How would I create a critical strike ability? I want it to be something that has a % chance of adding a certain amount of damage to your regular attacks whenever you attack.
Also, how would I create a pierce ability that give your attacks a % chance to ignore the enemy unit's armor?
I just had an interesting error. I have 9 abilities in total for my hero. 4 of them were displaying the bug, so I added "AS" to the their ID. All 4 of them stopped initially appearing before they were learned, however one of the abilities failed to even show up after its learn ability was used. I went back and removed the AS from that one ability's id and it started working properly, which is weird because the first time prior to adding AS the ability was showing up before it was learned, but after I added and then removed the AS it was fine.
Well I think the idea behind having an actor only link to one unit is to maintain modularity even if you aren't going to change anything, because you don't know if you're going to end up changing it in the future for something else, or if someone else wants to change it.
Yea, I just turned another one of my abilities into a multiple level ability and it works perfectly just like the stimpack ability, and yet the ability I made before that still doesn't work properly, even though I did exactly the same thing. It doesn't make sense.
I've had a related problem with the solution being using triggers to manipulate items. However, I'm unable to find any event or condition that relates to item, except for maybe one or two that only deal with purchasing items. Does anyone know the exact events and conditions available for working with items?
The ability itself works fine and it levels up properly and the command card also shows the level of the ability correctly, the only problem is that you initially start with the ability at level one unlike the stimpacks ability. So learning the level 1 ability does nothing since it's already there, unlike learning level 1 of stimpacks which causes it to show up on the command card.
1. You need to put a show requirement on your ability. This can be done in the requirement section of data editor.
2. Then you need to make sure that when you actually put the icon on the unit's command card, you correctly select the requirement you made or modified in step 2.
1. What do I put in the show requirement for my ability?
2. Why isn't there a show requirement for stimpacks and on the command card the requirement is also set to none?
I tried making my own level-able ability in the same the the hero stimpacks were done in Bifuu's complete hero tutorial. However, the level 1 of my ability starts off on my command card unlike the stimpacks ability which requires it to be leveled first before it shows up. I can't figure out why this is happening and what the difference is between my ability and the stimpack ability.
I love your tutorial and it's been a great way for me to learn how to use the data editor.
I'm having problems with trying to turn a passive aura behavior that I made into an ability that you can level up, like how you made 3 levels of stimpack in your tutorial. How would I go about doing this? I want it to be passive so I don't think I would be using an ability object of type Effect - Instant like you did for stimpack.
I created the upgrade and it works, but I can't figure out the trigger. What's the event or condition that I would need to know when an item is equipped?
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Pure and simple fun!
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So there's currently no way to do this in the data editor?
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How would I create a critical strike ability? I want it to be something that has a % chance of adding a certain amount of damage to your regular attacks whenever you attack.
Also, how would I create a pierce ability that give your attacks a % chance to ignore the enemy unit's armor?
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One of my favorite shows. Every episode is just absolutely awesome.
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I just had an interesting error. I have 9 abilities in total for my hero. 4 of them were displaying the bug, so I added "AS" to the their ID. All 4 of them stopped initially appearing before they were learned, however one of the abilities failed to even show up after its learn ability was used. I went back and removed the AS from that one ability's id and it started working properly, which is weird because the first time prior to adding AS the ability was showing up before it was learned, but after I added and then removed the AS it was fine.
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Oh wow, thanks a lot xhatix! Such a simple, yet odd fix that I never would have figured out on my own.
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Well I think the idea behind having an actor only link to one unit is to maintain modularity even if you aren't going to change anything, because you don't know if you're going to end up changing it in the future for something else, or if someone else wants to change it.
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Yea, I only got an sc2 beta key last week.
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Yea, I just turned another one of my abilities into a multiple level ability and it works perfectly just like the stimpack ability, and yet the ability I made before that still doesn't work properly, even though I did exactly the same thing. It doesn't make sense.
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I've had a related problem with the solution being using triggers to manipulate items. However, I'm unable to find any event or condition that relates to item, except for maybe one or two that only deal with purchasing items. Does anyone know the exact events and conditions available for working with items?
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The ability itself works fine and it levels up properly and the command card also shows the level of the ability correctly, the only problem is that you initially start with the ability at level one unlike the stimpacks ability. So learning the level 1 ability does nothing since it's already there, unlike learning level 1 of stimpacks which causes it to show up on the command card.
1. What do I put in the show requirement for my ability? 2. Why isn't there a show requirement for stimpacks and on the command card the requirement is also set to none?
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I tried making my own level-able ability in the same the the hero stimpacks were done in Bifuu's complete hero tutorial. However, the level 1 of my ability starts off on my command card unlike the stimpacks ability which requires it to be leveled first before it shows up. I can't figure out why this is happening and what the difference is between my ability and the stimpack ability.
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I love your tutorial and it's been a great way for me to learn how to use the data editor.
I'm having problems with trying to turn a passive aura behavior that I made into an ability that you can level up, like how you made 3 levels of stimpack in your tutorial. How would I go about doing this? I want it to be passive so I don't think I would be using an ability object of type Effect - Instant like you did for stimpack.
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I created the upgrade and it works, but I can't figure out the trigger. What's the event or condition that I would need to know when an item is equipped?
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This was the first maps I made when I got the SC2 editor, especially since I know clan ScVz which is a clan based on playing scv football.