<<quote>>
I proceed to play DotU(Defence of the Universe). Again, fail.
Terrain is a mess, distances are too far, limited heroes , bad design overall, just complete fail.
Remember, no offence to the authors.
So please people. Instead of being trigger happy and wasting your life, and stuffing Battle net with fail maps. LEARN. Go and learn principles on design. Do some basic research on what people like/dislike, and be an objective designer. Look at games in history that stand out, what makes them so?. I`ll tell you one key element, and that is "Simplicity".<</quote>>
oh yea, my bad. you included "no offence to the authors" because that makes everything better, right?
I currently have these three maps almost ready to make public. I just want to get some good testing done. They have all been recreated as closely as possible to the original SC versions.
Dodgeball
4v4 and 1v1 Tournament (option for best of 1 or 3) modes
Wall Ball
4v4 and FFA modes
SCV Football
4v4 and 1v1 Tournament (option for single or double elimination) modes
The 4v4 modes also feature a custom in-game team selecting dialog system (since the bnet lobby sucks).
If you liked playing any of these maps in SC, you should come help test for me.
I think this is what I've just been experiencing with my map. Once the game starts and a player leaves, my leave trigger isn't running which means the event player any player leaves game with any isn't working. Actually it might just be because I should be using the Player Any Player selected Quit Button on Game Menu Dialog event.
LoL is a badass game. Anytime I am on SC and want to play a good AoS, I turn off SC and play LoL. I do think there could be some awesome AoS maps for starcraft, but they need more too them then the same formula we are used to. Even though this is a futuristic game I haven't seen any AoS take advantage of that. It is still weird units and their magical abilities.
LoL is an awful game.
Heroes of Newerth is the best.
SotIS will never be better than HoN, but I could see it being better than LoL. However, I played a game of SotIS a few days ago and I was not impressed at all. It actually reminds me of LoL, except worse. The UI is really bad, probably because of SC2 limitations, but the actual laning is even worse. The attack speed of the creeps is way too fast and since you can't see health bars it makes last hitting really lame. Are there even denies?
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<<quote>>
I proceed to play DotU(Defence of the Universe). Again, fail.Terrain is a mess, distances are too far, limited heroes , bad design overall, just complete fail.
Remember, no offence to the authors.
So please people. Instead of being trigger happy and wasting your life, and stuffing Battle net with fail maps. LEARN. Go and learn principles on design. Do some basic research on what people like/dislike, and be an objective designer. Look at games in history that stand out, what makes them so?. I`ll tell you one key element, and that is "Simplicity".<</quote>>
oh yea, my bad. you included "no offence to the authors" because that makes everything better, right?
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@KorvinGump: Go
Well, if it's not there anymore, it doesn't seem like a terrible loss. At least based on what I've heard from EternalWraith
http://forums.sc2mapster.com/general/general-chat/7989-to-all-wannabe-map-makers/
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I currently have these three maps almost ready to make public. I just want to get some good testing done. They have all been recreated as closely as possible to the original SC versions.
Dodgeball
4v4 and 1v1 Tournament (option for best of 1 or 3) modes
Wall Ball
4v4 and FFA modes
SCV Football
4v4 and 1v1 Tournament (option for single or double elimination) modes
The 4v4 modes also feature a custom in-game team selecting dialog system (since the bnet lobby sucks).
If you liked playing any of these maps in SC, you should come help test for me.
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@Molsterr: Go
But only euros would label that image as offensive religious imagery in violation of the rule.
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Typical european censorship :/
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devilesk.571
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add me and message me back with your character code so I can add you
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I think this is what I've just been experiencing with my map. Once the game starts and a player leaves, my leave trigger isn't running which means the event player any player leaves game with any isn't working. Actually it might just be because I should be using the Player Any Player selected Quit Button on Game Menu Dialog event.
Okay that's not working either, wtf?
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I game with a laptop. I put all my settings on low.
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tl;dr
I don't know why you even bothered post your opinion in the first place.
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The system overall just blows.
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Thanks for the link. I've added everyone on the list.
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Hahahahahaha, SEN must be really desperate to come to sc2mapster and advertise.
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devilesk||571||NA||ill test your maps and you test my maps.
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LoL is an awful game.
Heroes of Newerth is the best.
SotIS will never be better than HoN, but I could see it being better than LoL. However, I played a game of SotIS a few days ago and I was not impressed at all. It actually reminds me of LoL, except worse. The UI is really bad, probably because of SC2 limitations, but the actual laning is even worse. The attack speed of the creeps is way too fast and since you can't see health bars it makes last hitting really lame. Are there even denies?