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  • _ForgeUser4402156
  • Registered User
  • Member for 12 years and 12 days
    Last active Fri, Oct, 5 2012 23:38:35
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    Dec 26, 2011
    _ForgeUser4402156 posted a message on SOPA Votes Today.!!!

    Does sc2mapster use GoDaddy? If so, then it should move!

    Posted in: Off-Topic
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    Mar 12, 2011
    _ForgeUser4402156 posted a message on Why don't people like SotIS?

    i hate it because it's garbage compared to HoN. It's even worse than LoL.

    Posted in: Off-Topic
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    Dec 11, 2010
    _ForgeUser4402156 posted a message on epicmafia.com

    A fun game that's free and easy to play. Everyone should try it! Post your usernames here. I'm devilesk. http://www.epicmafia.com

    Posted in: Off-Topic
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    Dec 1, 2010
    _ForgeUser4402156 posted a message on Where did everyone go?
    Quote from Wakeman: Go

    @zenx1: Go

    Indeed Blizz better do something.

    Both the popularity system and the custom map contest result have negative effect to the morale of the mapmaking community. =/

    Yes. I haven't played SC or opened the editor in a couple months and I never got into playing custom maps because of Blizzard's system. As of now, I guess I'm waiting for HotS :P

    Posted in: Off-Topic
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    Aug 23, 2010
    _ForgeUser4402156 posted a message on Problem With Melee games in SC2 compared to SC

    Vulture micro is equivalent to all the kinds of kiting you can do with many SC2 units like reapers, marauders, hellions. Clearly you didn't watch Idra vs Morrow.

    Posted in: General Chat
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    Aug 23, 2010
    _ForgeUser4402156 posted a message on Problem With Melee games in SC2 compared to SC

    @DarkFireDragoon: Go

    A micro'd army does better than an unmicro'd one.

    What you call "micro" in SCBW is really "hurr i have spam apm cuz of the shitty ui"

    Posted in: General Chat
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    Aug 22, 2010
    _ForgeUser4402156 posted a message on Problem With Melee games in SC2 compared to SC

    @vjeux: Go

    If you're watching shoutcasts and that's the conclusion you're coming to then you aren't watching the right ones. Micro is very important in SC2.

    Posted in: General Chat
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    Aug 21, 2010
    _ForgeUser4402156 posted a message on Proof that the Popularity system is not the main issue..
    Quote from bradleo: Go

    @SouLCarveRR: Go

    What if I find that perfect relaxing fun map that I want to play 20 pages down, but it requires four players? If no one else goes down that far I will never be able to play it, I will leave, and it will not get popular. Have you ever tried Nexus wars by yourself?

    Exactly. The problem with the current system is if your map isn't popular, it's impossible to get even one person to join. It wouldn't be so bad if there were actually channels where you could gather your friends and friends of friends to play with you, but bnet 2.0 doesn't even have that. Bnet 2.0 sucks all over.

    Posted in: General Chat
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    Aug 21, 2010
    _ForgeUser4402156 posted a message on NotDataAvailable

    I hope it is SC themed as well. I'm glad you're copying the dota mechanics too. I think this has more potential than SotIS.

    Posted in: Team Recruitment
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    Aug 21, 2010
    _ForgeUser4402156 posted a message on Proof that the Popularity system is not the main issue..

    Wiping out the popularity list only to have the same maps at the top of the list shows nothing. All it shows is that the popularity system sucks even more and once bad maps become popular, people will continue to play them even after the popularity list has been cleared.

    For example, Red Circle TD becomes popular, everyone plays it. When the list gets cleared, people aren't going to suddenly forget it exists and stop playing it. They're going to keep playing it at the same rate, which makes it popular on the list again.

    Posted in: General Chat
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    Aug 20, 2010
    _ForgeUser4402156 posted a message on How about splitting the map dev forum...

    There should be tags like Data, Triggers, Terrain, and other categories that topics can be marked with so people can see what kind of question is being asked.

    Posted in: General Chat
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    Aug 20, 2010
    _ForgeUser4402156 posted a message on Player Group Question

    Does anyone know in detail how player groups work, like what kind of data structure they are? I wanna know what happens if I remove a player at index 1.

    Posted in: Miscellaneous Development
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    Aug 20, 2010
    _ForgeUser4402156 posted a message on Opinions on game length.

    depends on the map. a six hour test of survival map can be just as fun as a 5 minute game of dodgeball.

    Posted in: Miscellaneous Development
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    Aug 20, 2010
    _ForgeUser4402156 posted a message on The Map Testers List

    @loki85: Go

    you aren't being added for me either.

    i bet it's cause you're a euro.

    Posted in: Miscellaneous Development
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    Aug 20, 2010
    _ForgeUser4402156 posted a message on Classic StarCraft Dodgeball/Wallball/SCV Football

    @devilesk: Go

    I've released the maps publics. You can find them by searching for Dodgeball, Wall Ball, or SCV

    Posted in: Project Workplace
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