• 0

    posted a message on [Data] Creating Units, Weapons, and more
    Quote from Twobit2354: Go

    Not very great tutorial. Its basically like you just copied all the stuff and didn't explain much. Could have simply put "duplicate" or something. For those who say wanted a medic to shoot ray beams, or a hydralisk to shoot medivac beams, this tutorial serves no purpose. The unit doesn't attack, get attacked, or do much of anything. Thumbs down sry.

    What are you talking about? The unit does attack and get attacked. If it's an actor on the playing field and it's flagged properly it WILL be attacked. When you read a tutorial you read it to learn, but not everything can be taught. It's just a starting point for people, if they take a closer look at the editor and break everything down and how it works, they won't need a tutorial. This is just a starting point.

    Duplicating is a mess too; by the way before you say what the unit doesn't do, why don't you try it. Clearly it has worked for other people.

    Posted in: Tutorials
  • 0

    posted a message on Click Wars Tournament

    bumpity

    Posted in: Project Workplace
  • 0

    posted a message on Click Wars Tournament

    Click Wars Tournament v1.26 | Open Beta

    Click Wars Tournament is a 3v3 team based game. Your objective is to destroy the opposing team's command center. You are able to send units (which give income) at your War Vendor (the Nexus in the middle of the map). To attack, you actually left-click with your mouse on the units that are coming towards your base. You are also able to upgrade your mouse attacks to improve damage or gain special abilities.

    How To Play
    When you connect to Battle.net, go to Custom Game. Join game -> Show New Maps Only -> Go to Page 3-4 and find Click Wars Tournament. Join game.

    Invite all of your friends to play with you! Also, just a reminder the game is currently in Open-BETA. When the game is no longer in beta anymore, a scoring system will be implemented to show the top players of your region.

    (Note: Sorry for the sudden pauses in the video. That doesn't happen while playing)

    Embed Removed: https://www.youtube.com/v/nqU2464ZNSQ?fs=1
    Quote:

    Patch Notes v1.26
    • Units no longer have shields.
    • Fixed a few bugs in the map.

    Coming soon
    • Lots of weapons (for more variety)
    • Ranking system (with top 3 players, and encryption. It's already done, I just need to test it more.)
    • Lots of balancing.

    If you have any suggestions or bugs to report, you can tell me ingame at Blackveiled.631 or email me @ ars93sd@gmail.com. Thank you!

    http://static.sc2mapster.com/content/images/25/897/05.JPG

    Posted in: Project Workplace
  • 0

    posted a message on Is this possible using triggers?

    It wouldn't work using Nexus War's System. If all the players are different, then no it won't work because there wont be a bank to base it off of. There would always have to be someone in the game from the previous game for that message to show.

    Posted in: Triggers
  • 0

    posted a message on Many hands...

    Hmmm

    Posted in: Terrain
  • 0

    posted a message on [Data] Creating Units, Weapons, and more
    Quote from viett2: Go

    I agree with HaifischSC2, missile attacks lack an attack animation. I'm thinking that I might have to copy the missile's actor/unit, too?

    I just stumbled across this post again, haha. Yeah, that's pretty much it.

    If you're missing anything just try adding it by basing it off of the unit's missle actor, sounds are in the main unit's actor too.

    Quote from TerranApocalypse: Go

    SO here is a question.. i modded a protoss unit called the "preserver" this unit has no attack. what do i need to do to get him to shoot void seeker blasts? i got its name changed and picture etc.. just cant attack.. he has the symbol for an attack but it says scan area when i hover over it. Any ideas?

    You should try basing the unit off of the original unit that actually shoots void seeker blasts, I don't know too much about missle actors..etc (but i'm familiar with them) and it can be difficult to make your unit shoot void seeker blasts.

    As for the scan-move issue, edit the unit's command card and change "Scan Area" with "Attack". If necessary (necessary meaning it's not seen in the abilities command), add "Attack" to the unit's abilities too.

    Posted in: Tutorials
  • 0

    posted a message on [Text Editor] Fully customizable UI text

    Conceited.

    But I enjoyed the tutorial. Video gave me a good laugh honestly.

    Posted in: Tutorials
  • 0

    posted a message on Saving banks on Battle.Net

    I made my own ranking system, this is how it works...

    First they preload the scores, extract the data from the bank. Store it in a variable (so it can be called later. it also makes it easier to retrieve). Then store it later.

    My ranking system is encrypted...so its like this.

    Preload->Extract->Decrypt->Store

    then when I resave scores..

    Encrypt->Store->Save

    How The Bank Works
    Every player gets a unique id (the ranking system checks and makes sure no player has the same id. If someone does, it gives both of them a new id).
    Section: Player, Key: ID (stored integer value = the ID)

    Here's an actual bank giving you an example.

    Quote:

    <?xml version="1.0" encoding="utf-8"?>
    <Bank version="1">
    <Section name="S">
    <Key name="<Player ID>">
    <Value string="<Score/Encrypted Score>"/>
    </Key>
    </Section>
    <Section name="Player">
    <Key name="ID">
    <Value int="96636"/>
    </Key>
    </Section>
    <Section name="G">
    <Key name="<Player ID>">
    <Value string="<Games Played Value/Encrypted Value"/>
    </Key>
    </Section>
    </Bank>

    Sorry about the explanation

    Posted in: Triggers
  • 0

    posted a message on Click Wars Tournament [Need testers]

    Open Beta v1.22 available for public.

    Posted in: Project Workplace
  • 0

    posted a message on Quick..Help! condition in trigger
    Quote from davyswin: Go

    alright so i have a trigger, that if any unit enters region.

    then, a certain unit in that region is rescued to the triggered player.

    i have this condtion-> (Owner of (Triggering unit)) == User

    The problem is any unit enters a region and takes that unit, but What condition do i add to make it where if another player is present in the region, to not let me rescue?

    and my trigger is in a big giant switch.. if that helps any

    You can either turn the trigger off afterward so nobody can rescue it anymore.

    If that's not what you want, then add a condition checking if the Unit is equal to the original player. (Like if the unit is regularly neutral, then 0.) Afterward, you will want to add a trigger that checks when the player leaves the region.

    Example:

    Capture
    Events
    Any unit enters region blah blah blah
    Conditions
    (Unit on map) is controlled by player 0
    Actions
    Give unit to player

    UnCapture
    Events
    Any unit leaves region blah blah blah
    Conditions
    (Owner of (Triggering Unit)) is equal to (Owner of (Unit on map))
    Actions
    Give unit to player 0 (neutral)

    Posted in: Triggers
  • 0

    posted a message on Bank exists, but it won't trigger condition

    I can't get this to work for my life, I change one thing; and the entire trigger breaks when it should work. What the HELL is going on here?

    Quote:

    if ((BankExists("CWTSeason001" , lv_playercheck) == true))
    {
    BankLoad("CWTSeason001", lv_playercheck);
    gv_bANK[lv_playercheck] = BankLastCreated();
    TriggerDebugOutput(4, ((StringExternal("Param/Value/D4351429") + StringExternal("Param/Value/0F150491")) + StringExternal("Param/Value/BEC5B904")), gv_debug);
    gv_gamesplayed[lv_playercheck] = (StringToInt(BankValueGetAsString(gv_bANK[lv_playercheck], "G", IntToString(gv_playeridnum[lv_playercheck]))) + 1);
    BankValueSetFromInt(gv_bANK[lv_playercheck], "Games", IntToString(gv_playeridnum[lv_playercheck]), gv_gamesplayed[lv_playercheck]);
    BankSave(gv_bANK[lv_playercheck]);
    }
    else {

    Posted in: Triggers
  • 0

    posted a message on Bank exists, but it won't trigger condition

    Like as said, my bank exists in my banks folder. Same name, I just won't figure out why it triggers the condition when it says (Bank exists ....equals to False).

    http://img412.imageshack.us/img412/6338/wtfruv.jpg

    The bank is always saved, so there's no reason why it shouldn't exist.

    Posted in: Triggers
  • 0

    posted a message on Click Wars Tournament [Need testers]

    Updated main post with patch information. Invite some friends and try it out!

    Posted in: Project Workplace
  • 0

    posted a message on Click Wars Tournament [Need testers]
    Quote from vjeux: Go

    Possible to have a video demonstrating how to play it? :)

    Sadly, I'm not sure at the moment. I'll work on it; but no guarantees.

    Posted in: Project Workplace
  • 0

    posted a message on Click Wars Tournament [Need testers]

    Open beta test released on the U.S. feel free to play it. I will be updating it frequently!

    Posted in: Project Workplace
  • To post a comment, please or register a new account.