. I make it for you.
and here you go. read everything because you gone learn from it
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http://i258.photobucket.com/albums/hh277/run4funtrack/1.jpg
that is never gone work.
I'm not to sure about attached region death to obstacle 1: unit. what is obstacle 1: unit? normally you attach the region to the unit to achieve this, for example:
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can't be done
been asked a thousand times. all same answer. it can't be done. blizzard claims it would cause to much network traffic.